Hello guys
So I just got a problem WITHOUT changing any settings.
The problem is that the Preview is lagging/stuttering as hell, as well as the stream, replays and local recordings are lagging also.
I have done nothing but making a new scene with a new version of the overlay.
On the video below is when I'm running the normal overlay though, that I've used for a bunch of weeks.
http://www.youtube.com/watch?v=JXKmMNFr ... e=youtu.be
I just finished a 5h stream w/o any problems > Turned off stream and made a new scene and this happened.
Any ideas?
Log:
So I just got a problem WITHOUT changing any settings.
The problem is that the Preview is lagging/stuttering as hell, as well as the stream, replays and local recordings are lagging also.
I have done nothing but making a new scene with a new version of the overlay.
On the video below is when I'm running the normal overlay though, that I've used for a bunch of weeks.
http://www.youtube.com/watch?v=JXKmMNFr ... e=youtu.be
I just finished a 5h stream w/o any problems > Turned off stream and made a new scene and this happened.
Any ideas?
Log:
Code:
22:29:11: Open Broadcaster Software v0.57.05 quicksync tests - 64bit ( ^ω^)
22:29:11: -------------------------------
22:29:11: CPU Name: AMD FX(tm)-8350 Eight-Core Processor
22:29:11: CPU Speed: 4776MHz
22:29:11: Physical Memory: 7082MB Total, 4136MB Free
22:29:11: stepping id: 0, model 2, family 15, type 0, extmodel 0, extfamily 3, HTT 1, logical cores 8, total cores 4
22:29:11: monitor 1: pos={0, 0}, size={1920, 1080}
22:29:11: monitor 2: pos={-1280, 56}, size={1280, 1024}
22:29:11: Windows Version: 6.2 Build 9200
22:29:11: Aero is Enabled
22:29:11: -------------------------------
22:29:11: OBS Modules:
22:29:11: Base Address Module
22:29:11: 00000000FD4F0000 OBS.exe
22:29:11: 00000000F5150000 OBSApi.dll
22:29:11: 0000000004010000 DShowPlugin.dll
22:29:11: 0000000004100000 GraphicsCapture.dll
22:29:11: 0000000005040000 NoiseGate.dll
22:29:11: 0000000005000000 PSVPlugin.dll
22:29:11: ------------------------------------------
22:29:11: Adapter 1
22:29:11: Video Adapter: NVIDIA GeForce GTX 650 Ti BOOST
22:29:11: Video Adapter Dedicated Video Memory: 2050629632
22:29:11: Video Adapter Shared System Memory: 2147807232
22:29:11: =====Stream Start: 2013-11-25, 22:29:11===============================================
22:29:11: Multithreaded optimizations: On
22:29:11: Base resolution: 1920x1080
22:29:11: Output resolution: 1920x1080
22:29:11: ------------------------------------------
22:29:11: Loading up D3D10 on NVIDIA GeForce GTX 650 Ti BOOST...
22:29:11: ------------------------------------------
22:29:11: Audio Format: 48000hz
22:29:11: Playback device {0.0.0.00000000}.{d9076bb6-98f3-40a9-a303-76ad9d5ee92d}
22:29:11: ------------------------------------------
22:29:11: Using desktop audio input: Speakers (Realtek High Definition Audio)
22:29:11: ------------------------------------------
22:29:11: Using auxilary audio input: Microphone (Yeti Stereo Microphone)
22:29:11: ------------------------------------------
22:29:11: Audio Encoding: AAC
22:29:11: bitrate: 128
22:29:11: Using text output
22:29:11: Using text output
22:29:11: Using text output
22:29:11: Using text output
22:29:11: Using text output
22:29:11: Using Slide Show
22:29:11: ------------------------------------------
22:29:11: device: Logitech HD Webcam C270,
22:29:11: device id \\?\usb#vid_046d&pid_0825&mi_00#7&8495454&0&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\{bbefb6c7-2fc4-4139-bb8b-a58bba724083},
22:29:11: chosen type: I420, usingFourCC: false, res: 1280x720 - 1280x720, frameIntervals: 333333-2000000
22:29:11: use buffering: false - 0, fourCC: 'I420'
22:29:11: audio device: Disable,
22:29:11: audio device id Disabled,
22:29:11:
22:29:11: Using directshow input
22:29:12: Using graphics capture
22:29:12: Scene buffering time set to 700
22:29:12: ------------------------------------------
22:29:12: Video Encoding: x264
22:29:12: fps: 30
22:29:12: width: 1920, height: 1080
22:29:12: preset: veryfast
22:29:12: profile: high
22:29:12: keyint: 60
22:29:12: CBR: yes
22:29:12: CFR: yes
22:29:12: max bitrate: 3150
22:29:12: buffer size: 3150
22:29:12: ------------------------------------------
22:29:12: MMDeviceAudioSource: Frequency for device 'Speakers (Realtek High Definition Audio)' is 384000, samples per sec is 48000
22:29:12: MMDeviceAudioSource: Frequency for device 'Microphone (Yeti Stereo Microphone)' is 352800, samples per sec is 44100
22:29:12: SharedTexCapture hooked
22:29:14: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
22:29:14: New Scene
22:29:14: Using Monitor Capture
22:29:15: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
22:29:15: New Scene
22:29:15: Using Slide Show
22:29:15: Using graphics capture
22:29:29: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
22:29:29: New Scene
22:29:29: Using text output
22:29:29: Using text output
22:29:29: Using text output
22:29:29: Using text output
22:29:29: Using text output
22:31:07: Total frames encoded: 3418, total frames duplicated: 2 (0.06%)
22:31:07: Total frames rendered: 3422, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
22:31:07:
22:31:07: Profiler time results:
22:31:07:
22:31:07: ==============================================================
22:31:07: video thread frame - [100%] [avg time: 1.375 ms] [children: 33.4%] [unaccounted: 66.6%]
22:31:07: | scene->Preprocess - [23.6%] [avg time: 0.324 ms]
22:31:07: | GPU download and conversion - [9.82%] [avg time: 0.135 ms] [children: 7.93%] [unaccounted: 1.89%]
22:31:07: | | flush - [6.04%] [avg time: 0.083 ms]
22:31:07: | | CopyResource - [1.53%] [avg time: 0.021 ms]
22:31:07: | | conversion to 4:2:0 - [0.364%] [avg time: 0.005 ms]
22:31:07: Convert444Threads - [100%] [avg time: 1.12 ms] [children: 99.5%] [unaccounted: 0.536%]
22:31:07: | Convert444toNV12 - [99.5%] [avg time: 1.114 ms]
22:31:07: encoder thread frame - [100%] [avg time: 2.418 ms]
22:31:07: ==============================================================
22:31:07:
22:31:07:
22:31:07: Profiler CPU results:
22:31:07:
22:31:07: ==============================================================
22:31:07: video thread frame - [cpu time: avg 0.788 ms, total 2698.82 ms] [avg calls per frame: 1]
22:31:07: | scene->Preprocess - [cpu time: avg 0.022 ms, total 78.001 ms] [avg calls per frame: 1]
22:31:07: | GPU download and conversion - [cpu time: avg 0.05 ms, total 171.601 ms] [avg calls per frame: 1]
22:31:07: | | flush - [cpu time: avg 0.013 ms, total 46.8 ms] [avg calls per frame: 1]
22:31:07: | | CopyResource - [cpu time: avg 0.013 ms, total 46.8 ms] [avg calls per frame: 1]
22:31:07: | | conversion to 4:2:0 - [cpu time: avg 0.009 ms, total 31.201 ms] [avg calls per frame: 1]
22:31:07: Convert444Threads - [cpu time: avg 1.014 ms, total 6895.24 ms] [avg calls per frame: 2]
22:31:07: | Convert444toNV12 - [cpu time: avg 1.01 ms, total 6864.04 ms] [avg calls per frame: 2]
22:31:07: encoder thread frame - [cpu time: avg 1.937 ms, total 6583.24 ms] [avg calls per frame: 1]
22:31:07: ==============================================================
22:31:07:
22:31:07: =====Stream End: 2013-11-25, 22:31:07=================================================
Last game capture log:
2013-11-25, 22:29:12: we're booting up:
22:29:12: D3D9 Present
22:29:12: D3D9EndScene called
22:29:12: D3DPRESENT_PARAMETERS {
22:29:12: BackBufferWidth: 1920
22:29:12: BackBufferHeight: 1080
22:29:12: 22:29:12: BackBufferFormat: D3DFMT_X8R8G8B8
22:29:12: (half life scientist) everything.. seems to be in order
BackBufferCount: 2
22:29:12: MultiSampleType: D3DMULTISAMPLE_NONE
22:29:12: MultiSampleQuality: 0
22:29:12: SwapEffect: D3DSWAPEFFECT_DISCARD
22:29:12: hDeviceWindow: 721412
22:29:12: Windowed: true
22:29:12: EnableAutoDepthStencil: false
22:29:12: AutoDepthStencilFormat: D3DFMT_UNKNOWN
22:29:12: Flags: None
22:29:12: FullScreen_RefreshRateInHz: 0
22:29:12: PresentationInterval: 2147483648
22:29:12: };
22:29:12: successfully set up d3d9 hooks
22:29:12: D3D9Present called
22:29:12: DoD3D9GPUHook: success
22:29:13: D3DSURFACE_DESC {
22:29:13: Format: D3DFMT_X8R8G8B8
22:29:13: Type: D3DRTYPE_SURFACE
22:29:13: Usage: D3DUSAGE_RENDERTARGET
22:29:13: Pool: D3DPOOL_DEFAULT
22:29:13: MultiSampleType: D3DMULTISAMPLE_NONE
22:29:13: MultiSampleQuality: 0
22:29:13: Width: 1920
22:29:13: Height: 1080
22:29:13: };
22:29:13: successfully capturing d3d9 frames via GPU
22:31:07: ---------------------- Cleared D3D9 Capture ----------------------
22:31:07: received restart event, capturing
22:31:07: DoD3D9GPUHook: success
22:31:07: D3D9EndScene called
22:31:07: D3D9Present called