Question / Help OBS Settings: Require Assistance for Maximum Quality/Min Ping

wmangram

New Member
My current build is as follows:
I7-4790k
GTX 960 2GB OC
8GB - 1877 Ram
250GB SSD

I'm gaming on a 24" Monitor at 1080p

Games I'll be playing include CS:GO, League of Legends, WoW, and Battle Field 4/Hardline

Speedtest Results:
4401935299.png
 
https://obsproject.com/estimator

Be aware that non-partnered streamers are advised to not exceed 2000kbps (2mbps), which is enough for a watchable 720p@30fps stream. Also, it is strongly recommended not to exceed 2/3 of your upstream max; about 1250kbps in your case. That includes audio though, which isn't counted in the OBS bitrate setting (handled separately).

Best idea would be to start at 540p@30fps, 1200kbps, with 96kbps AAC audio, and test to see if it will work stably and without dropping frames. On the up side, you should be able to use the Faster or Fast x264 profile with that much extra CPU.

Also, speedtest.net is virtually worthless for livestreamers. It tests a different type of connection metric than livestreaming uses.

You're also going to see significantly higher ping while livestreaming, as it uses up a lot of network throughput. You might drop to 1000kbps to try to combat this a bit, but League is notorious for throwing tantrums when anything 'heavy' is using the connection.
 
https://obsproject.com/estimator

Be aware that non-partnered streamers are advised to not exceed 2000kbps (2mbps), which is enough for a watchable 720p@30fps stream. Also, it is strongly recommended not to exceed 2/3 of your upstream max; about 1250kbps in your case. That includes audio though, which isn't counted in the OBS bitrate setting (handled separately).

Best idea would be to start at 540p@30fps, 1200kbps, with 96kbps AAC audio, and test to see if it will work stably and without dropping frames. On the up side, you should be able to use the Faster or Fast x264 profile with that much extra CPU.

Also, speedtest.net is virtually worthless for livestreamers. It tests a different type of connection metric than livestreaming uses.

You're also going to see significantly higher ping while livestreaming, as it uses up a lot of network throughput. You might drop to 1000kbps to try to combat this a bit, but League is notorious for throwing tantrums when anything 'heavy' is using the connection.

Very detail response, I appreciate it. League is definitely a baby when it comes to sharing connections. I'll give it a try and come back here with the results.

I do have one more question, in order to stream at 720p, the best I could do is upgrade/change my provider for a higher upload rate correct? Or is there another way to be able to stream at that quality output?
 
You probably could get away with League at 720p on 1500kbps, as it's low-motion.
Yes, short version you need more upload speed. I'd recommend no less than 3mbps, preferably 5, allowing you to stream at 2000kbps and still have a good amount of bandwidth available to keep ping manageable. It's still going to come up, just won't be as bad. Probably.

Also, bear in mind that only a minority of people will fullscreen the video player; for most, 540p will be perfectly fine as they'll be watching in the popped-in window (or just alt-tabbed and doing other things, with your stream on in the background for noise).
 
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