Question / Help OBS Only using 2 threads when capturing Hollow Knight

JDSP

New Member
When capturing any other game and using X264 to encode, OBS will use all threads available and work as it should, however when I capture Hollow Knight it only uses 2 threads instead of all of them regardless of game capture or display capture

Running latest FCU, Log doesn't show anything that would explain why but I'll include it anyway

Is there something in windows that is making it so when running HK to limit background processes to only 2 threads?
 

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Hollow Knight doesn't seem to be a game mode enabled game so it should be off by default. FCU doesn't allow you to turn it off anymore.
 
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