BamboeCHOP
New Member
Hello everyone,
yesterday I got my new laptop (Lenovo Y580) and I tried to stream with it. I set OBS up the same way as I did on my desktop PC. I told OBS to use the nVidia GPU and not the Intel. In OBS I chose the nVidia GPU. However, I get a black screen when trying to stream Dota 2 using the global sources.
I did everything as told in these two threads: http://obsproject.com/forum/viewtopic.php?f=5&t=5965 & http://obsproject.com/forum/viewtopic.p ... 0&start=10 (last post)
Logfile:
captureHookLog:
I hope someone can help me.
'bamboe
yesterday I got my new laptop (Lenovo Y580) and I tried to stream with it. I set OBS up the same way as I did on my desktop PC. I told OBS to use the nVidia GPU and not the Intel. In OBS I chose the nVidia GPU. However, I get a black screen when trying to stream Dota 2 using the global sources.
I did everything as told in these two threads: http://obsproject.com/forum/viewtopic.php?f=5&t=5965 & http://obsproject.com/forum/viewtopic.p ... 0&start=10 (last post)
Logfile:
Code:
10:48:48: Open Broadcaster Software v0.542b - 32bit (´・ω・`)
10:48:48: -------------------------------
10:48:48: CPU Name: Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz
10:48:48: CPU Speed: 2395MHz
10:48:48: Physical Memory: 4095MB Total, 4095MB Free
10:48:48: stepping id: 9, model 10, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
10:48:48: monitor 1: pos={0, 0}, size={1920, 1080}
10:48:48: Windows Version: 6.2 Build 9200
10:48:48: Aero is Enabled
10:48:48: -------------------------------
10:48:48: OBS Modules:
10:48:48: Base Address Module
10:48:48: 00EC0000 OBS.exe
10:48:48: 66B30000 OBSApi.dll
10:48:48: 668B0000 DShowPlugin.dll
10:48:48: 6BDB0000 GraphicsCapture.dll
10:48:48: 6BC60000 NoiseGate.dll
10:48:48: 6A6F0000 PSVPlugin.dll
10:48:48: ------------------------------------------
10:48:48: Adapter 1
10:48:48: Video Adapter: NVIDIA GeForce GTX 660M
10:48:48: Video Adapter Dedicated Video Memory: 2091712512
10:48:48: Video Adapter Shared System Memory: 2147479552
10:48:48: ------------------------------------------
10:48:48: Adapter 2
10:48:48: Video Adapter: NVIDIA GeForce GTX 660M
10:48:48: Video Adapter Dedicated Video Memory: 2091712512
10:48:48: Video Adapter Shared System Memory: 2147479552
10:48:48: ------------------------------------------
10:48:48: Adapter 3
10:48:48: Video Adapter: Microsoft Basic Render Driver
10:48:48: Video Adapter Dedicated Video Memory: 2091712512
10:48:48: Video Adapter Shared System Memory: 2147479552
10:48:48: =====Stream Start: 2013-08-03, 10:48:48===============================================
10:48:48: Multithreaded optimizations: On
10:48:48: Base resolution: 1920x1080
10:48:48: Output resolution: 1280x720
10:48:48: ------------------------------------------
10:48:48: Loading up D3D10...
10:48:48: Playback device Default
10:48:48: ------------------------------------------
10:48:48: Using desktop audio input: Lautsprecher (Realtek High Definition Audio)
10:48:48: ------------------------------------------
10:48:48: Using auxilary audio input: Mikrofon (Realtek High Definition Audio)
10:48:49: ------------------------------------------
10:48:49: Audio Encoding: AAC
10:48:49: bitrate: 192
10:48:49: Using graphics capture
10:48:49: ------------------------------------------
10:48:49: Video Encoding: x264
10:48:49: fps: 60
10:48:49: width: 1280, height: 720
10:48:49: preset: veryfast
10:48:49: CBR: no
10:48:49: CFR: no
10:48:49: max bitrate: 3000
10:48:49: buffer size: 1000
10:48:49: quality: 10
10:48:49: ------------------------------------------
Warning -- D3D10Texture::CreateFromSharedHandle: Failed to open shared handle, result = 0x80070057
Warning -- SharedTexCapture::Init: Could not create shared texture
10:48:55: Total frames rendered: 223, number of frames that lagged: 1 (0.45%) (it's okay for some frames to lag)
10:48:55: =====Stream End: 2013-08-03, 10:48:55=================================================
10:48:58:
10:48:58: Profiler results:
10:48:58:
10:48:58: ==============================================================
10:48:58: frame - [100%] [avg time: 11.138 ms (cpu time: avg 2.102 ms, total 468.75 ms)] [avg calls per frame: 1] [children: 99.9%] [unaccounted: 0.0718%]
10:48:58: | frame preprocessing and rendering - [85.7%] [avg time: 9.55 ms (cpu time: avg 0.63 ms, total 140.625 ms)] [avg calls per frame: 1] [children: 0.00898%] [unaccounted: 85.7%]
10:48:58: | | scene->Preprocess - [0.00898%] [avg time: 0.001 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 1]
10:48:58: | video encoding and uploading - [14.2%] [avg time: 1.58 ms (cpu time: avg 1.471 ms, total 328.125 ms)] [avg calls per frame: 1] [children: 14%] [unaccounted: 0.233%]
10:48:58: | | flush - [1.01%] [avg time: 0.113 ms (cpu time: avg 0.14 ms, total 31.25 ms)] [avg calls per frame: 1]
10:48:58: | | CopyResource - [0.189%] [avg time: 0.021 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
10:48:58: | | conversion to 4:2:0 - [0.0449%] [avg time: 0.005 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
10:48:58: | | call to encoder - [12.7%] [avg time: 1.414 ms (cpu time: avg 1.331 ms, total 296.875 ms)] [avg calls per frame: 0]
10:48:58: | | sending stuff out - [0.00898%] [avg time: 0.001 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
10:48:58: | Convert444Threads - [296%] [avg time: 32.968 ms (cpu time: avg 1.121 ms, total 250 ms)] [avg calls per frame: 1]
10:48:58: ==============================================================
10:48:58:
captureHookLog:
Code:
2013-08-03, 10:48:49: we're booting up:
10:48:49: D3D9 Present
10:48:49: D3D9EndScene called
10:48:49: D3DPRESENT_PARAMETERS {
10:48:49: BackBufferWidth: 1920
10:48:49: BackBufferHeight: 1080
10:48:49: BackBufferFormat: D3DFMT_A8R8G8B8
10:48:49: BackBufferCount: 1
10:48:49: MultiSampleType: D3DMULTISAMPLE_NONE
10:48:49: MultiSampleQuality: 0
10:48:49: SwapEffect: D3DSWAPEFFECT_DISCARD
10:48:49: hDeviceWindow: 459636
10:48:49: Windowed: true
10:48:49: EnableAutoDepthStencil: true
10:48:49: AutoDepthStencilFormat: D3DFMT_D24S8
10:48:49: Flags: None
10:48:49: FullScreen_RefreshRateInHz: 0
10:48:49: PresentationInterval: 1
10:48:49: };
10:48:49: successfully set up d3d9 hooks
10:48:49: D3D9Present called
10:48:50: DoD3D9GPUHook: success - d3d9ex
10:48:51: D3DSURFACE_DESC {
10:48:51: Format: D3DFMT_A8R8G8B8
10:48:51: Type: D3DRTYPE_SURFACE
10:48:51: Usage: D3DUSAGE_RENDERTARGET
10:48:51: Pool: D3DPOOL_DEFAULT
10:48:51: MultiSampleType: D3DMULTISAMPLE_NONE
10:48:51: MultiSampleQuality: 0
10:48:51: Width: 1920
10:48:51: Height: 1080
10:48:51: };
10:48:51: successfully capturing d3d9 frames via GPU
10:48:52: NV Capture available
10:48:52: FBO available
10:48:52: GL Present
10:48:52: (half life scientist) everything.. seems to be in order
10:48:58: ---------------------- Cleared D3D9 Capture ----------------------
10:48:58: D3D9EndScene called
10:48:58: D3D9Present called
I hope someone can help me.
'bamboe