I'm currently having an issue where my OBS recording freezes on the first frame, but the audio continues. Here's my log:
Code:
20:14:33: CLR host plugin strings not found, dynamically loading 4 strings
20:14:33: CLRHost::Initialize() attempting to load and start the .NET runtime (null)
20:14:33: CLRHost::Initialize() Found version v2.0.50727 .NET runtime
20:14:33: CLRHost::Initialize() Found version v4.0.30319 .NET runtime
20:14:33: CLRHost::Initialize() attempting to use v4.0.30319 .NET runtime
20:14:33: CLRHost::LoadInteropLibrary() load the assembly plugins\CLRHostPlugin\CLRHost.Interop.dll
20:14:34: CLRHost::LoadPlugins() attempting to load the plugin assembly CLRBrowserSourcePlugin
20:14:34: CLRHost:: Could not find/load browser settings at location C:\Users\Lucas\AppData\Roaming\OBS\pluginData\browser.json
20:14:34: CLRHost:: Exception: System.IO.FileNotFoundException: Could not find file 'C:\Users\Lucas\AppData\Roaming\OBS\pluginData\browser.json'.
20:14:34: File name: 'C:\Users\Lucas\AppData\Roaming\OBS\pluginData\browser.json'
20:14:34: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
20:14:34: at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
20:14:34: at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
20:14:34: at CLRBrowserSourcePlugin.Shared.BrowserSettings.Reload()
20:14:34: CLRHost::LoadPlugins() successfully added CLR plugin [Type: CLRBrowserSourcePlugin.CLRBrowserSourcePlugin, Name: CLR Browser Source Plugin]
20:15:06: Open Broadcaster Software v0.659b - 64bit ( ^ω^)
20:15:06: -------------------------------
20:15:06: CPU Name: Intel(R) Core(TM) i5-3340 CPU @ 3.10GHz
20:15:06: CPU Speed: 3100MHz
20:15:06: Physical Memory: 8120MB Total, 2691MB Free
20:15:06: stepping id: 9, model 58, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
20:15:06: monitor 1: pos={0, 0}, size={1920, 1080}
20:15:06: Windows Version: 10.0 Build 14393 (revision 0)
20:15:06: Aero is Enabled
20:15:06: -------------------------------
20:15:06: OBS Modules:
20:15:06: Base Address Module
20:15:06: 00000000F1960000 OBS.exe
20:15:06: 00000000678E0000 OBSApi.dll
20:15:06: 000000006D070000 CLRHostPlugin.dll
20:15:06: 000000006A2F0000 DShowPlugin.dll
20:15:06: 000000006CF60000 GraphicsCapture.dll
20:15:06: 0000000072200000 NoiseGate.dll
20:15:06: 0000000070E80000 PSVPlugin.dll
20:15:06: 000000006C5D0000 scenesw.dll
20:15:06: ------------------------------------------
20:15:06: Adapter 1
20:15:06: Video Adapter: NVIDIA GeForce GTX 750 Ti
20:15:06: Video Adapter Dedicated Video Memory: 2114650112
20:15:06: Video Adapter Shared System Memory: 4257695744
20:15:06: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
20:15:06: =====Stream Start: 2016-11-19, 20:15:06===============================================
20:15:06: Multithreaded optimizations: On
20:15:06: Base resolution: 1920x1080
20:15:06: Output resolution: 1920x1080
20:15:06: ------------------------------------------
20:15:06: Loading up D3D10 on NVIDIA GeForce GTX 750 Ti (Adapter 1)...
20:15:06: ------------------------------------------
20:15:06: Audio Format: 48000 Hz
20:15:06: ------------------------------------------
20:15:06: Audio Channels: 2 Ch
20:15:06: Playback device {0.0.0.00000000}.{a8dd67f0-ff7c-45db-9828-b7d35605ebbe}
20:15:06: ------------------------------------------
20:15:06: Using desktop audio input: VX2270 SERIES-C (NVIDIA High Definition Audio)
20:15:06: Global Audio time adjust: 0
20:15:06: ------------------------------------------
20:15:06: Using auxilary audio input: Microphone (USB Audio Device)
20:15:06: Mic time offset: 0
20:15:06: ------------------------------------------
20:15:06: Audio Encoding: AAC
20:15:06: bitrate: 320
20:15:06: Using graphics capture
20:15:06: Trying to hook process: csgo.exe
20:15:08: Scene buffering time set to 700
20:15:08: ------------------------------------------
20:15:08: Video Encoding: x264
20:15:08: fps: 60
20:15:08: width: 1920, height: 1080
20:15:08: preset: veryfast
20:15:08: profile: high
20:15:08: keyint: 250
20:15:08: CBR: yes
20:15:08: CFR: yes
20:15:08: max bitrate: 30000
20:15:08: buffer size: 30000
20:15:08: ------------------------------------------
20:15:08: SharedTexCapture hooked
20:15:09: Audio timestamp for device 'Microphone (USB Audio Device)' was behind target timestamp by 559466412
20:15:12: FlushBufferedVideo: Flushing 27 packets over 434 ms
20:15:12: Total frames encoded: 200, total frames duplicated: 10 (5.00%)
20:15:12: Total frames rendered: 221, number of late frames: 2 (0.90%) (it's okay for some frames to be late)
20:15:12:
20:15:12: Profiler time results:
20:15:12:
20:15:12: ==============================================================
20:15:12: video thread frame - [100%] [avg time: 1.109 ms] [children: 13.8%] [unaccounted: 86.2%]
20:15:12: | scene->Preprocess - [0.0902%] [avg time: 0.001 ms]
20:15:12: | GPU download and conversion - [13.7%] [avg time: 0.152 ms] [children: 13.4%] [unaccounted: 0.271%]
20:15:12: | | flush - [10.5%] [avg time: 0.116 ms]
20:15:12: | | CopyResource - [2.07%] [avg time: 0.023 ms]
20:15:12: | | conversion to 4:2:0 - [0.902%] [avg time: 0.01 ms]
20:15:12: Convert444Threads - [100%] [avg time: 0.935 ms] [children: 99.4%] [unaccounted: 0.642%]
20:15:12: | Convert444toNV12 - [99.4%] [avg time: 0.929 ms]
20:15:12: encoder thread frame - [100%] [avg time: 3.896 ms] [children: 0.0513%] [unaccounted: 99.9%]
20:15:12: | sending stuff out - [0.0513%] [avg time: 0.002 ms]
20:15:12: ==============================================================
20:15:12:
20:15:12:
20:15:12: Profiler CPU results:
20:15:12:
20:15:12: ==============================================================
20:15:12: video thread frame - [cpu time: avg 0.353 ms, total 78.125 ms] [avg calls per frame: 1]
20:15:12: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
20:15:12: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
20:15:12: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
20:15:12: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
20:15:12: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
20:15:12: Convert444Threads - [cpu time: avg 0.583 ms, total 203.125 ms] [avg calls per frame: 2]
20:15:12: | Convert444toNV12 - [cpu time: avg 0.583 ms, total 203.125 ms] [avg calls per frame: 2]
20:15:12: encoder thread frame - [cpu time: avg 1.986 ms, total 343.75 ms] [avg calls per frame: 1]
20:15:12: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
20:15:12: ==============================================================
20:15:12:
20:15:12: =====Stream End: 2016-11-19, 20:15:12=================================================
20:15:14: =====Stream Start: 2016-11-19, 20:15:14===============================================
20:15:14: Multithreaded optimizations: On
20:15:14: Base resolution: 1920x1080
20:15:14: Output resolution: 1920x1080
20:15:14: ------------------------------------------
20:15:14: Loading up D3D10 on NVIDIA GeForce GTX 750 Ti (Adapter 1)...
20:15:14: ------------------------------------------
20:15:14: Audio Format: 48000 Hz
20:15:14: ------------------------------------------
20:15:14: Audio Channels: 2 Ch
20:15:14: Playback device {0.0.0.00000000}.{a8dd67f0-ff7c-45db-9828-b7d35605ebbe}
20:15:14: ------------------------------------------
20:15:14: Using desktop audio input: VX2270 SERIES-C (NVIDIA High Definition Audio)
20:15:14: Global Audio time adjust: 0
20:15:14: ------------------------------------------
20:15:14: Using auxilary audio input: Microphone (USB Audio Device)
20:15:14: Mic time offset: 0
20:15:14: ------------------------------------------
20:15:14: Audio Encoding: AAC
20:15:14: bitrate: 320
20:15:14: Using graphics capture
20:15:14: Trying to hook process: csgo.exe
20:15:14: Scene buffering time set to 700
20:15:14: ------------------------------------------
20:15:14: Video Encoding: x264
20:15:14: fps: 60
20:15:14: width: 1920, height: 1080
20:15:14: preset: veryfast
20:15:14: profile: high
20:15:14: keyint: 250
20:15:14: CBR: yes
20:15:14: CFR: yes
20:15:14: max bitrate: 30000
20:15:14: buffer size: 30000
20:15:14: ------------------------------------------
20:15:14: SharedTexCapture hooked
20:29:56: FlushBufferedVideo: Flushing 28 packets over 450 ms
20:29:57: Total frames encoded: 52912, total frames duplicated: 47900 (90.53%)
20:29:57: Number of frames skipped due to encoder lag: 47567 (89.90%)
20:29:57: Total frames rendered: 5259, number of late frames: 170 (3.23%) (it's okay for some frames to be late)
20:29:57:
20:29:57: Profiler time results:
20:29:57:
20:29:57: ==============================================================
20:29:57: video thread frame - [100%] [avg time: 1.926 ms] [children: 70.4%] [unaccounted: 29.6%]
20:29:57: | scene->Preprocess - [0.0519%] [avg time: 0.001 ms]
20:29:57: | GPU download and conversion - [70.3%] [avg time: 1.354 ms] [children: 13.9%] [unaccounted: 56.4%]
20:29:57: | | flush - [12.8%] [avg time: 0.246 ms]
20:29:57: | | CopyResource - [0.987%] [avg time: 0.019 ms]
20:29:57: | | conversion to 4:2:0 - [0.156%] [avg time: 0.003 ms]
20:29:57: Convert444Threads - [100%] [avg time: 0.856 ms] [children: 99.4%] [unaccounted: 0.584%]
20:29:57: | Convert444toNV12 - [99.4%] [avg time: 0.851 ms]
20:29:57: encoder thread frame - [100%] [avg time: 15.655 ms] [children: 0.447%] [unaccounted: 99.6%]
20:29:57: | sending stuff out - [0.447%] [avg time: 0.07 ms]
20:29:57: ==============================================================
20:29:57:
20:29:57:
20:29:57: Profiler CPU results:
20:29:57:
20:29:57: ==============================================================
20:29:57: video thread frame - [cpu time: avg 0.472 ms, total 2484.38 ms] [avg calls per frame: 1]
20:29:57: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
20:29:57: | GPU download and conversion - [cpu time: avg 0.133 ms, total 703.125 ms] [avg calls per frame: 1]
20:29:57: | | flush - [cpu time: avg 0.103 ms, total 546.875 ms] [avg calls per frame: 1]
20:29:57: | | CopyResource - [cpu time: avg 0.002 ms, total 15.625 ms] [avg calls per frame: 1]
20:29:57: | | conversion to 4:2:0 - [cpu time: avg 0.011 ms, total 62.5 ms] [avg calls per frame: 1]
20:29:57: Convert444Threads - [cpu time: avg 0.722 ms, total 7531.25 ms] [avg calls per frame: 2]
20:29:57: | Convert444toNV12 - [cpu time: avg 0.718 ms, total 7484.38 ms] [avg calls per frame: 2]
20:29:57: encoder thread frame - [cpu time: avg 1.972 ms, total 104328 ms] [avg calls per frame: 1]
20:29:57: | sending stuff out - [cpu time: avg 0.057 ms, total 3015.63 ms] [avg calls per frame: 1]
20:29:57: ==============================================================
20:29:57:
20:29:57: =====Stream End: 2016-11-19, 20:29:57=================================================
20:51:16: CLR host plugin instance deleted; removing dynamically loaded localization strings
20:51:17: Terminating 0x759c
Last game capture log:
2016-11-19, 20:15:08: we're booting up:
20:15:08: CaptureThread: attached to process csgo.exe
20:15:08: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
20:15:08: D3D9 Present
20:15:08: D3D9EndScene called
20:15:08: D3DPRESENT_PARAMETERS {
20:15:08: BackBufferWidth: 1920
20:15:08: BackBufferHeight: 1080
20:15:08: BackBufferFormat: D3DFMT_A8R8G8B8
20:15:08: BackBufferCount: 1
20:15:08: MultiSampleType: D3DMULTISAMPLE_8_SAMPLES
20:15:08: MultiSampleQuality: 0
20:15:08: SwapEffect: D3DSWAPEFFECT_DISCARD
20:15:08: hDeviceWindow: 459396
20:15:08: Windowed: true
20:15:08: EnableAutoDepthStencil: true
20:15:08: AutoDepthStencilFormat: D3DFMT_D24S8
20:15:08: Flags: None
20:15:08: FullScreen_RefreshRateInHz: 0
20:15:08: PresentationInterval: 2147483648
20:15:08: };
20:15:08: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
20:15:08: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
20:15:08: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
20:15:08: successfully set up d3d9 hooks
20:15:08: D3D9Present called
20:15:08: DoD3D9GPUHook: using offset workaround
20:15:08: DoD3D9GPUHook: success
20:15:08: WARNING: Another hook is already present while trying to hook dxgi.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
20:15:08: WARNING: Another hook is already present while trying to hook dxgi.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
20:15:08: DXGI Present
20:15:08: D3DSURFACE_DESC {
20:15:08: Format: D3DFMT_A8R8G8B8
20:15:08: Type: D3DRTYPE_SURFACE
20:15:08: Usage: D3DUSAGE_RENDERTARGET
20:15:08: Pool: D3DPOOL_DEFAULT
20:15:08: MultiSampleType: D3DMULTISAMPLE_8_SAMPLES
20:15:08: MultiSampleQuality: 0
20:15:08: Width: 1920
20:15:08: Height: 1080
20:15:08: };
20:15:08: successfully capturing d3d9 frames via GPU
20:15:08: WARNING: Another hook is already present while trying to hook opengl32.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
20:15:08: GL Present
20:15:08: DirectDraw capture: Windows 8 not supported yet
20:15:08: (half life scientist) everything.. seems to be in order
20:15:12: ---------------------- Cleared D3D9 Capture ----------------------
20:15:12: D3D9EndScene called
20:15:12: D3D9Present called
20:15:12: DirectDraw capture: Windows 8 not supported yet
20:15:14: received restart event, capturing
20:15:14: DoD3D9GPUHook: using offset workaround
20:15:14: DoD3D9GPUHook: success
20:15:14: D3DSURFACE_DESC {
20:15:14: Format: D3DFMT_A8R8G8B8
20:15:14: Type: D3DRTYPE_SURFACE
20:15:14: Usage: D3DUSAGE_RENDERTARGET
20:15:14: Pool: D3DPOOL_DEFAULT
20:15:14: MultiSampleType: D3DMULTISAMPLE_8_SAMPLES
20:15:14: MultiSampleQuality: 0
20:15:14: Width: 1920
20:15:14: Height: 1080
20:15:14: };
20:15:14: successfully capturing d3d9 frames via GPU
20:29:57: ---------------------- Cleared D3D9 Capture ----------------------
20:29:57: D3D9EndScene called
20:29:57: D3D9Present called
20:29:58: DirectDraw capture: Windows 8 not supported yet