OBS not recording at 60 FPS anymore

socandrewcer

New Member
Hello, According to my OBS log, my recordings are suffering from rendering lag and encoder overload. I'm not sure why and I've tried the solutions offered through the GPU Overload guide and some answers I googled as well. None of it is changing it though. I've always been able to record offline gameplay from my Nintendo switch at 60 fps but today for some reason that changed. I have nothing else using my GPU except OBS. Anyone have any ideas? Thanks https://obsproject.com/logs/vwJHJ38L9OrNmBsN
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rockbottom

Active Member
Messy set-up, you have Scenes with multiple Game, Window & Monitor captures, only 1 per. Multiple references to Stream-FX that's not installed. Files missing. All of it should be cleaned up.

Create a new Profile with 1 Scene & 1 Source & test.
 
Last edited:

koala

Active Member
According to your log, there are several media files missing. Remove the corresponding sources or fix them and point them to valid files. Media file access issues could increase internal latency, because OBS tries every frame to access them, fails, and retries the next frame. It doesn't give up. It doesn't matter if the sources are in scenes you never show - all scenes and sources are global and loaded+processed even if they are currently invisible.

You also have a huge number of static images in some scenes. To reduce the load of compositing, create one merged image and replace the many image sources with the one merged image.
 
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