When capturing any other game and using X264 to encode, OBS will use all threads available and work as it should, however when I capture Hollow Knight it only uses 2 threads instead of all of them regardless of game capture or display capture
Running latest FCU, Log doesn't show anything that would explain why but I'll include it anyway
Is there something in windows that is making it so when running HK to limit background processes to only 2 threads?
Running latest FCU, Log doesn't show anything that would explain why but I'll include it anyway
Is there something in windows that is making it so when running HK to limit background processes to only 2 threads?