coldstatic
New Member
I play planetside 2 and have all setting to max. Proc is a 4770k at 4.5 across all 4 cores. The game uses anywhere from 50-80% cpu. I keep reading online about how quicksync has presets for performance/quality but have not found a way to change these in OBS. I streamed a bit with my normal settings and with quicksync so you could see the difference. Tried the analyzer on both files without anything except the stuff about sli. http://r-1.ch/analyze-obs-log.php
Basicaly during high motion scenes it gets that artifacty look. My testmy was 3.5 and i set it to cbr to 2500.
Basicaly during high motion scenes it gets that artifacty look. My testmy was 3.5 and i set it to cbr to 2500.
Code:
23:20:10: Settings::Video: Enabling Aero
23:24:58: Open Broadcaster Software v0.54.09 network/gc test - 32bit (´・ω・`)
23:24:58: -------------------------------
23:24:58: CPU Name: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
23:24:58: CPU Speed: 3500MHz
23:24:58: Physical Memory: 4095MB Total, 4095MB Free
23:24:58: stepping id: 3, model 12, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
23:24:58: monitor 1: pos={-1920, 261}, size={1920, 1080}
23:24:58: monitor 2: pos={0, 0}, size={1920, 1200}
23:24:58: Windows Version: 6.2 Build 9200
23:24:58: Aero is Enabled
23:24:58: -------------------------------
23:24:58: OBS Modules:
23:24:58: Base Address Module
23:24:58: 008A0000 OBS.exe
23:24:58: 654B0000 OBSApi.dll
23:24:58: 65080000 DShowPlugin.dll
23:24:58: 65060000 GraphicsCapture.dll
23:24:58: 65040000 NoiseGate.dll
23:24:58: 65020000 PSVPlugin.dll
23:24:58: ------------------------------------------
23:24:58: Adapter 1
23:24:58: Video Adapter: NVIDIA GeForce GTX 780
23:24:58: Video Adapter Dedicated Video Memory: 3074752512
23:24:58: Video Adapter Shared System Memory: 1220149248
23:24:58: ------------------------------------------
23:24:58: Adapter 2
23:24:58: Video Adapter: Intel(R) HD Graphics 4600
23:24:58: Video Adapter Dedicated Video Memory: 234881024
23:24:58: Video Adapter Shared System Memory: 1644167168
23:24:58: =====Stream Start: 2013-08-14, 23:24:58===============================================
23:24:58: Multithreaded optimizations: On
23:24:58: Base resolution: 1920x1080
23:24:58: Output resolution: 1280x720
23:24:58: ------------------------------------------
23:24:58: Loading up D3D10 on NVIDIA GeForce GTX 780...
23:24:58: Playback device {0.0.0.00000000}.{082d064a-5621-4ef6-8779-928d8c136bee}
23:24:58: ------------------------------------------
23:24:58: Using desktop audio input: Speakers (Realtek High Definition Audio)
23:24:58: Using 7.1 surround speaker setup
23:24:58: ------------------------------------------
23:24:58: Using auxilary audio input: Mic in at rear panel (Pink) (Realtek High Definition Audio)
23:24:58: ------------------------------------------
23:24:58: Audio Encoding: AAC
23:24:58: bitrate: 96
23:24:58: Using bitmap image
23:24:58: Using graphics capture
23:24:58: ------------------------------------------
23:24:58: Video Encoding: x264
23:24:58: fps: 30
23:24:58: width: 1280, height: 720
23:24:58: preset: veryfast
23:24:58: CBR: yes
23:24:58: CFR: no
23:24:58: max bitrate: 2500
23:24:58: ------------------------------------------
23:24:58: MMDeviceAudioSource: Frequency for device 'Speakers (Realtek High Definition Audio)' is 1536000, samples per sec is 48000
23:24:58: MMDeviceAudioSource: Frequency for device 'Mic in at rear panel (Pink) (Realtek High Definition Audio)' is 352800, samples per sec is 44100
23:24:58: SharedTexCapture hooked
23:25:11: Audio timestamp for device 'Mic in at rear panel (Pink) (Realtek High Definition Audio)' was behind target timestamp by 10! Had to delete audio segment.
23:25:11:
23:25:11: Audio timestamp for device 'Mic in at rear panel (Pink) (Realtek High Definition Audio)' was behind target timestamp by 10! Had to delete audio segment.
23:25:11:
23:25:11: Audio timestamp for device 'Mic in at rear panel (Pink) (Realtek High Definition Audio)' was behind target timestamp by 10! Had to delete audio segment.
23:25:11:
23:25:11: Audio timestamp for device 'Mic in at rear panel (Pink) (Realtek High Definition Audio)' was behind target timestamp by 10! Had to delete audio segment.
23:25:11:
23:25:11: Audio timestamp for device 'Mic in at rear panel (Pink) (Realtek High Definition Audio)' was behind target timestamp by 10! Had to delete audio segment.
00:51:05:
00:51:05: Audio timestamp for device 'Mic in at rear panel (Pink) (Realtek High Definition Audio)' was behind target timestamp by 10! Had to delete audio segment.
00:51:05:
00:51:05: Audio timestamp for device 'Mic in at rear panel (Pink) (Realtek High Definition Audio)' was behind target timestamp by 10! Had to delete audio segment.
00:51:05:
00:51:05: Audio timestamp for device 'Mic in at rear panel (Pink) (Realtek High Definition Audio)' was behind target timestamp by 10! Had to delete audio segment.
00:51:05:
00:51:05: Audio timestamp for device 'Mic in at rear panel (Pink) (Realtek High Definition Audio)' was behind target timestamp by 10! Had to delete audio segment.
00:51:05:
00:51:05: Audio timestamp for device 'Mic in at rear panel (Pink) (Realtek High Definition Audio)' was behind target timestamp by 10! Had to delete audio segment.
00:51:05:
00:51:05: Audio timestamp for device 'Mic in at rear panel (Pink) (Realtek High Definition Audio)' was behind target timestamp by 10! Had to delete audio segment.
00:51:05:
00:51:05: Audio timestamp for device 'Mic in at rear panel (Pink) (Realtek High Definition Audio)' was behind target timestamp by 10! Had to delete audio segment.
00:51:05:
00:51:05: Audio timestamp for device 'Mic in at rear panel (Pink) (Realtek High Definition Audio)' was behind target timestamp by 10! Had to delete audio segment.
00:51:05:
00:51:05: Audio timestamp for device 'Mic in at rear panel (Pink) (Realtek High Definition Audio)' was behind target timestamp by 10! Had to delete audio segment.
00:51:05:
00:51:05: Audio timestamp for device 'Mic in at rear panel (Pink) (Realtek High Definition Audio)' was behind target timestamp by 10! Had to delete audio segment.
00:51:05:
00:52:58: Total frames rendered: 50095, number of late frames: 1 (0.00%) (it's okay for some frames to be late)
00:55:00: RTMPPublisher::SocketLoop: Graceful loop exit
00:55:00: Number of times waited to send: 0, Waited for a total of 0 bytes
00:55:00: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
00:55:00:
00:55:00: Profiler results:
00:55:00:
00:55:00: ==============================================================
00:55:00: frame - [100%] [avg time: 0.876 ms (cpu time: avg 0.524 ms, total 26281.3 ms)] [avg calls per frame: 1] [children: 99.2%] [unaccounted: 0.799%]
00:55:00: | frame preprocessing and rendering - [50.9%] [avg time: 0.446 ms (cpu time: avg 0.295 ms, total 14812.5 ms)] [avg calls per frame: 1] [children: 0.228%] [unaccounted: 50.7%]
00:55:00: | | scene->Preprocess - [0.228%] [avg time: 0.002 ms (cpu time: avg 0.001 ms, total 78.125 ms)] [avg calls per frame: 1]
00:55:00: | video encoding and uploading - [48.3%] [avg time: 0.423 ms (cpu time: avg 0.225 ms, total 11281.3 ms)] [avg calls per frame: 1] [children: 44.1%] [unaccounted: 4.22%]
00:55:00: | | flush - [17.4%] [avg time: 0.152 ms (cpu time: avg 0.049 ms, total 2468.75 ms)] [avg calls per frame: 1]
00:55:00: | | CopyResource - [3.08%] [avg time: 0.027 ms (cpu time: avg 0.011 ms, total 593.75 ms)] [avg calls per frame: 0]
00:55:00: | | conversion to 4:2:0 - [1.14%] [avg time: 0.01 ms (cpu time: avg 0.009 ms, total 468.75 ms)] [avg calls per frame: 0]
00:55:00: | | call to encoder - [6.74%] [avg time: 0.059 ms (cpu time: avg 0.053 ms, total 2656.25 ms)] [avg calls per frame: 0] [children: 5.37%] [unaccounted: 1.37%]
00:55:00: | | | ProcessEncodedFrame - [2.63%] [avg time: 0.023 ms (cpu time: avg 0.024 ms, total 1203.13 ms)] [avg calls per frame: 0]
00:55:00: | | | EncodeFrameAsync - [2.74%] [avg time: 0.024 ms (cpu time: avg 0.02 ms, total 1031.25 ms)] [avg calls per frame: 0]
00:55:00: | | sending stuff out - [15.8%] [avg time: 0.138 ms (cpu time: avg 0.084 ms, total 4234.38 ms)] [avg calls per frame: 0]
00:55:00: | Convert444Threads - [7.61e+003%] [avg time: 66.654 ms (cpu time: avg 0.54 ms, total 27093.8 ms)] [avg calls per frame: 1]
00:55:00: ==============================================================
00:55:00:
00:55:00: =====Stream End: 2013-08-15, 00:55:00=================================================
Last game capture log:
2013-08-14, 23:49:41: we're booting up:
23:49:41: D3D9 Present
23:49:41: (half life scientist) everything.. seems to be in order
23:49:43: D3D9EndScene called
23:49:43: D3DPRESENT_PARAMETERS {
23:49:43: BackBufferWidth: 1920
23:49:43: BackBufferHeight: 1200
23:49:43: BackBufferFormat: D3DFMT_A8R8G8B8
23:49:43: BackBufferCount: 1
23:49:43: MultiSampleType: D3DMULTISAMPLE_NONE
23:49:43: MultiSampleQuality: 0
23:49:43: SwapEffect: D3DSWAPEFFECT_DISCARD
23:49:43: hDeviceWindow: 722974
23:49:43: Windowed: true
23:49:43: EnableAutoDepthStencil: false
23:49:43: AutoDepthStencilFormat: D3DFMT_UNKNOWN
23:49:43: Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
23:49:43: FullScreen_RefreshRateInHz: 0
23:49:43: PresentationInterval: 2147483648
23:49:43: };
23:49:43: successfully set up d3d9 hooks
23:49:43: D3D9Reset called
23:49:43: ---------------------- Cleared D3D9 Capture ----------------------
23:49:43: successfully set up d3d9 hooks
23:49:44: D3D9Present called
23:49:44: DoD3D9GPUHook: success
23:49:44: D3D9EndScene called
23:49:44: D3DSURFACE_DESC {
23:49:44: Format: D3DFMT_A8R8G8B8
23:49:44: Type: D3DRTYPE_SURFACE
23:49:44: Usage: D3DUSAGE_RENDERTARGET
23:49:44: Pool: D3DPOOL_DEFAULT
23:49:44: MultiSampleType: D3DMULTISAMPLE_NONE
23:49:44: MultiSampleQuality: 0
23:49:44: Width: 1920
23:49:44: Height: 1200
23:49:44: };
23:49:44: successfully capturing d3d9 frames via GPU
23:49:57: D3D9Reset called
23:49:57: ---------------------- Cleared D3D9 Capture ----------------------
23:49:57: successfully set up d3d9 hooks
23:49:57: D3D9Present called
23:49:57: DoD3D9GPUHook: success
23:49:57: D3D9EndScene called
23:49:57: D3DSURFACE_DESC {
23:49:57: Format: D3DFMT_A8R8G8B8
23:49:57: Type: D3DRTYPE_SURFACE
23:49:57: Usage: D3DUSAGE_RENDERTARGET
23:49:57: Pool: D3DPOOL_DEFAULT
23:49:57: MultiSampleType: D3DMULTISAMPLE_NONE
23:49:57: MultiSampleQuality: 0
23:49:57: Width: 1920
23:49:57: Height: 1200
23:49:57: };
23:49:57: successfully capturing d3d9 frames via GPU
23:53:36: ---------------------- Cleared D3D9 Capture ----------------------
23:53:36: received restart event, capturing
23:53:36: DoD3D9GPUHook: success
23:53:36: D3D9EndScene called
23:53:36: D3D9Present called
00:22:45: D3D9Reset called
00:22:45: ---------------------- Cleared D3D9 Capture ----------------------
00:22:45: successfully set up d3d9 hooks
00:22:45: D3D9Present called
00:22:45: DoD3D9GPUHook: success
00:22:45: D3D9EndScene called
00:25:09: D3DSURFACE_DESC {
00:25:09: Format: D3DFMT_A8R8G8B8
00:25:09: Type: D3DRTYPE_SURFACE
00:25:09: Usage: D3DUSAGE_RENDERTARGET
00:25:09: Pool: D3DPOOL_DEFAULT
00:25:09: MultiSampleType: D3DMULTISAMPLE_NONE
00:25:09: MultiSampleQuality: 0
00:25:09: Width: 1920
00:25:09: Height: 1200
00:25:09: };
00:25:09: successfully capturing d3d9 frames via GPU
00:52:58: ---------------------- Cleared D3D9 Capture ----------------------
00:52:58: received restart event, capturing
00:52:58: DoD3D9GPUHook: success
00:52:58: D3D9EndScene called
00:52:58: D3D9Present called
Code:
20:04:16: Open Broadcaster Software v0.54.09 network/gc test - 32bit (´・ω・`)
20:04:16: -------------------------------
20:04:16: CPU Name: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
20:04:16: CPU Speed: 3500MHz
20:04:16: Physical Memory: 4095MB Total, 4095MB Free
20:04:16: stepping id: 3, model 12, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
20:04:16: monitor 1: pos={-1920, 261}, size={1920, 1080}
20:04:16: monitor 2: pos={0, 0}, size={1920, 1200}
20:04:16: Windows Version: 6.2 Build 9200
20:04:16: Aero is Enabled
20:04:16: -------------------------------
20:04:16: OBS Modules:
20:04:16: Base Address Module
20:04:16: 008A0000 OBS.exe
20:04:16: 67A00000 OBSApi.dll
20:04:16: 675D0000 DShowPlugin.dll
20:04:16: 675B0000 GraphicsCapture.dll
20:04:16: 67590000 NoiseGate.dll
20:04:16: 67570000 PSVPlugin.dll
20:04:16: ------------------------------------------
20:04:16: Adapter 1
20:04:16: Video Adapter: NVIDIA GeForce GTX 780
20:04:16: Video Adapter Dedicated Video Memory: 3074752512
20:04:16: Video Adapter Shared System Memory: 1220149248
20:04:16: ------------------------------------------
20:04:16: Adapter 2
20:04:16: Video Adapter: Intel(R) HD Graphics 4600
20:04:16: Video Adapter Dedicated Video Memory: 234881024
20:04:16: Video Adapter Shared System Memory: 1644167168
20:04:16: =====Stream Start: 2013-08-14, 20:04:16===============================================
20:04:16: Multithreaded optimizations: On
20:04:16: Base resolution: 1920x1080
20:04:16: Output resolution: 1280x720
20:04:16: ------------------------------------------
20:04:16: Loading up D3D10 on NVIDIA GeForce GTX 780...
20:04:16: Playback device {0.0.0.00000000}.{082d064a-5621-4ef6-8779-928d8c136bee}
20:04:16: ------------------------------------------
20:04:16: Using desktop audio input: Speakers (Realtek High Definition Audio)
20:04:16: Using 7.1 surround speaker setup
20:04:16: ------------------------------------------
20:04:16: Using auxilary audio input: Mic in at rear panel (Pink) (Realtek High Definition Audio)
20:04:16: ------------------------------------------
20:04:16: Audio Encoding: AAC
20:04:16: bitrate: 96
20:04:16: Using bitmap image
20:04:16: Using graphics capture
20:04:16: ------------------------------------------
20:04:16: Video Encoding: x264
20:04:16: fps: 30
20:04:16: width: 1280, height: 720
20:04:16: preset: veryfast
20:04:16: CBR: yes
20:04:16: CFR: no
20:04:16: max bitrate: 2700
20:04:16: ------------------------------------------
20:04:16: MMDeviceAudioSource: Frequency for device 'Speakers (Realtek High Definition Audio)' is 1536000, samples per sec is 48000
20:04:16: MMDeviceAudioSource: Frequency for device 'Mic in at rear panel (Pink) (Realtek High Definition Audio)' is 352800, samples per sec is 44100
20:04:16: SharedTexCapture hooked
20:04:22: Audio timestamp for device 'Mic in at rear panel (Pink) (Realtek High Definition Audio)' was behind target timestamp by 10! Had to delete audio segment.
20:04:22:
20:04:22: Audio timestamp for device 'Mic in at rear panel (Pink) (Realtek High Definition Audio)' was behind target timestamp by 10! Had to delete audio segment.
20:04:22:
21:11:57:
21:11:57: Audio timestamp for device 'Mic in at rear panel (Pink) (Realtek High Definition Audio)' was behind target timestamp by 10! Had to delete audio segment.
21:11:57:
21:19:51: Total frames rendered: 136047, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
21:19:51:
21:19:51: Profiler results:
21:19:51:
21:19:51: ==============================================================
21:19:51: frame - [100%] [avg time: 1.776 ms (cpu time: avg 1.076 ms, total 146484 ms)] [avg calls per frame: 1] [children: 99.5%] [unaccounted: 0.45%]
21:19:51: | frame preprocessing and rendering - [23.4%] [avg time: 0.416 ms (cpu time: avg 0.277 ms, total 37765.6 ms)] [avg calls per frame: 1] [children: 0.113%] [unaccounted: 23.3%]
21:19:51: | | scene->Preprocess - [0.113%] [avg time: 0.002 ms (cpu time: avg 0.001 ms, total 203.125 ms)] [avg calls per frame: 1]
21:19:51: | video encoding and uploading - [76.1%] [avg time: 1.352 ms (cpu time: avg 0.794 ms, total 108031 ms)] [avg calls per frame: 1] [children: 73.8%] [unaccounted: 2.31%]
21:19:51: | | flush - [22.5%] [avg time: 0.399 ms (cpu time: avg 0.054 ms, total 7406.25 ms)] [avg calls per frame: 1]
21:19:51: | | CopyResource - [1.69%] [avg time: 0.03 ms (cpu time: avg 0.012 ms, total 1671.88 ms)] [avg calls per frame: 0]
21:19:51: | | conversion to 4:2:0 - [0.563%] [avg time: 0.01 ms (cpu time: avg 0.007 ms, total 968.75 ms)] [avg calls per frame: 0]
21:19:51: | | call to encoder - [47.7%] [avg time: 0.847 ms (cpu time: avg 0.684 ms, total 93156.3 ms)] [avg calls per frame: 0]
21:19:51: | | sending stuff out - [1.41%] [avg time: 0.025 ms (cpu time: avg 0.016 ms, total 2250 ms)] [avg calls per frame: 0]
21:19:51: | Convert444Threads - [3.75e+003%] [avg time: 66.66 ms (cpu time: avg 0.682 ms, total 92812.5 ms)] [avg calls per frame: 1]
21:19:51: ==============================================================
21:19:51:
21:19:51: =====Stream End: 2013-08-14, 21:19:51=================================================
Last game capture log:
2013-08-14, 20:04:16: we're booting up:
20:04:16: D3D9 Present
20:04:16: (half life scientist) everything.. seems to be in order
20:04:16: D3D9EndScene called
20:04:16: D3DPRESENT_PARAMETERS {
20:04:16: BackBufferWidth: 1920
20:04:16: BackBufferHeight: 1200
20:04:16: BackBufferFormat: D3DFMT_A8R8G8B8
20:04:16: BackBufferCount: 1
20:04:16: MultiSampleType: D3DMULTISAMPLE_NONE
20:04:16: MultiSampleQuality: 0
20:04:16: SwapEffect: D3DSWAPEFFECT_DISCARD
20:04:16: hDeviceWindow: 591488
20:04:16: Windowed: true
20:04:16: EnableAutoDepthStencil: false
20:04:16: AutoDepthStencilFormat: D3DFMT_UNKNOWN
20:04:16: Flags: None
20:04:16: FullScreen_RefreshRateInHz: 0
20:04:16: PresentationInterval: 2147483648
20:04:16: };
20:04:16: successfully set up d3d9 hooks
20:04:16: D3D9Present called
20:04:16: DoD3D9GPUHook: success
20:04:16: D3DSURFACE_DESC {
20:04:16: Format: D3DFMT_A8R8G8B8
20:04:16: Type: D3DRTYPE_SURFACE
20:04:16: Usage: D3DUSAGE_RENDERTARGET
20:04:16: Pool: D3DPOOL_DEFAULT
20:04:16: MultiSampleType: D3DMULTISAMPLE_NONE
20:04:16: MultiSampleQuality: 0
20:04:16: Width: 1920
20:04:16: Height: 1200
20:04:16: };
20:04:16: successfully capturing d3d9 frames via GPU
21:19:51: ---------------------- Cleared D3D9 Capture ----------------------
21:19:51: D3D9EndScene called
21:19:51: D3D9Present called