Question / Help Problems with fps drop in some games... Please help.

Rallee

New Member
Heya all.

Im so frustrated right now...
I have a new computer , hooked up with a Asus Predator 144hz monitor, and a 60hz Samsung monitor.
Im streaming all kinds of games and mostly i can run it at 60 fps with no problems.
But i cant stream Rocket league!

Ive been sitting upp all night trying to figure this out .



Things ive done.

Disable Game DVR and all that
Disabled hardware acceleration in Google Chrome
Tried different settings, and i mean a whole lot of settings.
Updated all my drivers.
Tried to create a new scene with only Rocket League but no difference
Tried different settings in game , Borderless , Fullscreen, V-Sync on and off , capped my fps to 60 etc. Nothing helps.

The setting im using now im able to stream/record Overwatch with good in game quality at 60fps with no drops at all.
But i did see a difference in fps when i changed Overwatch from 60hz to 144hz, i immediately dropped in frames. ??????
Could it be something with my screens and refreshrate? And how do i solve it ?

Other games i streamed recently with good fps and quality is World of warcraft, Desolate and so on.

But Rocket League is a no no .

PLEASE help me :( i dont know what to do right now.
 

Attachments

You have some relatively minor rendering lag (3.3%)

You have both Game and Monitor Capture present in the scenes 'Scene' and 'Wowscene'.
You should remove the monitor capture source from these scenes as it relies on your system RAM to grab the frame, which is far less efficient than the direct hooking method used by game capture.
Game capture grabs the frame directly from the graphics card for OBS to encode before sending it back to the graphics card for final rendering of the frame.
Monitor capture has the graphics card write the frame to system RAM (Which is really slow to write/read from) before OBS grabs it to encode, then sends it back to the graphics card to render for final output.

If you want to use Monitor Capture, you should create a scene for it by itself without any other capture methods included in that scene.

Can you do another stream attempt at 60fps limit, this time exiting OBS after you stop the stream test (Roughly the same length stream would be very handy for comparison) then re-starting OBS and uploading the last log file please. Doing so will give profiler analysis statistics which will help a little (More for the count of memory leak, which you may have an issue with in regards to your scene setup - This can also lead to drops in performance as well)
 
So even if monitor capture is unchecked in the scene it still have a impact on my computer ?

Yeah i can do that!
You want me to delete the monitor capture and only go with game capture and limit the in game fps to 60?
And use the same settings in obs ?


And thanks for the reply !
 
You have some relatively minor rendering lag (3.3%)

You have both Game and Monitor Capture present in the scenes 'Scene' and 'Wowscene'.
You should remove the monitor capture source from these scenes as it relies on your system RAM to grab the frame, which is far less efficient than the direct hooking method used by game capture.
Game capture grabs the frame directly from the graphics card for OBS to encode before sending it back to the graphics card for final rendering of the frame.
Monitor capture has the graphics card write the frame to system RAM (Which is really slow to write/read from) before OBS grabs it to encode, then sends it back to the graphics card to render for final output.

If you want to use Monitor Capture, you should create a scene for it by itself without any other capture methods included in that scene.

Can you do another stream attempt at 60fps limit, this time exiting OBS after you stop the stream test (Roughly the same length stream would be very handy for comparison) then re-starting OBS and uploading the last log file please. Doing so will give profiler analysis statistics which will help a little (More for the count of memory leak, which you may have an issue with in regards to your scene setup - This can also lead to drops in performance as well)




Ok, now i had insane fps drops . And i dont understand why ?
Changed the fps in obs to 60 , and in game i had everything as before. When i started see the fps drop i tried different settings but nothing made any difference. Wtf ?
 

Attachments

You have a number of memory leaks (25)
These are mostly caused by browser sources, tipping jars animations, etc.
I think you may need to cull/re-arrange some of your sources a tad to reduce some of the load.

Maybe drop to veryfast CPU profile instead of faster, this will help a bit in reducing the load on your CPU, which will allow for less culling of your sources as well.

What size are your media files and your image slideshow sources? If very large they can be detrimental to performance (Especially image slideshow sources with a lot of images)

When I said limit fps to 60, I also meant in-game fps as well, sorry.
Limiting your frame rate in-game will help a lot in getting the best quality out of your hardware in regards to recording/streaming. I recommend using MSI AfterBurner or EVGA Precision to cap your fps to your monitor refresh rate, or 1-3 frames higher than your monitor refresh rate will generally resolve the issue of screen tearing. Try to avoid V-Sync as it can induce input lag.
 
Back
Top