Hello there,
I'm pretty sure there is something to that because of proprietary access to hardware or what not but Shadowplay give me fluent 60fps recording and no additional strain on my GPU.
What is the cause that OBS can't do that? I would jump the ship for the time being but i can't record opengl with shadowplay.
Thanks! :)
Edit:
Took a quick look at Xsplit and it seems their implementation is the same as shadow play. Couldnt test 60fps recording because i had to pay then ... hmmmm
Edit2:
So it seems FPS is on par with OBS. What is NVIDIA doing that it's so smooth??
Edit3:
Nope Xsplit is up to 10fps faster in Minecraft with shaders
I'm pretty sure there is something to that because of proprietary access to hardware or what not but Shadowplay give me fluent 60fps recording and no additional strain on my GPU.
What is the cause that OBS can't do that? I would jump the ship for the time being but i can't record opengl with shadowplay.
Thanks! :)
Edit:
Took a quick look at Xsplit and it seems their implementation is the same as shadow play. Couldnt test 60fps recording because i had to pay then ... hmmmm
Edit2:
So it seems FPS is on par with OBS. What is NVIDIA doing that it's so smooth??
Edit3:
Nope Xsplit is up to 10fps faster in Minecraft with shaders
Last edited: