My main concern with OBS is: the impact on the GPU while streaming with x264. When i crank up the ingame settings on heavy titles and do not limit FPS, the preview gets choppy and the stream also gets choppy.
I still rock a highly overclocked GTX 970 with a 5820k and other stuff (no bottlenecks in the system at all besides the old and outdated midrange GPU xD ) and i cant stream modern games with high/ultra settings and unlocked framerate. Vsync is crap and i dont want to use it, G-sync is not an option so far (will be after the new GPU arrives).
But the main question is: how do i stop OBS from getting in the way of my GPU and limiting the FPS that it can grab while the GPU is at 99% usage?
This happens with NVenc too, but NVenc uses the nvidia GPU directly, why the heck would OBS do that with x264?
I have enough CPU horsepower to drive OBS with 1080p 60FPS "fast", so please let me do it without an impact on the GPU performance or the stream performance.
I still rock a highly overclocked GTX 970 with a 5820k and other stuff (no bottlenecks in the system at all besides the old and outdated midrange GPU xD ) and i cant stream modern games with high/ultra settings and unlocked framerate. Vsync is crap and i dont want to use it, G-sync is not an option so far (will be after the new GPU arrives).
But the main question is: how do i stop OBS from getting in the way of my GPU and limiting the FPS that it can grab while the GPU is at 99% usage?
This happens with NVenc too, but NVenc uses the nvidia GPU directly, why the heck would OBS do that with x264?
I have enough CPU horsepower to drive OBS with 1080p 60FPS "fast", so please let me do it without an impact on the GPU performance or the stream performance.