attached is a log file of my recent stream of which i was testing if how the chosen settings or even set up will affect future streams. I had 2000 dropped frames from encoding lag out of it. Which was expected.. But in my set up, basing from the logs, can somebody help interpret on where i was doing it wrong and which aspect of it should i reduce? I'll appreciate the inputs.
and also i stream mobile game (Call of Duty Mobile ) via elgato hd60s to my laptop which is a dual gpu AMD as primary and NVIDIA. My question is , is there any way or how can i make my cod in game voicechat voice be that of what i use on stream. (which uses nvidia broadcast) i wanted to get rid of the tap[ping noise my triggers do and my teamates in game kept complaingn about it,. My stream does not hear it since iv put into some work on equalizing and some vst plugins on it to sound a little bit better. In short, how can i route my stream mic to be my phone's mic to be used in in game chat. (Voice chat in COD mobile is integrated in their app already but no choidce of input or output. can anybody shed light?
thanks
and also i stream mobile game (Call of Duty Mobile ) via elgato hd60s to my laptop which is a dual gpu AMD as primary and NVIDIA. My question is , is there any way or how can i make my cod in game voicechat voice be that of what i use on stream. (which uses nvidia broadcast) i wanted to get rid of the tap[ping noise my triggers do and my teamates in game kept complaingn about it,. My stream does not hear it since iv put into some work on equalizing and some vst plugins on it to sound a little bit better. In short, how can i route my stream mic to be my phone's mic to be used in in game chat. (Voice chat in COD mobile is integrated in their app already but no choidce of input or output. can anybody shed light?
thanks