My main problem is just as the title says. I used to run at 720p @ 25 fps and the quality looked amazing (although the lower fps was noticeable). I'm now trying to stream at 60 fps but am getting somewhat blurry images, especially when there is a lot of movement on the screen (MMO raids). Also, when I look at my replays on Twitch, sometimes it doesn't quite look like 60 fps. I am getting zero performance in the actual game window...zero fps drops that I can notice. I feel like my system can handle these settings flawlessly so I just want to be sure there isn't anything I can change. Log is below.
Thanks for any and all help!
Code:
22:01:50: Open Broadcaster Software v0.60b - 64bit ( ^ω^)
22:01:50: -------------------------------
22:01:50: CPU Name: Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
22:01:50: CPU Speed: 3518MHz
22:01:50: Physical Memory: 16328MB Total, 12375MB Free
22:01:50: stepping id: 9, model 58, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
22:01:50: monitor 1: pos={0, 0}, size={1920, 1080}
22:01:50: monitor 2: pos={-1920, 0}, size={1920, 1080}
22:01:50: monitor 3: pos={1920, 0}, size={1920, 1080}
22:01:50: Windows Version: 6.1 Build 7601 S
22:01:50: Aero is Enabled
22:01:50: -------------------------------
22:01:50: OBS Modules:
22:01:50: Base Address Module
22:01:50: 000000003F730000 OBS.exe
22:01:50: 00000000EE230000 OBSApi.dll
22:01:50: 00000000F4480000 DShowPlugin.dll
22:01:50: 00000000F7BD0000 GraphicsCapture.dll
22:01:50: 00000000F4810000 NoiseGate.dll
22:01:50: 00000000F4760000 PSVPlugin.dll
22:01:50: ------------------------------------------
22:01:50: Adapter 1
22:01:50: Video Adapter: NVIDIA GeForce GTX 680
22:01:50: Video Adapter Dedicated Video Memory: 4232773632
22:01:50: Video Adapter Shared System Memory: 3997380608
22:01:50: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
22:01:50: Video Adapter Output 2: pos={-1920, 0}, size={1920, 1080}, attached=true
22:01:50: Video Adapter Output 3: pos={1920, 0}, size={1920, 1080}, attached=true
22:01:50: =====Stream Start: 2014-02-02, 22:01:50===============================================
22:01:50: Multithreaded optimizations: On
22:01:50: Base resolution: 1920x1080
22:01:50: Output resolution: 1280x720
22:01:50: ------------------------------------------
22:01:50: Loading up D3D10 on NVIDIA GeForce GTX 680 (Adapter 1)...
22:01:50: ------------------------------------------
22:01:50: Audio Format: 48000hz
22:01:50: Playback device Default
22:01:50: ------------------------------------------
22:01:50: Using desktop audio input: Speakers (Logitech G930 Headset)
22:01:50: Using 7.1 surround speaker setup
22:01:50: ------------------------------------------
22:01:50: Using auxilary audio input: Microphone (Logitech G930 Headset)
22:01:50: ------------------------------------------
22:01:50: Audio Encoding: AAC
22:01:50: bitrate: 128
22:01:50: Using graphics capture
22:01:50: Scene buffering time set to 700
22:01:50: ------------------------------------------
22:01:50: Video Encoding: x264
22:01:50: fps: 60
22:01:50: width: 1280, height: 720
22:01:50: preset: veryfast
22:01:50: profile: main
22:01:50: keyint: 120
22:01:50: CBR: yes
22:01:50: CFR: yes
22:01:50: max bitrate: 3300
22:01:50: buffer size: 3300
22:01:50: ------------------------------------------
22:01:50: SharedTexCapture hooked
22:01:52: Using RTMP service: Twitch / Justin.tv
22:01:52: Server selection: rtmp://live.justin.tv/app
22:01:52: Interface: Intel(R) 82579V Gigabit Network Connection (ethernet, 100 mbps)
22:01:52: Completed handshake with rtmp://live.justin.tv/app in 125 ms.
22:01:53: SO_SNDBUF was at 8192
22:01:53: SO_SNDBUF is now 65536
22:01:54: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 33406 / 438272)
22:01:56: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 262144 (buffer: 70070 / 438272)
22:03:39: GetQPCTimeNS: WTF, clock went backwards! 129068031877 < 129068031884
22:05:02: GetQPCTimeNS: WTF, clock went backwards! 129352584346 < 129352584358
22:11:10: GetQPCTimeNS: WTF, clock went backwards! 130618032474 < 130618032482
22:16:44: GetQPCTimeNS: WTF, clock went backwards! 131766316991 < 131766316992
22:19:42: GetQPCTimeNS: WTF, clock went backwards! 132378939942 < 132378939949
22:33:31: GetQPCTimeNS: WTF, clock went backwards! 135227313240 < 135227313241
23:05:39: Total frames encoded: 229680, total frames duplicated: 81 (0.04%)
23:05:39: Total frames rendered: 229672, number of late frames: 11 (0.00%) (it's okay for some frames to be late)
23:05:39: RTMPPublisher::SocketLoop: Graceful loop exit
23:05:39: Average send payload: 7063 bytes, average send interval: 16 ms
23:05:39: Number of times waited to send: 0, Waited for a total of 0 bytes
23:05:39: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
23:05:39: Number of bytes sent: 1643950439
23:05:39:
23:05:39: Profiler time results:
23:05:39:
23:05:39: ==============================================================
23:05:39: video thread frame - [100%] [avg time: 0.321 ms] [children: 79.1%] [unaccounted: 20.9%]
23:05:39: | scene->Preprocess - [0.312%] [avg time: 0.001 ms]
23:05:39: | GPU download and conversion - [78.8%] [avg time: 0.253 ms] [children: 58.9%] [unaccounted: 19.9%]
23:05:39: | | flush - [43%] [avg time: 0.138 ms]
23:05:39: | | CopyResource - [15.3%] [avg time: 0.049 ms]
23:05:39: | | conversion to 4:2:0 - [0.623%] [avg time: 0.002 ms]
23:05:39: Convert444Threads - [100%] [avg time: 0.379 ms] [children: 99.5%] [unaccounted: 0.528%]
23:05:39: | Convert444toNV12 - [99.5%] [avg time: 0.377 ms]
23:05:39: encoder thread frame - [100%] [avg time: 0.783 ms]
23:05:39: ==============================================================
23:05:39:
23:05:39:
23:05:39: Profiler CPU results:
23:05:39:
23:05:39: ==============================================================
23:05:39: video thread frame - [cpu time: avg 0.005 ms, total 1185.61 ms] [avg calls per frame: 1]
23:05:39: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
23:05:39: | GPU download and conversion - [cpu time: avg 0.002 ms, total 561.604 ms] [avg calls per frame: 1]
23:05:39: | | flush - [cpu time: avg 0.001 ms, total 374.403 ms] [avg calls per frame: 1]
23:05:39: | | CopyResource - [cpu time: avg 0 ms, total 140.401 ms] [avg calls per frame: 1]
23:05:39: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
23:05:39: Convert444Threads - [cpu time: avg 0.038 ms, total 17487.7 ms] [avg calls per frame: 2]
23:05:39: | Convert444toNV12 - [cpu time: avg 0.037 ms, total 17394.1 ms] [avg calls per frame: 2]
23:05:39: encoder thread frame - [cpu time: avg 0.084 ms, total 19390.9 ms] [avg calls per frame: 1]
23:05:39: ==============================================================
23:05:39:
23:05:39: =====Stream End: 2014-02-02, 23:05:39=================================================
Last game capture log:
2014-02-02, 22:01:50: we're booting up:
22:01:50: CaptureThread: attached to process ffxiv.exe
22:01:50: D3D9 Present
22:01:50: DXGI Present
22:01:50: (half life scientist) everything.. seems to be in order
22:01:50: D3D9EndScene called
22:01:50: D3DPRESENT_PARAMETERS {
22:01:50: BackBufferWidth: 1
22:01:50: BackBufferHeight: 1
22:01:50: BackBufferFormat: D3DFMT_X8R8G8B8
22:01:50: BackBufferCount: 1
22:01:50: MultiSampleType: D3DMULTISAMPLE_NONE
22:01:50: MultiSampleQuality: 0
22:01:50: SwapEffect: D3DSWAPEFFECT_DISCARD
22:01:50: hDeviceWindow: 983804
22:01:50: Windowed: true
22:01:50: EnableAutoDepthStencil: false
22:01:50: AutoDepthStencilFormat: D3DFMT_UNKNOWN
22:01:50: Flags: None
22:01:50: FullScreen_RefreshRateInHz: 0
22:01:50: PresentationInterval: 2147483648
22:01:50: };
22:01:50: successfully set up d3d9 hooks
22:01:50: D3D9SwapPresent called
22:01:50: DoD3D9GPUHook: success
22:01:50: D3DSURFACE_DESC {
22:01:50: Format: D3DFMT_X8R8G8B8
22:01:50: Type: D3DRTYPE_SURFACE
22:01:50: Usage: D3DUSAGE_RENDERTARGET
22:01:50: Pool: D3DPOOL_DEFAULT
22:01:50: MultiSampleType: D3DMULTISAMPLE_NONE
22:01:50: MultiSampleQuality: 0
22:01:50: Width: 1920
22:01:50: Height: 1080
22:01:50: };
22:01:50: successfully capturing d3d9 frames via GPU
23:05:39: ---------------------- Cleared D3D9 Capture ----------------------
23:05:39: D3D9EndScene called
23:05:39: D3D9SwapPresent called
Thanks for any and all help!