Bug Report Planetside 2 and local recording, HUD issues.

Reverenz

New Member
Hey guys,

I started to use OBS in local recording mode to record some Planetside 2 footages. Everything is fine except that when I watch the video into VLC or WMP, the in game HUD keeps flash for some reason.

Code:
Open Broadcaster Software v0.466a - 64bit ( ^ω^)
-------------------------------
CPU Name: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
CPU Speed: 3310MHz
Physical Memory:  8173MB Total, 5945MB Free
stepping id: 7, model 10, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
Windows Version: 6.1 Build 7601 S
Aero is Disabled
------------------------------------------
Adapter 1
  Video Adapter: NVIDIA GeForce GTX 560 Ti  
  Video Adapter Dedicated Video Memory: 1025966080
  Video Adapter Shared System Memory: 3221372928
=====Stream Start=====================================================================
  Multithreaded optimizations: On
  Base resolution: 1440x900
  Output resolution: 1440x900
------------------------------------------
Loading up D3D10...
------------------------------------------
Using auxilary audio input: Microphone (Realtek High Definition Audio)
------------------------------------------
Audio Encoding: AAC
    bitrate: 128
Using graphics capture
Using graphics capture
Using Monitor Capture
------------------------------------------
Video Encoding: x264
    fps: 30
    width: 1440, height: 900
    preset: veryfast
    CBR: no
    max bitrate: 8000
    buffer size: 2000
    quality: 10
------------------------------------------
Warning -- GraphicsCaptureSource::BeginScene: Failed to inject library, GetLastError = 0
Total frames rendered: 6671, number of frames that lagged: 129 (1.93%) (it's okay for some frames to lag)
=====Stream End=======================================================================

Profiler results:

==============================================================
frame - [100%] [avg time: 12.597 ms] [avg calls per frame: 1] [children: 98.9%] [unaccounted: 1.14%]
| scene->Preprocess - [55.4%] [avg time: 6.983 ms] [avg calls per frame: 1]
| video encoding and uploading - [43.4%] [avg time: 5.47 ms] [avg calls per frame: 1] [children: 12%] [unaccounted: 31.4%]
| | CopyResource - [0.103%] [avg time: 0.013 ms] [avg calls per frame: 0]
| | conversion to 4:2:0 - [0.373%] [avg time: 0.047 ms] [avg calls per frame: 0]
| | call to encoder - [11.5%] [avg time: 1.448 ms] [avg calls per frame: 0]
| | sending stuff out - [0.0714%] [avg time: 0.009 ms] [avg calls per frame: 0]
==============================================================
Same issues with the 0.467
Cheers from France and excuse me for my bad English.
 

Grimio

Member
Using graphics capture
Using graphics capture
Using Monitor Capture

This doesn't look good. Do you really need 2 game captures and the extra monitor capture?

Further down we see:
Warning -- GraphicsCaptureSource::BeginScene: Failed to inject library, GetLastError = 0

I think the reason it's failing to hook into the game is because you are trying to do it twice.
The reason you are seeing flicker is because you are recording with monitor capture while having the game in fullscreen mode.

Solution:
Clean up your capture sources. If you want to do game capture, then have only 1 of it in the sources and also delete the monitor capture.
 

Reverenz

New Member
Hello sir,
You're right,i've just set a scene with game capture and deleted every others scenes, and it works pretty well. Thank you sir.
 
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