Question / Help PC Crash with WoW + OBS

pacholol

Member
Well this happend last nigth after some windows updates and my pc restarted, then when I do this it makes my pc crasH: Run OBS - Run WoW. (Obs live). I think that may be some warden issue or something.
The way I "fix" this is to run WoW first then start obs and start the video capture, otherwise that may produce a crash.

13:31:40: Open Broadcaster Software v0.584b - 64bit ( ^ω^)
13:31:40: -------------------------------
13:31:40: CPU Name: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
13:31:40: CPU Speed: 3400MHz
13:31:40: Physical Memory: 8086MB Total, 5640MB Free
13:31:40: stepping id: 9, model 58, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
13:31:40: monitor 1: pos={0, 0}, size={1920, 1080}
13:31:40: Windows Version: 6.1 Build 7601 S
13:31:40: Aero is Enabled
13:31:40: -------------------------------
13:31:40: OBS Modules:
13:31:40: Base Address Module
13:31:40: 000000003F850000 OBS.exe
13:31:40: 00000000E5D00000 OBSApi.dll
13:31:40: 00000000E6620000 DShowPlugin.dll
13:31:40: 00000000E65F0000 GraphicsCapture.dll
13:31:40: 00000000E6540000 NoiseGate.dll
13:31:40: 00000000E6D00000 PSVPlugin.dll
13:31:40: ------------------------------------------
13:31:40: Adapter 1
13:31:40: Video Adapter: NVIDIA GeForce GTX 660 Ti
13:31:40: Video Adapter Dedicated Video Memory: 2086469632
13:31:40: Video Adapter Shared System Memory: 2147807232
13:31:40: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
13:31:40: Using fixed low latency mode, factor 20
13:31:40: =====Stream Start: 2013-11-26, 13:31:40===============================================
13:31:40: Multithreaded optimizations: On
13:31:40: Base resolution: 1920x1080
13:31:40: Output resolution: 1280x720
13:31:40: ------------------------------------------
13:31:40: Loading up D3D10 on NVIDIA GeForce GTX 660 Ti...
13:31:40: ------------------------------------------
13:31:40: Audio Format: 48000hz
13:31:40: Playback device Default
13:31:40: ------------------------------------------
13:31:40: Using desktop audio input: Speakers (High Definition Audio Device)
13:31:40: ------------------------------------------
13:31:40: Using auxilary audio input: Microphone (High Definition Audio Device)
13:31:40: ------------------------------------------
13:31:40: Audio Encoding: AAC
13:31:40: bitrate: 128
13:31:40: Using bitmap image
13:31:40: Scene buffering time set to 700
13:31:40: ------------------------------------------
13:31:40: Video Encoding: x264
13:31:40: fps: 60
13:31:40: width: 1280, height: 720
13:31:40: preset: veryfast
13:31:40: profile: high
13:31:40: keyint: 120
13:31:40: CBR: yes
13:31:40: CFR: yes
13:31:40: max bitrate: 2500
13:31:40: buffer size: 2500
13:31:40: ------------------------------------------
13:31:40: MMDeviceAudioSource: Frequency for device 'Speakers (High Definition Audio Device)' is 352800, samples per sec is 44100
13:31:40: MMDeviceAudioSource: Frequency for device 'Microphone (High Definition Audio Device)' is 352800, samples per sec is 44100
13:31:42: Using RTMP service: Twitch / Justin.tv
13:31:42: Server selection: rtmp://live-fra.justin.tv/app
13:31:42: Interface: Realtek PCIe GBE Family Controller (ethernet, 1000 mbps)
13:31:42: Completed handshake with rtmp://live-fra.justin.tv/app in 458 ms.
13:31:42: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
13:31:42: New Scene
13:31:42: Using graphics capture
13:31:42: SharedTexCapture hooked
13:31:43: SO_SNDBUF was at 8192
13:31:43: SO_SNDBUF is now 65536
13:57:40: Capture window 0x000506FA invalid or changing, terminating capture

Btw I have been streaming yesterday for like 12 hours (or more) with no problem, but also not closing the game or something.
 

pacholol

Member
Jim said:
Do you happen to have the crash log?

I think that it was some problem from the game to be honest, It didn't crash since i run it as I said before. The problem didn't try to do it again since i dont want my pc to crash, by now its working fine.
 
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