Dojii
New Member
I am doing some research and trying to find out if using an Elgato HD60 Pro will offload CPU tasks onto the capture card? The product seems to be marketed for console streaming and capture.
It would be nice to have a "streaming card" that does all the encodings/streaming work. Like video cards, and audio cards offload that work from the CPU. I understand that using OBS specifically uses your CPU to encode. Unless there is some setting that OBS can use the capture card's CPU (If it has one??).
I've read a decent amount of material. Most stuff is outdated and completely shuts down using a capture card to stream, as there were performance gains due to hardware/bandwidth issues etc. But things can change, and perhaps there are a few innovative minds out there with the know-how, who would like to impart some wisdom on how exactly one could see some performance gains/CPU offload by using the HD60 Pro or the HD60S. (The HD60S is an external Elgato that runs on USB 3.0)
If the Elgato GameCapture software was EXCELLENT (which I hear it's a work in progress)-- then in theory one could just simply use their software and see performance gains. Anyhow, I hope that this can stimulate some conversation. I know that a lot of people out there already have their minds made up about the subject-- But with the new HD60 Pro, and the HD60S and some good software tweaks we might be at that stage in the game where using a capture card for streaming may actually alleviate some of the stress from the CPU.
Any thoughts?
Discuss
It would be nice to have a "streaming card" that does all the encodings/streaming work. Like video cards, and audio cards offload that work from the CPU. I understand that using OBS specifically uses your CPU to encode. Unless there is some setting that OBS can use the capture card's CPU (If it has one??).
I've read a decent amount of material. Most stuff is outdated and completely shuts down using a capture card to stream, as there were performance gains due to hardware/bandwidth issues etc. But things can change, and perhaps there are a few innovative minds out there with the know-how, who would like to impart some wisdom on how exactly one could see some performance gains/CPU offload by using the HD60 Pro or the HD60S. (The HD60S is an external Elgato that runs on USB 3.0)
If the Elgato GameCapture software was EXCELLENT (which I hear it's a work in progress)-- then in theory one could just simply use their software and see performance gains. Anyhow, I hope that this can stimulate some conversation. I know that a lot of people out there already have their minds made up about the subject-- But with the new HD60 Pro, and the HD60S and some good software tweaks we might be at that stage in the game where using a capture card for streaming may actually alleviate some of the stress from the CPU.
Any thoughts?
Discuss