KrigRaseri
New Member
Well I have a really poo computer and I would like help with settings for such a computer if anyone would be willing. I have tried looking at videos but they have not helped much, here is a sample recording of Dead House 2 I think this will show my computer specs as well.
Code:
00:27:04: Open Broadcaster Software v0.554b - 32bit (´・ω・`)
00:27:04: -------------------------------
00:27:04: CPU Name: Genuine Intel(R) CPU 2140 @ 1.60GHz
00:27:04: CPU Speed: 1596MHz
00:27:04: Physical Memory: 1532MB Total, 101MB Free
00:27:04: stepping id: 2, model 15, family 6, type 0, extmodel 0, extfamily 0, HTT 1, logical cores 2, total cores 2
00:27:04: monitor 1: pos={0, 0}, size={1024, 768}
00:27:04: Windows Version: 6.0 Build 6002 S
00:27:04: Aero is Enabled
00:27:04: -------------------------------
00:27:04: OBS Modules:
00:27:04: Base Address Module
00:27:04: 00930000 OBS.exe
00:27:04: 5B3D0000 OBSApi.dll
00:27:04: 70DE0000 DShowPlugin.dll
00:27:04: 744C0000 GraphicsCapture.dll
00:27:04: 71680000 NoiseGate.dll
00:27:04: 715C0000 PSVPlugin.dll
00:27:05: ------------------------------------------
00:27:05: Adapter 1
00:27:05: Video Adapter: NVIDIA GeForce 8400 GS
00:27:05: Video Adapter Dedicated Video Memory: 255393792
00:27:05: Video Adapter Shared System Memory: 535435264
00:27:05: =====Stream Start: 2013-09-25, 00:27:05===============================================
00:27:05: Multithreaded optimizations: On
00:27:05: Base resolution: 1600x900
00:27:05: Output resolution: 1280x720
00:27:05: ------------------------------------------
00:27:05: Loading up D3D10 on NVIDIA GeForce 8400 GS...
00:27:11: C:/Users/Brandon/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
00:27:11: C:/Users/Brandon/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
00:27:11: C:/Users/Brandon/AppData/Roaming/OBS/shaderCache/shaders/DownscaleBilinear1YUV.pShader.blob
00:27:11: Playback device Default
00:27:11: ------------------------------------------
00:27:11: Using desktop audio input: Speakers (Turtle Beach PX22)
00:27:12: ------------------------------------------
00:27:12: Using auxilary audio input: Microphone (Turtle Beach PX22)
00:27:14: ------------------------------------------
00:27:14: Audio Encoding: AAC
00:27:14: bitrate: 160
00:27:14: Using graphics capture
00:27:14: C:/Users/Brandon/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
Warning -- GraphicsCaptureSource::BeginScene: Failed to inject library, GetLastError = 2
00:27:18: ------------------------------------------
00:27:18: Video Encoding: x264
00:27:18: fps: 30
00:27:18: width: 1280, height: 720
00:27:18: preset: veryfast
00:27:18: CBR: yes
00:27:18: CFR: no
00:27:18: max bitrate: 2500
00:27:18: buffer size: 2500
00:27:18: ------------------------------------------
00:27:18: MMDeviceAudioSource: Frequency for device 'Speakers (Turtle Beach PX22)' is 384000, samples per sec is 48000
00:27:18: MMDeviceAudioSource: Frequency for device 'Microphone (Turtle Beach PX22)' is 384000, samples per sec is 48000
00:28:43: Total frames rendered: 125, number of late frames: 114 (91.20%) (it's okay for some frames to be late)
00:28:56:
00:28:56: Profiler results:
00:28:56:
00:28:56: ==============================================================
00:28:56: frame - [100%] [avg time: 677.839 ms (cpu time: avg 16.473 ms, total 2059.21 ms)] [avg calls per frame: 1] [children: 100%] [unaccounted: 0.00148%]
00:28:56: | frame preprocessing and rendering - [37%] [avg time: 250.484 ms (cpu time: avg 1.123 ms, total 140.401 ms)] [avg calls per frame: 1] [children: 0.000443%] [unaccounted: 37%]
00:28:56: | | scene->Preprocess - [0.000443%] [avg time: 0.003 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 1]
00:28:56: | video encoding and uploading - [63%] [avg time: 427.345 ms (cpu time: avg 15.35 ms, total 1918.81 ms)] [avg calls per frame: 1] [children: 61.4%] [unaccounted: 1.62%]
00:28:56: | | flush - [0.042%] [avg time: 0.285 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 1]
00:28:56: | | CopyResource - [36.8%] [avg time: 249.149 ms (cpu time: avg 7.987 ms, total 998.403 ms)] [avg calls per frame: 0]
00:28:56: | | conversion to 4:2:0 - [0.0488%] [avg time: 0.331 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
00:28:56: | | call to encoder - [5.55%] [avg time: 37.625 ms (cpu time: avg 6.489 ms, total 811.207 ms)] [avg calls per frame: 0]
00:28:56: | | sending stuff out - [19%] [avg time: 128.945 ms (cpu time: avg 0.873 ms, total 109.202 ms)] [avg calls per frame: 0]
00:28:56: | Convert444Threads - [98.4%] [avg time: 667.273 ms (cpu time: avg 3.12 ms, total 390.002 ms)] [avg calls per frame: 0]
00:28:56: ==============================================================
00:28:56:
00:28:56: =====Stream End: 2013-09-25, 00:28:56=================================================
Last game capture log:
2013-09-25, 00:27:20: we're booting up:
00:27:24: D3D9 Present
00:27:24: D3D9EndScene called
00:27:24: (half life scientist) everything.. seems to be in order
00:27:24: D3DPRESENT_PARAMETERS {
00:27:24: BackBufferWidth: 1024
00:27:24: BackBufferHeight: 768
00:27:24: BackBufferFormat: D3DFMT_X8R8G8B8
00:27:24: BackBufferCount: 1
00:27:24: MultiSampleType: D3DMULTISAMPLE_NONE
00:27:24: MultiSampleQuality: 0
00:27:24: SwapEffect: D3DSWAPEFFECT_COPY
00:27:24: hDeviceWindow: 7669012
00:27:24: Windowed: true
00:27:24: EnableAutoDepthStencil: true
00:27:24: AutoDepthStencilFormat: D3DFMT_D24S8
00:27:24: Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
00:27:24: FullScreen_RefreshRateInHz: 0
00:27:24: PresentationInterval: 2147483648
00:27:24: };
00:27:24: successfully set up d3d9 hooks
00:27:24: D3D9Present called
00:27:24: DoD3D9CPUHook: success
00:27:29: Keepalive no longer found on d3d9, freeing capture data
00:27:29: ---------------------- Cleared D3D9 Capture ----------------------
00:27:29: D3D9EndScene called
00:27:29: D3D9Present called