So I turned on QSV support and I get this in my log:
Shortly after that the stream freezes.
Any chance that the R2 release of the 2013 Media SDK fixed this bug?
21:57:28: QSV version 1.6 using MFX_IMPL_HARDWARE_ANY | MFX_IMPL_VIA_D3D11 (actual: MFX_IMPL_HARDWARE2 | MFX_IMPL_VIA_D3D11)
21:57:28:
21:57:28: ===================================================================================
21:57:28: Error: QSV hardware acceleration unavailable due to a driver bug. Reduce the number
21:57:28: of monitors connected to you graphics card or configure your Intel graphics
21:57:28: card to be the primary device.
21:57:28: Refer to http://software.intel.com/en-us/forums/ ... nt-1722674
21:57:28: for more information.
21:57:28: ===================================================================================
21:57:28:
21:57:28: Continuing with decreased performance
21:57:28: Using 8 encode tasks
21:57:28: ------------------------------------------
21:57:28: Video Encoding: QSV
21:57:28: fps: 30
21:57:28: width: 1920, height: 1080
21:57:28: target-usage: MFX_TARGETUSAGE_BEST_QUALITY
21:57:28: CBR: yes
21:57:28: CFR: yes
21:57:28: max bitrate: 3000
21:57:28: ------------------------------------------
21:57:28: MMDeviceAudioSource: Frequency for device 'Speakers (2- Sirus Headset)' is 1058400, samples per sec is 44100
21:57:28: MMDeviceAudioSource: Frequency for device 'Microphone (2- Sirus Headset)' is 352800, samples per sec is 44100
21:57:28: Error: all encode tasks in use, stalling pipeline
21:57:29: Error: all encode tasks in use, stalling pipeline
21:57:29: Error: encoder is taking too long, consider decreasing your FPS/increasing your bitrate
21:57:29: Error: all encode tasks in use, stalling pipeline
21:57:29: Error: encoder is taking too long, consider decreasing your FPS/increasing your bitrate
Shortly after that the stream freezes.
Any chance that the R2 release of the 2013 Media SDK fixed this bug?