Question / Help Profiles on OBS vs OBS classic, help?

Militus

New Member
Hi folks,

I just recently moved to the new OBS and there's a few things I struggle with..

- I have really good internet and a really good computer, what buffer/bitraid would you say I should use?
- On old OBS, you could switch profiles and it'd let you switch your audio devices (I had one for VR and one for desktop) and with this one.. I don't see the point of profiles? Nothing seems to change. It's rather annoying I have to manually switch things each time around.
- The webcam does not work properly when switching between scenes and that's just frustrating.

Thanks for any help!
- Militus
 

Narcogen

Active Member
Profiles are stream targets and encoder settings.

Scene collections are for sources and audio devices.
 

Militus

New Member
My audio changes in all of my scenes when I change my audio is one.

Edit: What do you mean stream targets?
 

Narcogen

Active Member
What other stuff?

Profiles are for settings that are attached to your selection of a streaming platform: Twitch or YouTube, video settings, encoder settings.

For scenes and sources, these are aggregated under Scene Collections. It's the menu between Profiles and Tools.
 

Militus

New Member
"- The webcam does not work properly when switching between scenes and that's just frustrating. "

"- I have really good internet and a really good computer, what buffer/bitraid would you say I should use? "

"My audio changes in all of my scenes when I change my audio is one. "

That. Thank you. :)
 

Narcogen

Active Member
"- The webcam does not work properly when switching between scenes and that's just frustrating. "

Not enough information to answer. You don't say what "does not work properly" means. If you add the camera into your scenes as an existing source, it should continue to work as you switch scenes without any issue.

If you're trying to use the same device with different settings in different scenes, don't do that, because you can't. (If, for instance, you want the same camera to be full screen at its maximum frame size and frame rate, but then use it as a picture-in-picture source at a lower resolution in another scene, and switch between them... you can't do that. A single video device can only be active in a scene collection with a single set of settings. So if you add your camera as 1080p in one scene, and then switch to the other, the camera will break in one scene or the other.

"- I have really good internet and a really good computer, what buffer/bitraid would you say I should use? "

Again, not really enough information there. What's a really good computer? What's really good internet? What speed your ISP says they offer, or what speedtest.net says you have, doesn't really matter much for streaming, because what matters is what kind of bandwidth/latency you get to your chosen streaming platform's ingest server, and how reliable that connection is. If you're streaming to Twitch, use TwitchTest.

"My audio changes in all of my scenes when I change my audio is one. "

That. Thank you. :)

I'm not sure what you're asking here. If you have audio devices you want in ALL scenes, configure them in Settings > Audio. If you want them only in certain scenes, don't add them there, add them to individual scenes, and when you want the same audio devices in multiple scenes, but not all scenes, make sure to add them as references to existing sources, not as duplicates, and make sure your devices are set up in Windows' sound controls as having exclusivity off.
 

Militus

New Member
Camera) Both my GF and I have the issue when the webcam is opened in one scene and you switch to another scene, you have to manually go into the new scene and open the webcam, disable it and enable it again to make it work. So as you say,it breaks when swapping between scenes. Something OBS classic did not do.


Bitraid) I have one gigabit of upload and download speed and I can run any game thus far released on max settings with little to no lag issues.Is there no way to get this without using the program? (I use it for Twitch)



Audio) If I change my audio device in one scene to my headset, for example, it does this in every scene. Old OBS had it locked to a profile, meaning it was very easy for me to swap between my Oculus and my Headset. Here it seems like it's a task and a half. What would your suggested way of adding them be to the individual scenes? It's for game audio and microphone.

Thank you once again.
 

Narcogen

Active Member
Camera) Both my GF and I have the issue when the webcam is opened in one scene and you switch to another scene, you have to manually go into the new scene and open the webcam, disable it and enable it again to make it work. So as you say,it breaks when swapping between scenes. Something OBS classic did not do.

If you want to use the same video device with different settings in different scenes.. don't, you can't. Use the same source with the same settings (same frame size, same frame rate etc) or the 2nd device will die.

Now, it's possible you've created two copies of the same source that ARE the same, but are distinct in OBS (the source is a duplicate and not a reference). This might also cause the device to fail. To test, delete all instances of the camera, make a new one, and in every scene where you want to use that camera, add it as a reference to the existing source, not a new device, not a duplicate.


I have one gigabit of upload and download speed and I can run any game thus far released on max settings with little to no lag issues.Is there no way to get this without using the program? (I use it for Twitch)

If you're streaming on Twitch, use TwitchTest. Your ISP's speed rating does not mean anything for streaming, your speedtest.net results are not relevant to streaming, because they don't test the thing that needs to be tested to know how high a bitrate you can stream to twitch, which is what TwitchTest tells you.


Audio) If I change my audio device in one scene to my headset, for example, it does this in every scene. Old OBS had it locked to a profile, meaning it was very easy for me to swap between my Oculus and my Headset. Here it seems like it's a task and a half. What would your suggested way of adding them be to the individual scenes? It's for game audio and microphone.

Thank you once again.

Never used OBS Classic so I'm not sure about what functionality you're talking about here.

If you have multiple, separate audio devices you might use, you can keep them together in a scene. You can hide/disable them with the eyeball icon if you're not using them. Although if they're not being used at the time (not carrying a signal) then you may not even need to use that-- just keep them both in the scene, and when you switch audio in Windows (or however you're doing it) OBS will pick up the signal from the previously inactive device, and the old one won't be being used, so should be silent. As long as you're not doing anything you aren't supposed to be (trying to monitor audio on your system default, for instance) there should be no problems making changes like this.

As I mentioned before-- you can set multiple audio devices in Settings > Audio, for game and for microphone. These will always be active, in every scene.

You can also add sources directly to scenes, and copy/paste them into multiple scenes as required.
 

Militus

New Member
Hrm... I'll test it, thank you. I had used the same source etc before-- as in existing device. :) The only difference is I dragged it around to a different location on the scene as each came has a diff spot for the camera. It's only when swapping through scenes and it has been activate in one already it doesn't work, but I'll try that.


I hadn't yet used an audio source, just changed them by right clicking the other sources. I'll try the multiple audio devices first of all-- they don't BOTH capture at the same time, right? As the Oculus is always plugged in and I wouldn't want an echo of my voice. Thank you so, so much by the way. You've been incredibly helpful!
 

Narcogen

Active Member
If you have multiple devices in the same scene and active, they will both capture, yes.

You can suppress capture by using the hide/show icon (eyeball) for video sources, or you could just Mute them for audio sources.

You could also set hotkeys to hide/show (or if you wanted, mute/unmute) those sources so that you could have a single key that would toggle the active sound input device.

So, say, set up two audio devices: A and B.

Set A to be active, and mute B.

Then set the SAME hotkey to both mute and unmute A, as well as to both mute and unmute B.

Now hitting that one key will mute A and unmute B, and on the next keypress, do the opposite: mute B and unmute A.
 

Militus

New Member
Interesting, thank you very much. If I don't want to mess with the muting, I could just make an audio source (like microphone) for each scene, and just make a seperate VR & non-VR scene to make it easier to manage, correct?
 

Narcogen

Active Member
You can keep separate sources in different scenes, yes. (You can have scenes in which some sources are the same, and some are not.)

Video and audio sources that exist in multiple scenes get treated a bit differently than audio. So if you make two scenes that share the same video source, where you've made the second instance of that source a reference, so they share the same settings-- that source can be hidden in one scene, but be visible in the other-- the visibility status of a source is independent and scene-specific.

Muting audio sources is global though-- muting an audio source mutes it everywhere. Just FYI.
 
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