Question / Help Permanent stutter after upgrade GPU

ivandelabeldad

New Member
Hello.

First of all, I want to say that I've been recording/streaming without problems before.
Here is an old video with the same presets I've trying to use now: https://www.youtube.com/watch?v=QZvVY4EWmb0
And here is an example of the current results: https://www.youtube.com/watch?v=4d6Kr11rPXE

I say this because there shouldn't be a problem with the power of my computer and configuration. This is my setup:

- SO: Windows 10 Build 16299
- Processor: Intel i7 6700k (no OC)
- RAM: 32GB
- Storage: Samsung Pro SSD
- Network Speed: 50/50

BEFORE (no problems at all)
- GPU: GTX 980ti
- Monitor: Philips 34" 3440x1440@60hz

NOW (stutter)
- GPU: GTX 1080
- Monitor: HP Omen 35" 3440x1440@100hz

I have no way to test if it is problem of the GPU because I haven't the older one. To reduce differences I've set the new monitor to 3440x1440@60hz (without improvements).

Also I've tried using the latest OBS version, and the an older one, no changes.

The CPU is not reaching 100%, only ~70%, I've tested either streaming and recording with same results.
I don't have problems in the game, everything is completely smooth.
I've tried to record on 1080p, same stutter.
I've tried using only one source (game capture).

Log: https://gist.github.com/ivandelabeldad/3acc2769d774d367e27e51582feb2c2a

I'm out of ideas. Thank you in advance for all the help.

Ivan.
 
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are you using rescale output in the output tab?
also use Bilinear instead of lanczos you are not downscaling and its unnecessary cpu usage.
 
D

Deleted member 121471

Did you perform a clean install of GPU drivers when you swapped the graphic cards?
 

ivandelabeldad

New Member
Thank your for all your responses.

- Nvidia in-game overlay is disabled.
- I understand that if I set base resolution and output resolution the same the downscale filter doesn't matter.
- I did a clean GPU driver installation. I used DDU to remove old drivers in safe mode. After that I installed the latest NVidia drivers (397.64)
 
D

Deleted member 121471

For troubleshooting purpose, could you do a test recording/stream with shader cache disabled, on NVIDIA control panel?

Also, try the following:

On NVIDIA control panel, set "power management mode" to "prefer maximum performance".

Disable windows 10 fast startup by pressing Windows key + I then system, Power&Sleep, Additional Power settings, Choose the the Power buttons do then untick fast startup. Reboot.

Change pagefile to 8192MB. Press Windows key + Break then Advanced system settings, under advanced tab, look for the settings button under Performance section then a window will pop up. Click advanced tab and press the "change" button, under virtual memory section. Untick "automatically manage paging file for all drives" then press "No paging file" for both your drives, if applicable. After that (phew!), select your main drive, set both initial and maximum size to 8192 MB, press Set then ok then reboot.

GG top tier explanation but these might help.
 
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ivandelabeldad

New Member
I've been seeing the old video. I though it was better, but it have some stutter too, so the main problem with the GPU change has been fixed with a clean Windows installation. Thank you all for your help.

If you can now share with me the way to get a completely smooth streaming/recording I really would appreciate it. I suppose there is something that I can do to get it, because neither my cpu, not my gpu are reaching 100% (so I have room to get better).

Thank you very much.
 
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looking at that last logfile you only lagged 1 frame, do you keep the stats window while your stream? so you can see if you are skipping or missing frames? because that video was smooth and if that 1 frame lagged during a animation i could not tell but i think i may know where it lagged if it was during game play and not when you pressed start and tabbed back into the game or out.
 

ivandelabeldad

New Member
And what means total frames output and total drawn frames? Doesn't it should be the same?

I've done tests with rivatuner and fraps, but I don't need them to see when I'm losing frames (that's the reason I rotate the camera, is really easy to see drops).

I'm sure that there are missing frames in the stream, it can be seen clearly in the camera rotation in YouTube or the recorded file, but not in game.
 
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why dont you test for a 1 hour and see how many lagged frames you get because right now you are only getting 1 and that maybe a super random occurrence where the encoder couldn't keep up.
 
What does GeForce Experience say you have installed?
Maybe this is all for nothing, but it never hurts to check.
Try a test stream/recording with GeForce Experience to see if you get the same result.
Forgive me if you have already tried this as it sounds you are more advanced at this that I am.
Would love to know the solution.
my rig.PNG
 

ivandelabeldad

New Member
1525953645476.png


I cannot test stream/recording with GeForce because now I suffer the "That didn't work.Try restarting your system." problem. Nvidia messed up the latests versions of GeForce and some people are having trouble with that, but frankly I don't care about the overlay, so I'm not going to rollback GeForce or something else. Also, correct me if I'm wrong, but the GeForce streaming option uses NVENC (GPU to encode), the results are worse, and I have my processor sleeping while gaming, but not the GPU.

PS: I have 0.01 GB more RAM than you @Hudson555x. I won.
 
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