Hi everyone,
I used to use OBS to record localy (no online streaming service) with my i5 2500k and I've never had problem.
Today I changed my cpu for a i7 4770k, and now when I record, OBS use all available CPU and my framerate drops until the game is unplayable.
Here is the log of my last test
I used to use OBS to record localy (no online streaming service) with my i5 2500k and I've never had problem.
Today I changed my cpu for a i7 4770k, and now when I record, OBS use all available CPU and my framerate drops until the game is unplayable.
Here is the log of my last test
Code:
23:38:51: Open Broadcaster Software v0.554b - 32bit (´・ω・`)
23:38:51: -------------------------------
23:38:51: CPU Name: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
23:38:51: CPU Speed: 3498MHz
23:38:51: Physical Memory: 4095MB Total, 4095MB Free
23:38:51: stepping id: 3, model 12, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 2
23:38:51: monitor 1: pos={0, 0}, size={1920, 1080}
23:38:51: monitor 2: pos={1920, 0}, size={1920, 1200}
23:38:51: Windows Version: 6.1 Build 7600
23:38:51: Aero is Disabled
23:38:51: -------------------------------
23:38:51: OBS Modules:
23:38:51: Base Address Module
23:38:51: 00870000 OBS.exe
23:38:51: 67950000 OBSApi.dll
23:38:51: 67920000 DShowPlugin.dll
23:38:51: 71D60000 GraphicsCapture.dll
23:38:51: 67C50000 NoiseGate.dll
23:38:51: 67900000 PSVPlugin.dll
23:38:51: ------------------------------------------
23:38:51: Adapter 1
23:38:51: Video Adapter: NVIDIA GeForce GTX 680
23:38:51: Video Adapter Dedicated Video Memory: 2091581440
23:38:51: Video Adapter Shared System Memory: 2147479552
23:38:51: =====Stream Start: 2013-09-21, 23:38:51===============================================
23:38:51: Multithreaded optimizations: On
23:38:51: Base resolution: 1920x1080
23:38:51: Output resolution: 1920x1080
23:38:51: ------------------------------------------
23:38:51: Loading up D3D10 on NVIDIA GeForce GTX 680...
23:38:51: C:/Users/MaD/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
23:38:51: C:/Users/MaD/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
23:38:51: C:/Users/MaD/AppData/Roaming/OBS/shaderCache/shaders/DrawYUVTexture.pShader.blob
23:38:51: Playback device Default
23:38:51: ------------------------------------------
23:38:51: Using desktop audio input: Haut-parleurs (4- Logitech G330 Headset)
23:38:51: ------------------------------------------
23:38:51: Using auxilary audio input: Microphone (4- Logitech G330 Headset)
23:38:51: ------------------------------------------
23:38:51: Audio Encoding: AAC
23:38:51: bitrate: 128
23:38:51: C:/Users/MaD/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
23:38:51: C:/Users/MaD/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
23:38:51: Using bitmap image
23:38:51: ------------------------------------------
23:38:51: device: Logitech HD Pro Webcam C920,
23:38:51: device id \\?\usb#vid_046d&pid_082d&mi_00#7&2c0ff202&0&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\{bbefb6c7-2fc4-4139-bb8b-a58bba724083},
23:38:51: chosen type: I420, usingFourCC: false, res: 1920x1080 - 1920x1080, frameIntervals: 333333-2000000, fourCC: 'I420'
23:38:51: audio device: Désactiver,
23:38:51: audio device id Disabled,
23:38:51:
23:38:51: C:/Users/MaD/AppData/Roaming/OBS/shaderCache/plugins/DShowPlugin/shaders/YUVToRGB.pShader.blob
23:38:52: Using directshow input
23:38:52: Using graphics capture
23:38:52: C:/Users/MaD/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
23:38:52: C:/Users/MaD/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
23:38:52: ------------------------------------------
23:38:52: Video Encoding: x264
23:38:52: fps: 30
23:38:52: width: 1920, height: 1080
23:38:52: preset: veryfast
23:38:52: CBR: no
23:38:52: CFR: no
23:38:52: max bitrate: 10000
23:38:52: buffer size: 10000
23:38:52: quality: 10
23:38:52: ------------------------------------------
23:38:52: MMDeviceAudioSource: Frequency for device 'Haut-parleurs (4- Logitech G330 Headset)' is 352800, samples per sec is 44100
23:38:52: MMDeviceAudioSource: Frequency for device 'Microphone (4- Logitech G330 Headset)' is 176400, samples per sec is 44100
23:38:52: SharedTexCapture hooked
23:38:57: Total frames rendered: 142, number of late frames: 1 (0.70%) (it's okay for some frames to be late)
23:38:57:
23:38:57: Profiler results:
23:38:57:
23:38:57: ==============================================================
23:38:57: frame - [100%] [avg time: 5.426 ms (cpu time: avg 3.295 ms, total 468.003 ms)] [avg calls per frame: 1] [children: 99.9%] [unaccounted: 0.129%]
23:38:57: | frame preprocessing and rendering - [49.3%] [avg time: 2.673 ms (cpu time: avg 1.318 ms, total 187.201 ms)] [avg calls per frame: 1] [children: 24.3%] [unaccounted: 25%]
23:38:57: | | scene->Preprocess - [24.3%] [avg time: 1.317 ms (cpu time: avg 0.878 ms, total 124.801 ms)] [avg calls per frame: 1]
23:38:57: | video encoding and uploading - [50.6%] [avg time: 2.746 ms (cpu time: avg 1.977 ms, total 280.802 ms)] [avg calls per frame: 1] [children: 50.1%] [unaccounted: 0.553%]
23:38:57: | | flush - [4.35%] [avg time: 0.236 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 1]
23:38:57: | | CopyResource - [0.534%] [avg time: 0.029 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
23:38:57: | | conversion to 4:2:0 - [1.99%] [avg time: 0.108 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
23:38:57: | | call to encoder - [43%] [avg time: 2.332 ms (cpu time: avg 1.757 ms, total 249.602 ms)] [avg calls per frame: 0]
23:38:57: | | sending stuff out - [0.203%] [avg time: 0.011 ms (cpu time: avg 0.109 ms, total 15.6 ms)] [avg calls per frame: 0]
23:38:57: | Convert444Threads - [541%] [avg time: 29.331 ms (cpu time: avg 2.307 ms, total 327.602 ms)] [avg calls per frame: 0]
23:38:57: ==============================================================
23:38:57:
23:38:57: =====Stream End: 2013-09-21, 23:38:57=================================================
Last game capture log:
2013-09-21, 23:38:52: we're booting up:
23:38:52: D3D9 Present
23:38:52: D3D9EndScene called
23:38:52: D3DPRESENT_PARAMETERS {
23:38:52: BackBufferWidth: 1920
23:38:52: BackBufferHeight: 1080
23:38:52: BackBufferFormat: D3DFMT_X8R8G8B8
23:38:52: BackBufferCount: 1
23:38:52: MultiSampleType: D3DMULTISAMPLE_NONE
23:38:52: MultiSampleQuality: 0
23:38:52: SwapEffect: D3DSWAPEFFECT_DISCARD
23:38:52: hDeviceWindow: 393308
23:38:52: Windowed: false
23:38:52: EnableAutoDepthStencil: true
23:38:52: AutoDepthStencilFormat: D3DFMT_D24S8
23:38:52: Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
23:38:52: FullScreen_RefreshRateInHz: 60
23:38:52: PresentationInterval: 2147483648
23:38:52: };
23:38:52: successfully set up d3d9 hooks
23:38:52: D3D9Present called
23:38:52: DoD3D9GPUHook: success
23:38:52: D3DSURFACE_DESC {
23:38:52: Format: D3DFMT_X8R8G8B8
23:38:52: Type: D3DRTYPE_SURFACE
23:38:52: Usage: D3DUSAGE_RENDERTARGET
23:38:52: Pool: D3DPOOL_DEFAULT
23:38:52: MultiSampleType: D3DMULTISAMPLE_NONE
23:38:52: MultiSampleQuality: 0
23:38:52: Width: 1920
23:38:52: Height: 1080
23:38:52: };
23:38:52: successfully capturing d3d9 frames via GPU
23:38:52: NV Capture available
23:38:52: FBO available
23:38:52: GL Present
23:38:52: (half life scientist) everything.. seems to be in order