Open Broadcaster Software v0.47a - 32bit (´・ω・`)
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CPU Name: Intel(R) Core(TM) i5 CPU 750 @ 2.67GHz
CPU Speed: 2664MHz
Physical Memory: 4091MB Total, 1845MB Free
stepping id: 5, model 14, family 6, type 0, extmodel 0, extfamily 0, HTT 1, logical cores 4, total cores 4
Windows Version: 6.1 Build 7601 S
Aero is Enabled
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Adapter 1
Video Adapter: NVIDIA GeForce GTS 250
Video Adapter Dedicated Video Memory: 1054408704
Video Adapter Shared System Memory: 1876680704
=====Stream Start=====================================================================
Multithreaded optimizations: On
Base resolution: 1920x1080
Output resolution: 1920x1080
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Loading up D3D10...
Playback device Default
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Using desktop audio input: Głośniki (Realtek High Definition Audio)
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Using auxilary audio input: Mikrofon (Realtek High Definition Audio)
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Audio Encoding: AAC
bitrate: 256
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device: Live! Cam Vista IM #2,
device id \\?\usb#vid_041e&pid_4052#5&469b4e3&0&1#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\{9b365890-165f-11d0-a195-0020afd156e4},
chosen type: RGB24, usingFourCC: false, res: 352x288 - 352x288, fps: 5-30, fourCC: 00000000
Using directshow input
Using Window Capture
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Video Encoding: x264
fps: 40
width: 1920, height: 1080
preset: veryfast
CBR: no
CFR: no
max bitrate: 950
buffer size: 900
quality: 10
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Using RTMP service: Twitch / Justin.tv
Server selection:
rtmp://live-fra.justin.tv/app
bufferTime: 9693, outputRateWindowTime: 1000, dropThreshold: 10193
RTMPPublisher::BufferedSend: Socket buffer is full (153209 / 153600 bytes), waiting to send 542 bytes
RTMPPublisher::BufferedSend: Socket buffer is full (153209 / 153600 bytes), waiting to send 542 bytes
Total frames rendered: 398, number of frames that lagged: 85 (21.36%) (it's okay for some frames to lag)
okay, this is strange
RTMPPublisher::SocketLoop: Aborting due to loop exit
librtmp error: WriteN, RTMP send error 10035 (79 bytes)
librtmp error: WriteN, RTMP send error 10038 (42 bytes)
Number of b-frames dropped: 130 (4.6%), Number of p-frames dropped: 141 (5%), Total 271 (9.7%)
=====Stream End=======================================================================
Profiler results:
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frame - [100%] [avg time: 171.51 ms] [avg calls per frame: 1] [children: 99.8%] [unaccounted: 0.227%]
| scene->Preprocess - [84.3%] [avg time: 144.507 ms] [avg calls per frame: 1]
| video encoding and uploading - [15.5%] [avg time: 26.614 ms] [avg calls per frame: 1] [children: 15.4%] [unaccounted: 0.128%]
| | CopyResource - [13.4%] [avg time: 23.021 ms] [avg calls per frame: 0]
| | conversion to 4:2:0 - [0.0863%] [avg time: 0.148 ms] [avg calls per frame: 0]
| | call to encoder - [1.87%] [avg time: 3.204 ms] [avg calls per frame: 0]
| | sending stuff out - [0.0128%] [avg time: 0.022 ms] [avg calls per frame: 0]
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This is when game doesent work good