OBS set to processed Voicemeeter virtual output seems to record raw mic audio

curiousepic

New Member
I'm losing my mind.
Snowball set to B1 virtual output in Voicemeeter.
OBS Mic device set to B1.
But an OBS recording under these settings sounds much closer to raw mic audio, without the processing I have set up in Voicemeeter, confirmed by comparison with a recording from within Voicemeeter.
I have verified that everything is set to 48khz in all applications and in Windows audio settings. These devices are set in Windows audio as defaults. Mic privacy settings are fine.

This same setup recorded just fine in past weeks. The trouble began after upgrading to 30.2.3, but I had not used OBS for a few weeks prior to that version, so it may be coincidence.

LOG: https://obsproject.com/logs/KNHOyNZXYE6OY8M2

Voicemeeter Potato-2024-09-05 17_59_07.png

2.png
Settings-2024-09-05 18_12_51.png
 

MrGhost

Member
Just an idea, I know you are using the VM Potato...but I see you are not fully panned to one side in the little chart with the red locator there. Perhaps your snowball are coming into a port that has a 2nd side, and that 2nd side is connected to a dead cable or an unplugged cable. And is that a mono signal it's sending out there on the right side 6th channel (B1 & B2) in the VMP? Not sure about all your fx. Looks the same on either. Could be a 2nd channel added and the panning screws you up? It happens to me sometimes and later I am having to look back and say wtf.
 
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koala

Active Member
According to your log, you're capturing 2 different virtual vb-audio devices, and you're capturing both twice. One time as global audio device, and additionally as audio input capture/audio output capture source. You probably see 4 sources in the OBS mixer, at least if you switch to your "Kaleidoface" scene, where the additional audio capture sources are. If all are active, they're overlaying each other with the same sound, which probably creates distortion.
Remove one source type - either remove the global audio sources (set them to "disabled" in Settings > Audio > Global Audio devices) and just use audio input/output capture sources in your scenes, or remove the audio input/output capture sources in your scenes and just use the global audio sources.
 

curiousepic

New Member
@koala Wonderful, thank you for digging the log. I completely forgot about the second scene back from when I was messing around with it and I guess added some extraneous sources. I would have assumed that only the active Scene's mixer sources would be actively captured, though... good to know.
 
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