Dungeon Crawl Stone Soup is an open source "roguelike" game; it's singleplayer, free to play and I'd like to stream myself playing it to my friends.
I'm having a lot of trouble getting it to work though. First of all, I've been using the tiled version that you can find here. I edited the init.txt to make it run in a window as opposed to fullscreen, but I've found no difference in using either mode.
When I try to run a Window Capture of the game, it seems to take an instantaneous 'screenshot' of sorts of the game window itself and the OBS window in front of it. The screenshot is entirely static; when I move or resize the OBS window or do anything in the game window it never updates the capture source (even with unticking and reticking the box). I have to restart the OBS client entirely with a fresh source to get it to update and even then it updates to a new static screenshot.
When I try Game Capture for DCSS, it works just fine... but it slows down the game to a crawl. When I try to perform a few actions (like typing in a character name), it only displays one character every 5 seconds or so. If I stop previewing the stream my game instantly jumps back to full speed and displays all the characters. The slowdown is very specifically tied to the Game Capture.
One of my friends has tried streaming DCSS as well, and I've talked about this bug to an #obsproject irc channel member called floathingthru (who was very helpful); both of them report the exact same frozen-frame-window-capture issue, but neither of them suffer from the game capture slowdown.
Floatingthru recommended that I post a bug report so I'm doing so now. Even if the game capture slowdown can't be replicted, the frozen frame issue seems pretty easy to duplicate. Since DCSS is a free game I assume it would be easier to poke and prod and fix than most?
Here is a log: OBS Dungeon Crawl Stone Soup log.
For the logged session, I simply started OBS, created a window capture and game capture source, and tried to stream both. Then I closed the client.
Thanks for everything!
I'm having a lot of trouble getting it to work though. First of all, I've been using the tiled version that you can find here. I edited the init.txt to make it run in a window as opposed to fullscreen, but I've found no difference in using either mode.
When I try to run a Window Capture of the game, it seems to take an instantaneous 'screenshot' of sorts of the game window itself and the OBS window in front of it. The screenshot is entirely static; when I move or resize the OBS window or do anything in the game window it never updates the capture source (even with unticking and reticking the box). I have to restart the OBS client entirely with a fresh source to get it to update and even then it updates to a new static screenshot.
When I try Game Capture for DCSS, it works just fine... but it slows down the game to a crawl. When I try to perform a few actions (like typing in a character name), it only displays one character every 5 seconds or so. If I stop previewing the stream my game instantly jumps back to full speed and displays all the characters. The slowdown is very specifically tied to the Game Capture.
One of my friends has tried streaming DCSS as well, and I've talked about this bug to an #obsproject irc channel member called floathingthru (who was very helpful); both of them report the exact same frozen-frame-window-capture issue, but neither of them suffer from the game capture slowdown.
Floatingthru recommended that I post a bug report so I'm doing so now. Even if the game capture slowdown can't be replicted, the frozen frame issue seems pretty easy to duplicate. Since DCSS is a free game I assume it would be easier to poke and prod and fix than most?
Here is a log: OBS Dungeon Crawl Stone Soup log.
For the logged session, I simply started OBS, created a window capture and game capture source, and tried to stream both. Then I closed the client.
Thanks for everything!