Question / Help Obs-studio drop frames only when playing lol

winefold

New Member
Can you do a few minutes' worth of streaming attempt with another game (Using your own rtmp server you have set up) using the same OBS streaming settings and configuration as you would for LoL, closing down OBS after you have finished the stream attempt and upload the logfile please, for a comparison stream attempt.

Again, not sure why it would be affecting just one game in particular, especially with ~40% dropped frames due to bandwidth issues.

https://gist.github.com/anonymous/2b370ace06cb3445816aaa6a088cc3f0
In this one I had played shadowverse for 10 mins and league for 40 mins.

I had closed OBS after streamed.
Its should record the infos you wanted.
Thanks.
 
You have a large number of memory leaks, from what I've noticed by other logs and posts on other threads they can go hand in hand with image/browser sources.
I am thinking along the lines of you may have a buffering issue with one or two of your browser sources, causing the issue.
To test relatively quickly,
Can you set up a blank scene, with only LoL as the source via game capture and stream for a match staying on that scene only please. Check your logfiles for the bandwidth related line:
Number of dropped frames due to insufficient bandwidth/connection stalls: 67414 (38.2%)
Hopefully it is clear (No dropped frames) or very minor.
If it is very minor in percent, then just lower your bitrate slightly.
If it is clear then you will have to start adding back your other sources for that scene one by one, testing each one to find the culprit.
 

winefold

New Member
You have a large number of memory leaks, from what I've noticed by other logs and posts on other threads they can go hand in hand with image/browser sources.
I am thinking along the lines of you may have a buffering issue with one or two of your browser sources, causing the issue.
To test relatively quickly,
Can you set up a blank scene, with only LoL as the source via game capture and stream for a match staying on that scene only please. Check your logfiles for the bandwidth related line:
Number of dropped frames due to insufficient bandwidth/connection stalls: 67414 (38.2%)
Hopefully it is clear (No dropped frames) or very minor.
If it is very minor in percent, then just lower your bitrate slightly.
If it is clear then you will have to start adding back your other sources for that scene one by one, testing each one to find the culprit.

Just asking, so I did open a new scene,
but once lol opened it framedropped even if i didnt capture it yet.

Do I need to clear all of my scene?
like a brand new OBS?

https://gist.github.com/anonymous/1fd3c7a8d4743b2529103a5d3686eccf
 
Last edited:
The scene you created with LoL game capture by itself is exactly how it was to be.

Unfortunately you are still having bandwidth connection issues, as noted by the line in your logfile:
23:46:08.501: Output 'adv_stream': Number of dropped frames due to insufficient bandwidth/connection stalls: 9421 (56.3%)
You can rule out your other sources, though one or more of the other sources you had in the previous scene (Before you created a new scene with only LoL, previous logfile) you were selecting when streaming LoL are contributing to memory leaks, which over time can contribute to performance issues.

Still not sure what is going on, all I can suggest is to download the Windows 8.1 network drivers (v8.060) from the below site:
http://www.realtek.com/downloads/do...d=5&Level=5&Conn=4&DownTypeID=3&GetDown=false
Then uninstall all network drivers, then install those drivers from the above link.

Run the TwitchTest utility from the below site to find the best server nearest to your location, you want the highest quality server with the ping (RTT) that is lowest in your region:
https://r1ch.net/projects/twitchtest

If that doesn't help, do a complete re-install of OBS, start from scratch and renew your stream key from Twitch.tv as well.
 
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