EposVox
Member
Hey guys,
Due to the constant issues of Nvenc not wanting to initialize in general, and especially when I have apps like Premiere Pro using CUDA open, I bought a Nvidia Quadro P400 to use as a dedicated Nvenc card.
According to Nvidia's spec, it can handle up to 2 Nvenc encoding streams at once, and up to 4K.
I set it up, set my GPU to 1 (0 is my GTX 1080) in Nvenc record settings and try to record, and it clearly isn't having it. I get the "Encoding overloaded" message, final video is choppy af (if it ever finishes "Stopping Recording"). In GPU-Z, the "Video Engine" (for Nvenc) on the card only ever hits like 30% but yet GPU Load is pegged at 100% while recording.
Not sure why they'd list it as so capable, if it can't handle 4K. Or any recording from what I can tell.
It makes me think that the GPU might actually be getting used for the full canvas compositing, though the log does say using GPU 0 (my 1080) for the D3D11 adapter. (Here's a log.)
Has the dev team done any testing with Quadros? Any clue why I'm running into this issue?
Looks like I will likely have to return the GPU, but then I still don't have a solution for Nvenc not working half the time in the first place.
Due to the constant issues of Nvenc not wanting to initialize in general, and especially when I have apps like Premiere Pro using CUDA open, I bought a Nvidia Quadro P400 to use as a dedicated Nvenc card.
According to Nvidia's spec, it can handle up to 2 Nvenc encoding streams at once, and up to 4K.
I set it up, set my GPU to 1 (0 is my GTX 1080) in Nvenc record settings and try to record, and it clearly isn't having it. I get the "Encoding overloaded" message, final video is choppy af (if it ever finishes "Stopping Recording"). In GPU-Z, the "Video Engine" (for Nvenc) on the card only ever hits like 30% but yet GPU Load is pegged at 100% while recording.
Not sure why they'd list it as so capable, if it can't handle 4K. Or any recording from what I can tell.
It makes me think that the GPU might actually be getting used for the full canvas compositing, though the log does say using GPU 0 (my 1080) for the D3D11 adapter. (Here's a log.)
Has the dev team done any testing with Quadros? Any clue why I'm running into this issue?
Looks like I will likely have to return the GPU, but then I still don't have a solution for Nvenc not working half the time in the first place.