Question / Help OBS studio uses ~20% more CPU than classic OBS?

dreamerbg

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  • You are not running OBS on the nvidia gpu
  • You have browser sources added, which you didn't have in classic obs
  • You seem to have multi-adapter compatibility enabled, don't do that.
 
On a switchable graphics laptop you have a choice
You either get display capture working
Or you get game capture working efficiently.

There is no third option.
 
  • You are not running OBS on the nvidia gpu
  • You have browser sources added, which you didn't have in classic obs
  • You seem to have multi-adapter compatibility enabled, don't do that.
I've been wondering. How do you tell if someone has multi-adapter compatibility enabled on a game capture source?

Is it this?
21:40:42.258: [game-capture: 'Game Capture'] using helper (compatibility hook)
 
Usually when it says d3d9 memory capture successful
Is that a "Usually" as in "maybe 90% of the time" or "maybe arbitrary-majority% of the time", or "Usually" as in "Always". Basically, is there a definite way to tell from a log file that a user has enabled multi-adapter compatibility on a game capture source?
 
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