sksprudelsk
New Member
Hey there!
I was using OBS for some time and did various streams (mostly League of Legends in spectator mode to shoutcast the games). This always worked out fine, I streamed at 720p@30fps (Twitch) and there were no problems at all. However since a few weeks it doesn't really work anymore and I don't know why.
This square in the bottom right of OBS changes it's color from green to yellow to orange to green and so on and sometimes even to red. In this case I often loose frames and sometimes the connection to Twitch is interrupted and I have to reconnect what causes the stream to be down for a few seconds and viewers to fade away.
To configure my OBS I followed guides on this forum until some settings worked for me. But I would really welcome if you guys could help me out with the best settings for my computer and network connection.
Some information you might need: I want to stream at 720p@30fps (it already worked..) and the content of my stream will be League of Legends in spectator mode. During shoutcasting there won't be any music in the background (except LoL sounds).
Graphics card: GTX 560 Ti OC
CPU: Phenom II X4 955 3.0 GHz
8 GB of RAM, OBS currently running on HDD but I could also reinstall it on my SSD
speedtest.net with a server in the same city as the streaming server I use: 20.44Mb/s down 5.05Mb/s up (sometimes it's only at 3-4Mb/s)
testmy.net (33MB file): 2.3Mb/s
If someone could help it would be great! :)
Edit: I added a logfile of a stream where just happened what I described and finally endet in a disconnect.
~ Stefan K.
I was using OBS for some time and did various streams (mostly League of Legends in spectator mode to shoutcast the games). This always worked out fine, I streamed at 720p@30fps (Twitch) and there were no problems at all. However since a few weeks it doesn't really work anymore and I don't know why.
This square in the bottom right of OBS changes it's color from green to yellow to orange to green and so on and sometimes even to red. In this case I often loose frames and sometimes the connection to Twitch is interrupted and I have to reconnect what causes the stream to be down for a few seconds and viewers to fade away.
To configure my OBS I followed guides on this forum until some settings worked for me. But I would really welcome if you guys could help me out with the best settings for my computer and network connection.
Some information you might need: I want to stream at 720p@30fps (it already worked..) and the content of my stream will be League of Legends in spectator mode. During shoutcasting there won't be any music in the background (except LoL sounds).
Graphics card: GTX 560 Ti OC
CPU: Phenom II X4 955 3.0 GHz
8 GB of RAM, OBS currently running on HDD but I could also reinstall it on my SSD
speedtest.net with a server in the same city as the streaming server I use: 20.44Mb/s down 5.05Mb/s up (sometimes it's only at 3-4Mb/s)
testmy.net (33MB file): 2.3Mb/s
If someone could help it would be great! :)
Edit: I added a logfile of a stream where just happened what I described and finally endet in a disconnect.
Code:
13:53:47: Open Broadcaster Software v0.554b - 64bit ( ^ω^)
13:53:47: -------------------------------
13:53:47: CPU Name: AMD Phenom(tm) II X4 955 Processor
13:53:47: CPU Speed: 3193MHz
13:53:47: Physical Memory: 8187MB Total, 6091MB Free
13:53:47: stepping id: 3, model 4, family 15, type 0, extmodel 8, extfamily 0, HTT 1, logical cores 4, total cores 4
13:53:47: monitor 1: pos={0, 0}, size={1920, 1080}
13:53:47: monitor 2: pos={1920, 0}, size={1680, 1050}
13:53:47: Windows Version: 6.1 Build 7600
13:53:47: Aero is Disabled
13:53:47: -------------------------------
13:53:47: OBS Modules:
13:53:47: Base Address Module
13:53:47: 000000003F2C0000 OBS.exe
13:53:47: 00000000F1290000 OBSApi.dll
13:53:47: 00000000F72E0000 DShowPlugin.dll
13:53:47: 00000000F72B0000 GraphicsCapture.dll
13:53:47: 00000000F78B0000 NoiseGate.dll
13:53:47: 00000000F5380000 PSVPlugin.dll
13:53:47: 00000000F5360000 scenesw.dll
13:53:47: ------------------------------------------
13:53:47: Adapter 1
13:53:47: Video Adapter: NVIDIA GeForce GTX 560 Ti
13:53:47: Video Adapter Dedicated Video Memory: 1025966080
13:53:47: Video Adapter Shared System Memory: 3221106688
13:53:47: =====Stream Start: 2013-09-17, 13:53:47===============================================
13:53:47: Multithreaded optimizations: On
13:53:47: Base resolution: 1920x1080
13:53:47: Output resolution: 1280x720
13:53:47: ------------------------------------------
13:53:47: Loading up D3D10 on NVIDIA GeForce GTX 560 Ti...
13:53:47: C:/Users/Stefan/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
13:53:47: C:/Users/Stefan/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
13:53:47: C:/Users/Stefan/AppData/Roaming/OBS/shaderCache/shaders/DownscaleBicubicYUV.pShader.blob
13:53:48: Playback device {0.0.0.00000000}.{5216eb1c-2a17-478e-8427-1a3709191ff2}
13:53:48: ------------------------------------------
13:53:48: Using desktop audio input: Lautsprecher (Philips SHG7980)
13:53:48: ------------------------------------------
13:53:48: Using auxilary audio input: Mikrofon (Philips SHG7980)
13:53:48: ------------------------------------------
13:53:48: Audio Encoding: AAC
13:53:48: bitrate: 128
13:53:48: C:/Users/Stefan/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
13:53:48: C:/Users/Stefan/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
13:53:48: Using Window Capture
13:53:48: Using text output
13:53:48: Using text output
13:53:48: Using text output
13:53:48: C:/Users/Stefan/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
13:53:48: C:/Users/Stefan/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
13:53:48: Using Window Capture
13:53:48: Using text output
13:53:48: Using text output
13:53:48: C:/Users/Stefan/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
13:53:48: C:/Users/Stefan/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
13:53:48: Using bitmap image
13:53:48: C:/Users/Stefan/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
13:53:48: C:/Users/Stefan/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
13:53:48: Using bitmap image
13:53:48: ------------------------------------------
13:53:48: Video Encoding: x264
13:53:48: fps: 30
13:53:48: width: 1280, height: 720
13:53:48: preset: veryfast
13:53:48: CBR: yes
13:53:48: CFR: no
13:53:48: max bitrate: 2100
13:53:48: buffer size: 2100
13:53:48: ------------------------------------------
13:53:48: MMDeviceAudioSource: Frequency for device 'Lautsprecher (Philips SHG7980)' is 352800, samples per sec is 44100
13:53:48: MMDeviceAudioSource: Frequency for device 'Mikrofon (Philips SHG7980)' is 352800, samples per sec is 44100
13:53:49: Using RTMP service: Twitch / Justin.tv
13:53:49: Server selection: rtmp://live-fra.justin.tv/app
13:53:50: Interface: Atheros AR8151 PCI-E Gigabit Ethernet Controller (NDIS 6.20) (ethernet, 100 mbps)
13:53:51: SO_SNDBUF was at 8192
13:53:51: SO_SNDBUF is now 65536
13:53:52: RTMPPublisher::Socketloop: Increasing send buffer to ISB 131072 (buffer: 11647 / 284672)
13:54:21: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
13:54:21: New Scene
13:54:21: Using graphics capture
13:54:21: C:/Users/Stefan/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
13:54:24: SharedTexCapture hooked
13:54:48: GraphicsCaptureSource::NewCapture: eliminating old capture
13:54:48: SharedTexCapture hooked
13:55:22: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
13:55:22: New Scene
13:55:22: Using text output
13:55:22: Using text output
13:55:22: Using graphics capture
13:55:22: C:/Users/Stefan/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
13:55:22: SharedTexCapture hooked
13:55:30: RTMPPublisher::SocketLoop: Aborting due to FD_CLOSE, error 0
13:55:31: Total frames rendered: 3077, number of late frames: 18 (0.58%) (it's okay for some frames to be late)
13:55:32: Number of times waited to send: 6, Waited for a total of 24582 bytes
13:55:32: Number of b-frames dropped: 11 (0.37%), Number of p-frames dropped: 12 (0.4%), Total 23 (0.77%)
13:55:32:
13:55:32: Profiler results:
13:55:32:
13:55:32: ==============================================================
13:55:32: frame - [100%] [avg time: 4.04 ms (cpu time: avg 2.758 ms, total 8486.45 ms)] [avg calls per frame: 1] [children: 99.9%] [unaccounted: 0.099%]
13:55:32: | frame preprocessing and rendering - [45.1%] [avg time: 1.821 ms (cpu time: avg 0.892 ms, total 2745.62 ms)] [avg calls per frame: 1] [children: 27.5%] [unaccounted: 17.5%]
13:55:32: | | scene->Preprocess - [27.5%] [avg time: 1.112 ms (cpu time: avg 0.451 ms, total 1388.41 ms)] [avg calls per frame: 1]
13:55:32: | video encoding and uploading - [54.8%] [avg time: 2.215 ms (cpu time: avg 1.86 ms, total 5725.23 ms)] [avg calls per frame: 1] [children: 50.9%] [unaccounted: 3.94%]
13:55:32: | | flush - [5.12%] [avg time: 0.207 ms (cpu time: avg 0.065 ms, total 202.8 ms)] [avg calls per frame: 1]
13:55:32: | | CopyResource - [0.396%] [avg time: 0.016 ms (cpu time: avg 0.015 ms, total 46.801 ms)] [avg calls per frame: 0]
13:55:32: | | conversion to 4:2:0 - [0.297%] [avg time: 0.012 ms (cpu time: avg 0.005 ms, total 15.6 ms)] [avg calls per frame: 0]
13:55:32: | | call to encoder - [44.5%] [avg time: 1.796 ms (cpu time: avg 1.744 ms, total 5366.43 ms)] [avg calls per frame: 0]
13:55:32: | | sending stuff out - [0.619%] [avg time: 0.025 ms (cpu time: avg 0.015 ms, total 46.8 ms)] [avg calls per frame: 0]
13:55:32: | Convert444Threads - [1.65e+003%] [avg time: 66.732 ms (cpu time: avg 2.149 ms, total 6614.44 ms)] [avg calls per frame: 1]
13:55:32: ==============================================================
13:55:32:
13:55:32: =====Stream End: 2013-09-17, 13:55:32=================================================
Last game capture log:
2013-09-17, 13:54:21: we're booting up:
13:54:21: D3D9 Present
13:54:21: DXGI Present
13:54:21: NV Capture available
13:54:21: FBO available
13:54:21: GL Present
13:54:21: (half life scientist) everything.. seems to be in order
13:54:24: D3D9EndScene called
13:54:24: D3DPRESENT_PARAMETERS {
13:54:24: BackBufferWidth: 1920
13:54:24: BackBufferHeight: 1080
13:54:24: BackBufferFormat: D3DFMT_X8R8G8B8
13:54:24: BackBufferCount: 1
13:54:24: MultiSampleType: D3DMULTISAMPLE_NONE
13:54:24: MultiSampleQuality: 0
13:54:24: SwapEffect: D3DSWAPEFFECT_DISCARD
13:54:24: hDeviceWindow: 131914
13:54:24: Windowed: false
13:54:24: EnableAutoDepthStencil: true
13:54:24: AutoDepthStencilFormat: D3DFMT_D24S8
13:54:24: Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
13:54:24: FullScreen_RefreshRateInHz: 59
13:54:24: PresentationInterval: 0
13:54:24: };
13:54:24: successfully set up d3d9 hooks
13:54:24: D3D9Present called
13:54:24: DoD3D9GPUHook: success
13:54:24: D3DSURFACE_DESC {
13:54:24: Format: D3DFMT_X8R8G8B8
13:54:24: Type: D3DRTYPE_SURFACE
13:54:24: Usage: D3DUSAGE_RENDERTARGET
13:54:24: Pool: D3DPOOL_DEFAULT
13:54:24: MultiSampleType: D3DMULTISAMPLE_NONE
13:54:24: MultiSampleQuality: 0
13:54:24: Width: 1920
13:54:24: Height: 1080
13:54:24: };
13:54:24: successfully capturing d3d9 frames via GPU
13:54:48: D3D9Reset called
13:54:48: ---------------------- Cleared D3D9 Capture ----------------------
13:54:48: successfully set up d3d9 hooks
13:54:48: D3D9EndScene called
13:54:48: D3D9Present called
13:54:48: DoD3D9GPUHook: success
13:54:48: D3DSURFACE_DESC {
13:54:48: Format: D3DFMT_X8R8G8B8
13:54:48: Type: D3DRTYPE_SURFACE
13:54:48: Usage: D3DUSAGE_RENDERTARGET
13:54:48: Pool: D3DPOOL_DEFAULT
13:54:48: MultiSampleType: D3DMULTISAMPLE_NONE
13:54:48: MultiSampleQuality: 0
13:54:48: Width: 1920
13:54:48: Height: 1080
13:54:48: };
13:54:48: successfully capturing d3d9 frames via GPU
13:55:22: ---------------------- Cleared D3D9 Capture ----------------------
13:55:22: received restart event, capturing
13:55:22: DoD3D9GPUHook: success
13:55:22: D3D9EndScene called
13:55:22: D3D9Present called
13:55:22: D3DSURFACE_DESC {
13:55:22: Format: D3DFMT_X8R8G8B8
13:55:22: Type: D3DRTYPE_SURFACE
13:55:22: Usage: D3DUSAGE_RENDERTARGET
13:55:22: Pool: D3DPOOL_DEFAULT
13:55:22: MultiSampleType: D3DMULTISAMPLE_NONE
13:55:22: MultiSampleQuality: 0
13:55:22: Width: 1920
13:55:22: Height: 1080
13:55:22: };
13:55:22: successfully capturing d3d9 frames via GPU
13:55:31: ---------------------- Cleared D3D9 Capture ----------------------
13:55:31: D3D9EndScene called
13:55:31: D3D9Present called
~ Stefan K.