Question / Help Random Audio Delays?

shadowslayer2700

New Member
Been having this weird audio issue lately that causes only my desktop audio to be delayed to the video. So like the game, my discord, and basically anything that isn't my microphone gets delayed. But the weirdest part about it is that it seems to change? So at the beginning of the stream it was fine, on time, everything was perfect. 20 min later, people starting saying my game audio was delayed. I've looked up fixes but mostly all I get is turn on delay, which is hard to do since it changes. If anyone has any idea why that would be a big help!
Log: https://gist.github.com/7c6c6d6e375349e4e30b83e7997ae937
 

Cmoney83

New Member
Same issue with my and OBS with a Yeti Mic. OBS is adding an audio buffer to the mic and it continues to do so until it is first out of the sync, and eventually horrible quality because the buffer will be full. I posted my logs and didn't get any help at all with it. I would love to know what the cause of this is, and if there is fix.
 

Rennex

New Member
I've noticed this too when recording locally. To be clear, normal A/V desync is simple enough to fix in the video player or editor software. But this problem is different: there is only one audio track in the recorded file, and that audio track contains the desktop audio (including game sounds and Discord voices) mixed in with the microphone, and that mix is out of sync, and cannot be fixed in post-processing.

I noticed this in my own recording, when my replies to other players' questions seemed to come really quickly, and in one case when I said "yes", it actually overlapped with the end of the other player's question.

I've also noticed this in gameplay videos on Youtube, but I think they've had a bit less desync, so I only just realised they must be suffering from the same bug. For example, I've been watching Aculite's videos where he plays PUBG, and often he says "dead" at the exact moment he's shooting an enemy player. I've been thinking, "wow, he's really confident about his shot placement, since he knows he got a kill before even seeing it." But now it seems clear to me that his voice is also mixed in too early. He has no desync between the game audio and video (i.e. gunshot sounds are in sync with what we see).

Maybe this is the wrong thread for it and there should be a separate bug report, but this thread seemed to match the issue best, while other sync issues seem to be mostly about audio/video desync, which is fixable afterwards.
 
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