Question / Help Pixel's stream?

FerretBomb

Active Member
The first part of your settings look decent as-is, aside from not needing a custom buffer size. 720p@30fps, 2000kbps.

Later in the log it shows you were trying to stream 1080p@60fps on 2000kbps, which is absolutely NOT going to happen. Even 1080@30 wants 3500+ to start, and 60 starts around 5000-6000kbps. None of these are watchable bitrates for non-Partnered streamers on Twitch.

It also appears that strexm is throwing a TON of errors. Cloud-based overlay management is a good-in-theory, bad-in-practice thing that appeals to new streamers due to all-in-one simplicity, but tends to break everything more often than not. It would be strongly advised to download and run your overlays locally if possible, and only use remote server activity for low-bandwidth things like alerts or chat-boxes.
 

CrisyyNova

New Member
The first part of your settings look decent as-is, aside from not needing a custom buffer size. 720p@30fps, 2000kbps.

Later in the log it shows you were trying to stream 1080p@60fps on 2000kbps, which is absolutely NOT going to happen. Even 1080@30 wants 3500+ to start, and 60 starts around 5000-6000kbps. None of these are watchable bitrates for non-Partnered streamers on Twitch.

It also appears that strexm is throwing a TON of errors. Cloud-based overlay management is a good-in-theory, bad-in-practice thing that appeals to new streamers due to all-in-one simplicity, but tends to break everything more often than not. It would be strongly advised to download and run your overlays locally if possible, and only use remote server activity for low-bandwidth things like alerts or chat-boxes.

Would i manage to get a 480p 60fps stream on twitch out?
 
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