Question / Help Peoples complaining about lags can u check my log?

Bazim

Member
Hello when i start stream in last time few peoples complaining about a stream lags and i really dont know where is problem. Can u check my LOG from that day and tell me where is problem?

My PC:

i5-3500K @ 3,4 GHz
4x2 GB DDR3 1600 MHz RAM
GTX 660 OC

Obs settings before 3500 kbits but i lowered to 3000.

And i test on speedtest.net (Frankfurt) and testmy.net (Amsterdam) (both on EU servers becuase u using twitch / Frankfurt):

Speedtest.net : 43/36 Mbps
Testmy.net : 50/24 Mbps

Code:
16:25:07: Open Broadcaster Software v0.581b - 64bit ( ^ω^)
16:25:07: -------------------------------
16:25:07: CPU Name: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
16:25:07: CPU Speed: 3400MHz
16:25:07: Physical Memory:  8137MB Total, 4751MB Free
16:25:07: stepping id: 9, model 58, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
16:25:07: monitor 1: pos={0, 0}, size={1680, 1050}
16:25:07: monitor 2: pos={-1680, 0}, size={1680, 1050}
16:25:07: Windows Version: 6.1 Build 7601 S
16:25:07: Aero is Disabled
16:25:07: -------------------------------
16:25:07: OBS Modules:
16:25:07: Base Address     Module
16:25:07: 000000003F060000 OBS.exe
16:25:07: 00000000ECED0000 OBSApi.dll
16:25:07: 00000000F33A0000 DShowPlugin.dll
16:25:07: 00000000F3370000 GraphicsCapture.dll
16:25:07: 00000000FB930000 NoiseGate.dll
16:25:07: 00000000F32C0000 PSVPlugin.dll
16:25:07: 00000000ED7B0000 scenesw.dll
16:25:07: ------------------------------------------
16:25:07: Adapter 1
16:25:07:   Video Adapter: NVIDIA GeForce GTX 660 
16:25:07:   Video Adapter Dedicated Video Memory: 2086993920
16:25:07:   Video Adapter Shared System Memory: 2147807232
16:25:07:   Video Adapter Output 1: pos={0, 0}, size={1680, 1050}, attached=true
16:25:07:   Video Adapter Output 2: pos={-1680, 0}, size={1680, 1050}, attached=true
16:25:07: =====Stream Start: 2013-10-19, 16:25:07===============================================
16:25:07:   Multithreaded optimizations: On
16:25:07:   Base resolution: 1680x1050
16:25:07:   Output resolution: 1344x840
16:25:07: ------------------------------------------
16:25:07: Loading up D3D10 on NVIDIA GeForce GTX 660...
16:25:07: ------------------------------------------
16:25:07: Audio Format: 48000hz
16:25:07: Playback device Default
16:25:07: ------------------------------------------
16:25:07: Using desktop audio input: Reproduktory (Realtek High Definition Audio)
16:25:07: ------------------------------------------
16:25:07: Using auxilary audio input: Mikrofon (Realtek High Definition Audio)
16:25:07: ------------------------------------------
16:25:07: Audio Encoding: AAC
16:25:07:     bitrate: 128
16:25:07: Using Monitor Capture
16:25:07: Using Monitor Capture
16:25:07: Using text output
16:25:07: Using bitmap image
16:25:07: Using bitmap image
16:25:07: Using bitmap image
16:25:07: Using text output
16:25:07: Using bitmap image
16:25:07: Using bitmap image
16:25:07: Using Window Capture
16:25:07: Scene buffering time set to 700
16:25:07: ------------------------------------------
16:25:07: Video Encoding: x264
16:25:07:     fps: 30
16:25:07:     width: 1344, height: 840
16:25:07:     preset: veryfast
16:25:07:     profile: high
16:25:07:     keyint: 60
16:25:07:     CBR: yes
16:25:07:     CFR: yes
16:25:07:     max bitrate: 3000
16:25:07:     buffer size: 3000
16:25:07: ------------------------------------------
16:25:07: MMDeviceAudioSource: Frequency for device 'Reproduktory (Realtek High Definition Audio)' is 384000, samples per sec is 48000
16:25:07: MMDeviceAudioSource: Frequency for device 'Mikrofon (Realtek High Definition Audio)' is 352800, samples per sec is 44100
16:25:10: Total frames encoded: 75, total frames duplicated: 0 (0.00%)
16:25:10: Total frames rendered: 79, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
16:25:10: 
16:25:10: Profiler time results:
16:25:10: 
16:25:10: ==============================================================
16:25:10: video thread frame - [100%] [avg time: 3.209 ms] [children: 66.6%] [unaccounted: 33.4%]
16:25:10: | scene->Preprocess - [64.8%] [avg time: 2.08 ms]
16:25:10: | GPU download and conversion - [1.81%] [avg time: 0.058 ms] [children: 1.84%] [unaccounted: -0.0312%]
16:25:10: | | flush - [1.28%] [avg time: 0.041 ms]
16:25:10: | | CopyResource - [0.436%] [avg time: 0.014 ms]
16:25:10: | | conversion to 4:2:0 - [0.125%] [avg time: 0.004 ms]
16:25:10: Convert444Threads - [100%] [avg time: 0.626 ms] [children: 99.2%] [unaccounted: 0.799%]
16:25:10: | Convert444toNV12 - [99.2%] [avg time: 0.621 ms]
16:25:10: encoder thread frame - [100%] [avg time: 1.319 ms]
16:25:10: ==============================================================
16:25:10: 
16:25:10: 
16:25:10: Profiler CPU results:
16:25:10: 
16:25:10: ==============================================================
16:25:10: video thread frame - [cpu time: avg 2.962 ms, total 234.001 ms] [avg calls per frame: 1]
16:25:10: | scene->Preprocess - [cpu time: avg 1.777 ms, total 140.401 ms] [avg calls per frame: 1]
16:25:10: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
16:25:10: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
16:25:10: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
16:25:10: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
16:25:10: Convert444Threads - [cpu time: avg 0.992 ms, total 109.2 ms] [avg calls per frame: 2]
16:25:10: | Convert444toNV12 - [cpu time: avg 0.992 ms, total 109.2 ms] [avg calls per frame: 2]
16:25:10: encoder thread frame - [cpu time: avg 0.577 ms, total 31.2 ms] [avg calls per frame: 1]
16:25:10: ==============================================================
16:25:10: 
16:25:10: =====Stream End: 2013-10-19, 16:25:10=================================================
16:30:19: =====Stream Start: 2013-10-19, 16:30:19===============================================
16:30:19:   Multithreaded optimizations: On
16:30:19:   Base resolution: 1680x1050
16:30:19:   Output resolution: 1344x840
16:30:19: ------------------------------------------
16:30:19: Loading up D3D10 on NVIDIA GeForce GTX 660...
16:30:19: ------------------------------------------
16:30:19: Audio Format: 48000hz
16:30:19: Playback device Default
16:30:19: ------------------------------------------
16:30:19: Using desktop audio input: Reproduktory (Realtek High Definition Audio)
16:30:19: ------------------------------------------
16:30:19: Using auxilary audio input: Mikrofon (Realtek High Definition Audio)
16:30:19: ------------------------------------------
16:30:19: Audio Encoding: AAC
16:30:19:     bitrate: 128
16:30:19: Using Monitor Capture
16:30:19: Using bitmap image
16:30:19: Using Monitor Capture
16:30:19: Scene buffering time set to 700
16:30:19: ------------------------------------------
16:30:19: Video Encoding: x264
16:30:19:     fps: 30
16:30:19:     width: 1344, height: 840
16:30:19:     preset: veryfast
16:30:19:     profile: high
16:30:19:     keyint: 60
16:30:19:     CBR: yes
16:30:19:     CFR: yes
16:30:19:     max bitrate: 3000
16:30:19:     buffer size: 3000
16:30:19: ------------------------------------------
16:30:19: MMDeviceAudioSource: Frequency for device 'Reproduktory (Realtek High Definition Audio)' is 384000, samples per sec is 48000
16:30:19: MMDeviceAudioSource: Frequency for device 'Mikrofon (Realtek High Definition Audio)' is 352800, samples per sec is 44100
16:30:24: Total frames encoded: 138, total frames duplicated: 0 (0.00%)
16:30:24: Total frames rendered: 143, number of late frames: 1 (0.70%) (it's okay for some frames to be late)
16:30:24: 
16:30:24: Profiler time results:
16:30:24: 
16:30:24: ==============================================================
16:30:24: video thread frame - [100%] [avg time: 3.313 ms] [children: 78.7%] [unaccounted: 21.3%]
16:30:24: | scene->Preprocess - [76.1%] [avg time: 2.52 ms]
16:30:24: | GPU download and conversion - [2.6%] [avg time: 0.086 ms] [children: 2.51%] [unaccounted: 0.0906%]
16:30:24: | | flush - [1.99%] [avg time: 0.066 ms]
16:30:24: | | CopyResource - [0.392%] [avg time: 0.013 ms]
16:30:24: | | conversion to 4:2:0 - [0.121%] [avg time: 0.004 ms]
16:30:24: Convert444Threads - [100%] [avg time: 0.661 ms] [children: 99.4%] [unaccounted: 0.605%]
16:30:24: | Convert444toNV12 - [99.4%] [avg time: 0.657 ms]
16:30:24: encoder thread frame - [100%] [avg time: 1 ms]
16:30:24: ==============================================================
16:30:24: 
16:30:24: 
16:30:24: Profiler CPU results:
16:30:24: 
16:30:24: ==============================================================
16:30:24: video thread frame - [cpu time: avg 2.509 ms, total 358.802 ms] [avg calls per frame: 1]
16:30:24: | scene->Preprocess - [cpu time: avg 1.854 ms, total 265.201 ms] [avg calls per frame: 1]
16:30:24: | GPU download and conversion - [cpu time: avg 0.109 ms, total 15.6 ms] [avg calls per frame: 1]
16:30:24: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
16:30:24: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
16:30:24: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
16:30:24: Convert444Threads - [cpu time: avg 0.661 ms, total 156 ms] [avg calls per frame: 2]
16:30:24: | Convert444toNV12 - [cpu time: avg 0.661 ms, total 156 ms] [avg calls per frame: 2]
16:30:24: encoder thread frame - [cpu time: avg 0.266 ms, total 31.2 ms] [avg calls per frame: 1]
16:30:24: ==============================================================
16:30:24: 
16:30:24: =====Stream End: 2013-10-19, 16:30:24=================================================
16:39:27: =====Stream Start: 2013-10-19, 16:39:27===============================================
16:39:27:   Multithreaded optimizations: On
16:39:27:   Base resolution: 1680x1050
16:39:27:   Output resolution: 1344x840
16:39:27: ------------------------------------------
16:39:27: Loading up D3D10 on NVIDIA GeForce GTX 660...
16:39:27: ------------------------------------------
16:39:27: Audio Format: 48000hz
16:39:27: Playback device Default
16:39:27: ------------------------------------------
16:39:27: Using desktop audio input: Reproduktory (Realtek High Definition Audio)
16:39:27: ------------------------------------------
16:39:27: Using auxilary audio input: Mikrofon (Realtek High Definition Audio)
16:39:27: ------------------------------------------
16:39:27: Audio Encoding: AAC
16:39:27:     bitrate: 128
16:39:27: Using Monitor Capture
16:39:27: Using Monitor Capture
16:39:27: Using text output
16:39:27: Using bitmap image
16:39:27: Using bitmap image
16:39:27: Using bitmap image
16:39:27: Using text output
16:39:27: Using bitmap image
16:39:28: Using bitmap image
16:39:28: Using Window Capture
16:39:28: Scene buffering time set to 700
16:39:28: ------------------------------------------
16:39:28: Video Encoding: x264
16:39:28:     fps: 30
16:39:28:     width: 1344, height: 840
16:39:28:     preset: veryfast
16:39:28:     profile: high
16:39:28:     keyint: 60
16:39:28:     CBR: yes
16:39:28:     CFR: yes
16:39:28:     max bitrate: 3000
16:39:28:     buffer size: 3000
16:39:28: ------------------------------------------
16:39:28: MMDeviceAudioSource: Frequency for device 'Reproduktory (Realtek High Definition Audio)' is 384000, samples per sec is 48000
16:39:28: MMDeviceAudioSource: Frequency for device 'Mikrofon (Realtek High Definition Audio)' is 352800, samples per sec is 44100
16:39:40: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
16:39:40:   New Scene
16:39:40: Using text output
16:39:40: Using text output
16:39:40: Using bitmap image
16:39:40: Using bitmap image
16:39:40: Using text output
16:39:40: Using bitmap image
16:39:40: Using bitmap image
16:39:40: Using bitmap image
16:39:40: Using bitmap image
16:39:40: Using bitmap image
16:39:40: Using bitmap image
16:39:40: Using graphics capture
16:39:45: Using bitmap image
16:39:46: Using text output
16:39:54: Using text output
16:39:57: Using text output
16:40:02: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
16:40:02:   New Scene
16:40:02: Using bitmap image
16:40:02: Using Monitor Capture
16:40:06: Total frames encoded: 1130, total frames duplicated: 0 (0.00%)
16:40:06: Total frames rendered: 1136, number of late frames: 2 (0.18%) (it's okay for some frames to be late)
16:40:06: 
16:40:06: Profiler time results:
16:40:06: 
16:40:06: ==============================================================
16:40:06: video thread frame - [100%] [avg time: 3.143 ms] [children: 78%] [unaccounted: 22%]
16:40:06: | scene->Preprocess - [76.2%] [avg time: 2.395 ms]
16:40:06: | GPU download and conversion - [1.75%] [avg time: 0.055 ms] [children: 1.59%] [unaccounted: 0.159%]
16:40:06: | | flush - [0.986%] [avg time: 0.031 ms]
16:40:06: | | CopyResource - [0.477%] [avg time: 0.015 ms]
16:40:06: | | conversion to 4:2:0 - [0.127%] [avg time: 0.004 ms]
16:40:06: Convert444Threads - [100%] [avg time: 0.494 ms] [children: 99.4%] [unaccounted: 0.607%]
16:40:06: | Convert444toNV12 - [99.4%] [avg time: 0.491 ms]
16:40:06: encoder thread frame - [100%] [avg time: 0.981 ms]
16:40:06: ==============================================================
16:40:06: 
16:40:06: 
16:40:06: Profiler CPU results:
16:40:06: 
16:40:06: ==============================================================
16:40:06: video thread frame - [cpu time: avg 1.908 ms, total 2168.41 ms] [avg calls per frame: 1]
16:40:06: | scene->Preprocess - [cpu time: avg 1.29 ms, total 1466.41 ms] [avg calls per frame: 1]
16:40:06: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
16:40:06: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
16:40:06: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
16:40:06: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
16:40:06: Convert444Threads - [cpu time: avg 0.323 ms, total 717.604 ms] [avg calls per frame: 2]
16:40:06: | Convert444toNV12 - [cpu time: avg 0.309 ms, total 686.403 ms] [avg calls per frame: 2]
16:40:06: encoder thread frame - [cpu time: avg 0.562 ms, total 624.004 ms] [avg calls per frame: 1]
16:40:06: ==============================================================
16:40:06: 
16:40:06: =====Stream End: 2013-10-19, 16:40:06=================================================
16:46:21: =====Stream Start: 2013-10-19, 16:46:21===============================================
16:46:21:   Multithreaded optimizations: On
16:46:21:   Base resolution: 1680x1050
16:46:21:   Output resolution: 1344x840
16:46:21: ------------------------------------------
16:46:21: Loading up D3D10 on NVIDIA GeForce GTX 660...
16:46:21: ------------------------------------------
16:46:21: Audio Format: 48000hz
16:46:21: Playback device Default
16:46:21: ------------------------------------------
16:46:21: Using desktop audio input: Reproduktory (Realtek High Definition Audio)
16:46:21: ------------------------------------------
16:46:21: Using auxilary audio input: Mikrofon (Realtek High Definition Audio)
16:46:21: ------------------------------------------
16:46:21: Audio Encoding: AAC
16:46:21:     bitrate: 128
16:46:21: Using Monitor Capture
16:46:21: Using Monitor Capture
16:46:21: Using text output
16:46:21: Using bitmap image
16:46:21: Using bitmap image
16:46:21: Using bitmap image
16:46:21: Using text output
16:46:21: Using bitmap image
16:46:21: Using bitmap image
16:46:21: Using Window Capture
16:46:21: Scene buffering time set to 700
16:46:21: ------------------------------------------
16:46:21: Video Encoding: x264
16:46:21:     fps: 30
16:46:21:     width: 1344, height: 840
16:46:21:     preset: veryfast
16:46:21:     profile: high
16:46:21:     keyint: 60
16:46:21:     CBR: yes
16:46:21:     CFR: yes
16:46:21:     max bitrate: 3000
16:46:21:     buffer size: 3000
16:46:21: ------------------------------------------
16:46:21: MMDeviceAudioSource: Frequency for device 'Reproduktory (Realtek High Definition Audio)' is 384000, samples per sec is 48000
16:46:21: MMDeviceAudioSource: Frequency for device 'Mikrofon (Realtek High Definition Audio)' is 352800, samples per sec is 44100
16:47:14: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
16:47:14:   New Scene
16:47:14: Using text output
16:47:14: Using text output
16:47:14: Using bitmap image
16:47:14: Using bitmap image
16:47:14: Using text output
16:47:14: Using bitmap image
16:47:14: Using bitmap image
16:47:14: Using bitmap image
16:47:14: Using bitmap image
16:47:14: Using bitmap image
16:47:14: Using bitmap image
16:47:14: Using graphics capture
16:47:15: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
16:47:15:   New Scene
16:47:15: Using text output
16:47:15: Using bitmap image
16:47:15: Using bitmap image
16:47:15: Using bitmap image
16:47:15: Using text output
16:47:15: Using bitmap image
16:47:15: Using bitmap image
16:47:15: Using Window Capture
16:47:49: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
16:47:49:   New Scene
16:47:49: Using text output
16:47:49: Using text output
16:47:49: Using bitmap image
16:47:49: Using bitmap image
16:47:49: Using text output
16:47:49: Using bitmap image
16:47:49: Using bitmap image
16:47:49: Using bitmap image
16:47:49: Using bitmap image
16:47:49: Using bitmap image
16:47:49: Using bitmap image
16:47:49: Using graphics capture
16:47:52: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
16:47:52:   New Scene
16:47:52: Using text output
16:47:52: Using bitmap image
16:47:52: Using bitmap image
16:47:52: Using bitmap image
16:47:52: Using text output
16:47:52: Using bitmap image
16:47:52: Using bitmap image
16:47:52: Using Window Capture
16:48:00: Total frames encoded: 2930, total frames duplicated: 30 (1.02%)
16:48:00: Total frames rendered: 2911, number of late frames: 5 (0.17%) (it's okay for some frames to be late)
16:48:00: 
16:48:00: Profiler time results:
16:48:00: 
16:48:00: ==============================================================
16:48:00: video thread frame - [100%] [avg time: 3.664 ms] [children: 79.4%] [unaccounted: 20.6%]
16:48:00: | scene->Preprocess - [77.7%] [avg time: 2.848 ms]
16:48:00: | GPU download and conversion - [1.64%] [avg time: 0.06 ms] [children: 1.45%] [unaccounted: 0.191%]
16:48:00: | | flush - [0.928%] [avg time: 0.034 ms]
16:48:00: | | CopyResource - [0.409%] [avg time: 0.015 ms]
16:48:00: | | conversion to 4:2:0 - [0.109%] [avg time: 0.004 ms]
16:48:00: Convert444Threads - [100%] [avg time: 0.552 ms] [children: 99.3%] [unaccounted: 0.725%]
16:48:00: | Convert444toNV12 - [99.3%] [avg time: 0.548 ms]
16:48:00: encoder thread frame - [100%] [avg time: 1.02 ms]
16:48:00: ==============================================================
16:48:00: 
16:48:00: 
16:48:00: Profiler CPU results:
16:48:00: 
16:48:00: ==============================================================
16:48:00: video thread frame - [cpu time: avg 2.459 ms, total 7160.45 ms] [avg calls per frame: 1]
16:48:00: | scene->Preprocess - [cpu time: avg 1.688 ms, total 4914.03 ms] [avg calls per frame: 1]
16:48:00: | GPU download and conversion - [cpu time: avg 0.08 ms, total 234 ms] [avg calls per frame: 1]
16:48:00: | | flush - [cpu time: avg 0.053 ms, total 156 ms] [avg calls per frame: 1]
16:48:00: | | CopyResource - [cpu time: avg 0.01 ms, total 31.2 ms] [avg calls per frame: 1]
16:48:00: | | conversion to 4:2:0 - [cpu time: avg 0.016 ms, total 46.8 ms] [avg calls per frame: 1]
16:48:00: Convert444Threads - [cpu time: avg 0.489 ms, total 2823.62 ms] [avg calls per frame: 2]
16:48:00: | Convert444toNV12 - [cpu time: avg 0.481 ms, total 2776.82 ms] [avg calls per frame: 2]
16:48:00: encoder thread frame - [cpu time: avg 0.471 ms, total 1372.81 ms] [avg calls per frame: 1]
16:48:00: ==============================================================
16:48:00: 
16:48:00: =====Stream End: 2013-10-19, 16:48:00=================================================
16:48:33: =====Stream Start: 2013-10-19, 16:48:33===============================================
16:48:33:   Multithreaded optimizations: On
16:48:33:   Base resolution: 1680x1050
16:48:33:   Output resolution: 1344x840
16:48:33: ------------------------------------------
16:48:33: Loading up D3D10 on NVIDIA GeForce GTX 660...
16:48:33: ------------------------------------------
16:48:33: Audio Format: 48000hz
16:48:33: Playback device Default
16:48:33: ------------------------------------------
16:48:33: Using desktop audio input: Reproduktory (Realtek High Definition Audio)
16:48:33: ------------------------------------------
16:48:33: Using auxilary audio input: Mikrofon (Realtek High Definition Audio)
16:48:33: ------------------------------------------
16:48:33: Audio Encoding: AAC
16:48:33:     bitrate: 128
16:48:33: Using Monitor Capture
16:48:33: Using Monitor Capture
16:48:33: Using text output
16:48:33: Using bitmap image
16:48:33: Using bitmap image
16:48:33: Using bitmap image
16:48:33: Using text output
16:48:33: Using bitmap image
16:48:33: Using bitmap image
16:48:33: Using Window Capture
16:48:33: Scene buffering time set to 700
16:48:33: ------------------------------------------
16:48:33: Video Encoding: x264
16:48:33:     fps: 30
16:48:33:     width: 1344, height: 840
16:48:33:     preset: veryfast
16:48:33:     profile: high
16:48:33:     keyint: 60
16:48:33:     CBR: yes
16:48:33:     CFR: yes
16:48:33:     max bitrate: 3000
16:48:33:     buffer size: 3000
16:48:33: ------------------------------------------
16:48:33: MMDeviceAudioSource: Frequency for device 'Reproduktory (Realtek High Definition Audio)' is 384000, samples per sec is 48000
16:48:33: MMDeviceAudioSource: Frequency for device 'Mikrofon (Realtek High Definition Audio)' is 352800, samples per sec is 44100
16:48:35: Using RTMP service: Twitch / Justin.tv
16:48:35:   Server selection: rtmp://live-fra.justin.tv/app
16:48:35:   Interface: Realtek PCIe GBE Family Controller (ethernet, 100 mbps)
16:48:36: Completed handshake with rtmp://live-fra.justin.tv/app in 626 ms.
16:48:37: SO_SNDBUF was at 8192
16:48:37: SO_SNDBUF is now 65536
16:48:38: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 0 / 400384)
16:48:39: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 262144 (buffer: 0 / 400384)
17:14:21: Using bitmap image
17:15:40: Using bitmap image
17:15:44: Using bitmap image
17:25:35: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
17:25:35:   New Scene
17:25:35: Using text output
17:25:35: Using text output
17:25:35: Using bitmap image
17:25:35: Using bitmap image
17:25:35: Using text output
17:25:35: Using bitmap image
17:25:35: Using bitmap image
17:25:35: Using bitmap image
17:25:35: Using bitmap image
17:25:35: Using bitmap image
17:25:35: Using bitmap image
17:25:35: Using graphics capture
17:25:44: SharedTexCapture hooked
17:46:32: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
17:46:32:   New Scene
17:46:32: Using bitmap image
17:46:32: Using Monitor Capture
17:48:03: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
17:48:03:   New Scene
17:48:03: Using text output
17:48:03: Using bitmap image
17:48:03: Using bitmap image
17:48:03: Using bitmap image
17:48:03: Using text output
17:48:03: Using bitmap image
17:48:03: Using bitmap image
17:48:03: Using Window Capture
17:58:58: Using bitmap image
18:07:17: Using text output
18:07:20: Using text output
18:08:23: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
18:08:23:   New Scene
18:08:23: Using text output
18:08:23: Using text output
18:08:23: Using bitmap image
18:08:23: Using bitmap image
18:08:23: Using text output
18:08:23: Using bitmap image
18:08:23: Using bitmap image
18:08:24: Using bitmap image
18:08:24: Using bitmap image
18:08:24: Using bitmap image
18:08:24: Using bitmap image
18:08:24: Using graphics capture
18:08:39: SharedTexCapture hooked
18:47:58: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
18:47:58:   New Scene
18:47:58: Using bitmap image
18:47:58: Using Monitor Capture
18:49:19: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
18:49:19:   New Scene
18:49:19: Using text output
18:49:19: Using bitmap image
18:49:19: Using bitmap image
18:49:19: Using bitmap image
18:49:19: Using text output
18:49:19: Using bitmap image
18:49:19: Using bitmap image
18:49:19: Using Window Capture
19:08:16: Using bitmap image
19:15:32: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
19:15:32:   New Scene
19:15:32: Using text output
19:15:32: Using text output
19:15:32: Using bitmap image
19:15:32: Using bitmap image
19:15:32: Using text output
19:15:32: Using bitmap image
19:15:32: Using bitmap image
19:15:32: Using bitmap image
19:15:32: Using bitmap image
19:15:32: Using bitmap image
19:15:32: Using bitmap image
19:15:32: Using graphics capture
19:15:45: SharedTexCapture hooked
19:57:46: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
19:57:46:   New Scene
19:57:46: Using text output
19:57:46: Using bitmap image
19:57:46: Using bitmap image
19:57:46: Using bitmap image
19:57:46: Using text output
19:57:46: Using bitmap image
19:57:47: Using bitmap image
19:57:47: Using Window Capture
20:12:50: Using bitmap image
20:22:12: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
20:22:12:   New Scene
20:22:12: Using text output
20:22:12: Using text output
20:22:12: Using bitmap image
20:22:12: Using bitmap image
20:22:12: Using text output
20:22:12: Using bitmap image
20:22:12: Using bitmap image
20:22:12: Using bitmap image
20:22:12: Using bitmap image
20:22:12: Using bitmap image
20:22:12: Using bitmap image
20:22:12: Using graphics capture
20:22:30: SharedTexCapture hooked
21:13:10: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
21:13:10:   New Scene
21:13:10: Using text output
21:13:10: Using bitmap image
21:13:10: Using bitmap image
21:13:10: Using bitmap image
21:13:10: Using text output
21:13:10: Using bitmap image
21:13:10: Using bitmap image
21:13:10: Using Window Capture
21:25:50: Using bitmap image
21:34:07: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
21:34:07:   New Scene
21:34:07: Using text output
21:34:07: Using text output
21:34:07: Using bitmap image
21:34:07: Using bitmap image
21:34:07: Using text output
21:34:07: Using bitmap image
21:34:07: Using bitmap image
21:34:07: Using bitmap image
21:34:07: Using bitmap image
21:34:07: Using bitmap image
21:34:07: Using bitmap image
21:34:07: Using graphics capture
21:34:23: SharedTexCapture hooked
22:13:20: Using bitmap image
22:22:40: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
22:22:40:   New Scene
22:22:40: Using text output
22:22:40: Using bitmap image
22:22:40: Using bitmap image
22:22:40: Using bitmap image
22:22:40: Using text output
22:22:40: Using bitmap image
22:22:40: Using bitmap image
22:22:40: Using Window Capture
22:30:09: Total frames encoded: 614841, total frames duplicated: 407 (0.07%)
22:30:09: Total frames rendered: 614539, number of late frames: 52 (0.01%) (it's okay for some frames to be late)
22:30:09: RTMPPublisher::SocketLoop: Graceful loop exit
22:30:09: Average send payload: 8901 bytes, average send interval: 22 ms
22:30:09: Number of times waited to send: 0, Waited for a total of 0 bytes
22:30:09: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
22:30:09: Number of bytes sent: 8031177887
22:30:09: 
22:30:09: Profiler time results:
22:30:09: 
22:30:09: ==============================================================
22:30:09: video thread frame - [100%] [avg time: 2.276 ms] [children: 77%] [unaccounted: 23%]
22:30:09: | scene->Preprocess - [73.4%] [avg time: 1.67 ms]
22:30:09: | GPU download and conversion - [3.65%] [avg time: 0.083 ms] [children: 2.94%] [unaccounted: 0.703%]
22:30:09: | | flush - [2.11%] [avg time: 0.048 ms]
22:30:09: | | CopyResource - [0.747%] [avg time: 0.017 ms]
22:30:09: | | conversion to 4:2:0 - [0.0879%] [avg time: 0.002 ms]
22:30:09: Convert444Threads - [100%] [avg time: 0.502 ms] [children: 99.2%] [unaccounted: 0.797%]
22:30:09: | Convert444toNV12 - [99.2%] [avg time: 0.498 ms]
22:30:09: encoder thread frame - [100%] [avg time: 0.992 ms]
22:30:09: ==============================================================
22:30:09: 
22:30:09: 
22:30:09: Profiler CPU results:
22:30:09: 
22:30:09: ==============================================================
22:30:09: video thread frame - [cpu time: avg 1.207 ms, total 742097 ms] [avg calls per frame: 1]
22:30:09: | scene->Preprocess - [cpu time: avg 0.714 ms, total 439096 ms] [avg calls per frame: 1]
22:30:09: | GPU download and conversion - [cpu time: avg 0.061 ms, total 38079.9 ms] [avg calls per frame: 1]
22:30:09: | | flush - [cpu time: avg 0.032 ms, total 19671.7 ms] [avg calls per frame: 1]
22:30:09: | | CopyResource - [cpu time: avg 0.014 ms, total 8892.06 ms] [avg calls per frame: 1]
22:30:09: | | conversion to 4:2:0 - [cpu time: avg 0.002 ms, total 1466.41 ms] [avg calls per frame: 1]
22:30:09: Convert444Threads - [cpu time: avg 0.501 ms, total 616516 ms] [avg calls per frame: 2]
22:30:09: | Convert444toNV12 - [cpu time: avg 0.499 ms, total 613505 ms] [avg calls per frame: 2]
22:30:09: encoder thread frame - [cpu time: avg 0.396 ms, total 243642 ms] [avg calls per frame: 1]
22:30:09: ==============================================================
22:30:09: 
22:30:09: =====Stream End: 2013-10-19, 22:30:09=================================================
 

Sapiens

Forum Moderator
I don't see any issues with dropped frames (bandwidth) or late frames (CPU power), but you shouldn't use Monitor Capture if you can help it. Instead, enable Aero and use Window Capture or Game Capture.
 

Bazim

Member
I have two scenes.

Windows (monitor capture, text, logos etc..)
League of Legends (game capture, monitor capture (second monitor for streaming what now playing)

And i have Aero disabled. So i dont get it for me is better to enabled Aeroe and using window capture instead of monitor capture? Why?
 

Sapiens

Forum Moderator
Yes, I know you're using Monitor Capture with Aero disabled, that's why I suggested that you not do that. :P To paraphrase the log analyzer, Monitor Capture is the slowest and least efficient method of capturing in Windows 7, and can cause FPS lag on both your stream and your game.
 

Bazim

Member
And how i can capture the whole desktop without a monitor capture? I want streaming my whole dekstop if i dont play. And i using monitor capture only when i dont play a game when i start a game scene switched to a game scene where is only fre pictures and game capture nothing else.

Or if i streaming game in Game Capture and in another inactive scene i have monitor capture that is bad too for streaming game?
 

Xphome

Member
I think the viewers who are complaining doesn't have enough bandwidth to watch your stream, you would have to lower your bitrate (if you're not a Twitch partner).
 

z0rz

Member
It's fine to use Monitor Capture outside of games. It's not the ideal capture method, but it shouldn't be a big deal if you switch to Window or Game Capture when it matters (which you are doing).

Europeans seem to have issues watching high bitrate streams on Twitch, so if your lagging viewers are from Europe, there's probably not much you can do about it except lower your bitrate.

Edit: Or, like Xphome said, your viewers could just have slow download speeds that can't keep up with your 3000kbps stream, which again means you probably have to lower your bitrate.
 

Bazim

Member
But i wanna stay in 720p "lookable" quiality so for that quality is which much bitrate enough? 2000? 2500?
 

Xphome

Member
Bazim said:
But i wanna stay in 720p "lookable" quiality so for that quality is which much bitrate enough? 2000? 2500?
I've streamed 720p30FPS at 2200kbit/s and it looked fine.
 

Bazim

Member
Oh i try 2500 and maybe then lke 2000+- thank you for your help .. But i really want use for 100% my upload speed but if i go to for like 3500-4000 ... most of mine viewers get a lags when i have in OBS 0% lost FPS and still Green button.

Again thank you :-)
 
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