Question / Help Playing at 1920x1080 60 FPS. Stuttering and Lag

Mark B

New Member
Since today after i wanted to record my usual game i had started to record and noticed my Recording was stuttering every second. I have been watching the fourm and i still cant find a fix.

Would love some help -Mark B

Here is what i think is the problem.

17:35:01: CLR host plugin strings not found, dynamically loading 4 strings
17:35:01: CLRHost::Initialize() attempting to load and start the .NET runtime (null)
17:35:01: CLRHost::Initialize() Found version v2.0.50727 .NET runtime
17:35:01: CLRHost::Initialize() Found version v4.0.30319 .NET runtime
17:35:01: CLRHost::Initialize() attempting to use v4.0.30319 .NET runtime
17:35:01: CLRHost::LoadInteropLibrary() load the assembly plugins\CLRHostPlugin\CLRHost.Interop.dll
17:35:01: CLRHost::LoadPlugins() attempting to load the plugin assembly CLRBrowserSourcePlugin
17:35:01: CLRHost:: Could not find/load browser settings at location C:\Users\Mark\AppData\Roaming\OBS\pluginData\browser.json
17:35:01: CLRHost:: Exception: System.IO.FileNotFoundException: Could not find file 'C:\Users\Mark\AppData\Roaming\OBS\pluginData\browser.json'.
17:35:01: File name: 'C:\Users\Mark\AppData\Roaming\OBS\pluginData\browser.json'
17:35:01: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
17:35:01: at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
17:35:01: at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
17:35:01: at CLRBrowserSourcePlugin.Shared.BrowserSettings.Reload()
17:35:01: CLRHost::LoadPlugins() successfully added CLR plugin [Type: CLRBrowserSourcePlugin.CLRBrowserSourcePlugin, Name: CLR Browser Source Plugin]
17:35:56: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
17:35:56: CUDA loaded successfully
17:35:56: 1 CUDA capable devices found
17:35:56: [ GPU #0 - < GeForce GTX 980 Ti > has Compute SM 5.2, NVENC Available ]
17:39:59: Open Broadcaster Software v0.657b - 32bit (´・ω・`)
17:39:59: -------------------------------
17:39:59: CPU Name: Intel(R) Core(TM) i7-5930K CPU @ 3.50GHz
17:39:59: CPU Speed: 3498MHz
17:39:59: Physical Memory: 4095MB Total, 4095MB Free
17:39:59: stepping id: 2, model 63, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 12, total cores 6
17:39:59: monitor 1: pos={0, 0}, size={1920, 1080}
17:39:59: monitor 2: pos={-1920, 0}, size={1920, 1080}
17:39:59: Windows Version: 10.0 Build 10586 (revision 0)
17:39:59: Aero is Enabled
17:39:59: -------------------------------
17:39:59: OBS Modules:
17:39:59: Base Address Module
17:39:59: 00BB0000 OBS.exe
17:39:59: 532A0000 OBSApi.dll
17:39:59: 5AB20000 CLRHostPlugin.dll
17:39:59: 5AA80000 DShowPlugin.dll
17:39:59: 5AA50000 GraphicsCapture.dll
17:39:59: 5AA20000 NoiseGate.dll
17:39:59: 5AA00000 PSVPlugin.dll
17:39:59: 5A9E0000 scenesw.dll
17:39:59: ------------------------------------------
17:39:59: Adapter 1
17:39:59: Video Adapter: NVIDIA GeForce GTX 980 Ti
17:39:59: Video Adapter Dedicated Video Memory: 3221225472
17:39:59: Video Adapter Shared System Memory: 1073676288
17:39:59: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
17:39:59: Video Adapter Output 2: pos={-1920, 0}, size={1920, 1080}, attached=true
17:39:59: =====Stream Start: 2016-05-21, 17:39:59===============================================
17:39:59: Multithreaded optimizations: Off
17:39:59: Base resolution: 1920x1080
17:39:59: Output resolution: 1920x1080
17:39:59: ------------------------------------------
17:39:59: Loading up D3D10 on NVIDIA GeForce GTX 980 Ti (Adapter 1)...
17:39:59: ------------------------------------------
17:39:59: Audio Format: 48000 Hz
17:39:59: ------------------------------------------
17:39:59: Audio Channels: 2 Ch
17:39:59: Playback device {0.0.0.00000000}.{eb01e5dc-6495-45ed-b642-dce48f83ea70}
17:39:59: ------------------------------------------
17:39:59: Using desktop audio input: Speakers (3- Logitech G930 Gaming Headset)
17:39:59: Global Audio time adjust: 0
17:39:59: Using 7.1 surround speaker setup
17:39:59: ------------------------------------------
17:39:59: Using auxilary audio input: Microphone (Blue Snowball)
17:39:59: Mic time offset: 0
17:39:59: ------------------------------------------
17:39:59: Audio Encoding: AAC
17:39:59: bitrate: 128
17:39:59: Using graphics capture
17:39:59: Using Monitor Capture
17:39:59: Using graphics capture
17:39:59: Using graphics capture
17:39:59: Trying to hook process: chrome.exe
17:39:59: Trying to hook process: javaw.exe
17:39:59: Scene buffering time set to 700
17:39:59: ------------------------------------------
17:39:59: Video Encoding: x264
17:39:59: fps: 60
17:39:59: width: 1920, height: 1080
17:39:59: preset: veryfast
17:39:59: profile: high
17:39:59: keyint: 250
17:39:59: CBR: no
17:39:59: CFR: yes
17:39:59: max bitrate: 15000
17:39:59: buffer size: 15000
17:39:59: quality: 10
17:39:59: ------------------------------------------
17:39:59: SharedTexCapture hooked
17:40:16: FlushBufferedVideo: Flushing 15 packets over 233 ms
17:40:16: Total frames encoded: 997, total frames duplicated: 0 (0.00%)
17:40:16: Total frames rendered: 1027, number of late frames: 1 (0.10%) (it's okay for some frames to be late)
17:40:16:
17:40:16: Profiler time results:
17:40:16:
17:40:16: ==============================================================
17:40:16: video thread frame - [100%] [avg time: 2.465 ms] [children: 52.5%] [unaccounted: 47.5%]
17:40:16: | scene->Preprocess - [5.72%] [avg time: 0.141 ms]
17:40:16: | GPU download and conversion - [46.8%] [avg time: 1.153 ms] [children: 48.3%] [unaccounted: -1.54%]
17:40:16: | | flush - [2.92%] [avg time: 0.072 ms]
17:40:16: | | CopyResource - [0.0811%] [avg time: 0.002 ms]
17:40:16: | | conversion to 4:2:0 - [45.3%] [avg time: 1.117 ms] [children: 45%] [unaccounted: 0.284%]
17:40:16: | | | Convert444toNV12 - [45%] [avg time: 1.11 ms]
17:40:16: encoder thread frame - [100%] [avg time: 1.649 ms] [children: 2.97%] [unaccounted: 97%]
17:40:16: | sending stuff out - [2.97%] [avg time: 0.049 ms]
17:40:16: ==============================================================
17:40:16:
17:40:16:
17:40:16: Profiler CPU results:
17:40:16:
17:40:16: ==============================================================
17:40:16: video thread frame - [cpu time: avg 1.993 ms, total 2046.88 ms] [avg calls per frame: 1]
17:40:16: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
17:40:16: | GPU download and conversion - [cpu time: avg 1.049 ms, total 1078.13 ms] [avg calls per frame: 1]
17:40:16: | | flush - [cpu time: avg 0.045 ms, total 46.875 ms] [avg calls per frame: 1]
17:40:16: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
17:40:16: | | conversion to 4:2:0 - [cpu time: avg 1.05 ms, total 1031.25 ms] [avg calls per frame: 1]
17:40:16: | | | Convert444toNV12 - [cpu time: avg 1.05 ms, total 1031.25 ms] [avg calls per frame: 1]
17:40:16: encoder thread frame - [cpu time: avg 1.702 ms, total 1671.88 ms] [avg calls per frame: 1]
17:40:16: | sending stuff out - [cpu time: avg 0.047 ms, total 46.875 ms] [avg calls per frame: 1]
17:40:16: ==============================================================
17:40:16:
17:40:16: =====Stream End: 2016-05-21, 17:40:16=================================================
17:45:20: CLR host plugin instance deleted; removing dynamically loaded localization strings
17:45:20: Terminating 0x31f8


Last game capture log:
2016-05-21, 17:39:59: we're booting up:
17:39:59: CaptureThread: attached to process javaw.exe
17:39:59: GL Present
17:39:59: DirectDraw capture: Windows 8 not supported yet
17:39:59: (half life scientist) everything.. seems to be in order
17:39:59: SwapBuffers(2835422273) Called
17:39:59: NV Capture available
17:39:59: FBO available
17:39:59: setting up gl data
17:39:59: share device: 1355849176
17:39:59: share texture: 1353292976
17:39:59: share device handle: 3548811326
17:39:59: share texture handle: 2199697490
17:39:59: DoGLGPUHook: success
17:39:59: wglSwapBuffers(2835422273) Called
17:40:16: stop requested, terminating gl capture
17:40:16: ---------------------- Cleared OpenGL Capture ----------------------
17:40:16: SwapBuffers(2835422273) Called
17:40:16: setting up gl data
17:40:16: wglSwapBuffers(2835422273) Called
17:40:19: DirectDraw capture: Windows 8 not supported yet
17:40:19: wglDeleteContext Called
17:40:19: ---------------------- Cleared OpenGL Capture ----------------------
 

Boildown

Active Member
Your log is from only a 17 second encode. So all we can see is your setup, not how its performing.

That said, try using NVEnc instead of x264, on HQ (High Quality) preset.

If after that change you still have problems, post a new OBS log file from an encode of at least five minutes of high action content.
 

Mark B

New Member
After what you have said i have had 19 corrupted videos and my PC is just super slow...

Sorry for any trouble. Ill find another way.
 
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