Question / Help Obs Keeps randomly Disconnecting

rapptor13

New Member
Hi Im Rapptor13 Im Just new to the OBS Forum so this will be my first post where i want to ask help with the following issue.
When im streaming for several minutes i get the problem that im dissconected with Twitch.tv.
I live in the netherlands and Use AMSTERDAM as my Server wich has the best Ping/MS/Connection speed for me.
here are some screenshots wich options i use in obs+ my Up+Down Speeds

SYSTEM SPECS
CPU: i5 4670k 4.2ghz turbo 4.8ghz
CPU COOLER: Sytche Mugen 3 rev.b PCGH
RAM:2x4gb 1600mhz Crucial balistix
GPU:Gigabyte Windforce 3x OC GTX770
PSU:Seasonic M12II 520watt
MB:Gigabyte Ga-z87-hd3



SPEEDTEST.NET AMSTERDAM SERVER
3091361454.png

OBS SCREENSHOTS
3-1.png

6.png

2-2.png

4.png

1.png


I hope i gave you guys enough information i dont really know how to get the crash/Dissconect Log From the OBS program
 

rapptor13

New Member
Just recorded http://www.twitch.tv/rapptor13/b/478455186
Looking for optimal Stream Options/Configuration aswell
LOG
12:56:09: Open Broadcaster Software v0.583b - 32bit (´・ω・`)
12:56:09: -------------------------------
12:56:09: CPU Name: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz
12:56:09: CPU Speed: 3400MHz
12:56:09: Physical Memory: 4095MB Total, 4095MB Free
12:56:09: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
12:56:09: monitor 1: pos={0, 0}, size={1920, 1080}
12:56:09: Windows Version: 6.1 Build 7601 S
12:56:09: Aero is Enabled
12:56:09: -------------------------------
12:56:09: OBS Modules:
12:56:09: Base Address Module
12:56:09: 00EF0000 OBS.exe
12:56:09: 55580000 OBSApi.dll
12:56:09: 55340000 DShowPlugin.dll
12:56:09: 59380000 GraphicsCapture.dll
12:56:09: 55320000 NoiseGate.dll
12:56:09: 55300000 PSVPlugin.dll
12:56:09: ------------------------------------------
12:56:09: Adapter 1
12:56:09: Video Adapter: NVIDIA GeForce GTX 770
12:56:09: Video Adapter Dedicated Video Memory: 2087387136
12:56:09: Video Adapter Shared System Memory: 2147807232
12:56:09: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
12:56:09: Using fixed low latency mode, factor 20
12:56:09: =====Stream Start: 2013-11-10, 12:56:09===============================================
12:56:09: Multithreaded optimizations: On
12:56:09: Base resolution: 1920x1080
12:56:09: Output resolution: 1920x1080
12:56:09: ------------------------------------------
12:56:09: Loading up D3D10 on NVIDIA GeForce GTX 770...
12:56:09: ------------------------------------------
12:56:09: Audio Format: 48000hz
12:56:09: Playback device {0.0.0.00000000}.{ed99ce32-d5ed-4bb3-b6f6-c3162b075a8f}
12:56:09: ------------------------------------------
12:56:09: Using desktop audio input: Headset (Sound Blaster Tactic(3D) Sigma)
12:56:09: ------------------------------------------
12:56:09: Using auxilary audio input: Headset Microphone (Sound Blaster Tactic(3D) Sigma)
12:56:09: ------------------------------------------
12:56:09: Audio Encoding: AAC
12:56:09: bitrate: 128
12:56:09: Using text output
12:56:09: Using graphics capture
12:56:09: Scene buffering time set to 400
12:56:09: ------------------------------------------
12:56:09: Video Encoding: x264
12:56:09: fps: 30
12:56:09: width: 1920, height: 1080
12:56:09: preset: veryfast
12:56:09: profile: high
12:56:09: keyint: 60
12:56:09: CBR: yes
12:56:09: CFR: yes
12:56:09: max bitrate: 4500
12:56:09: buffer size: 4500
12:56:09: ------------------------------------------
12:56:09: MMDeviceAudioSource: Frequency for device 'Headset (Sound Blaster Tactic(3D) Sigma)' is 352800, samples per sec is 44100
12:56:09: MMDeviceAudioSource: Frequency for device 'Headset Microphone (Sound Blaster Tactic(3D) Sigma)' is 176400, samples per sec is 44100
12:56:10: SharedTexCapture hooked
12:56:11: Using RTMP service: Twitch / Justin.tv
12:56:11: Server selection: rtmp://live-ams.justin.tv/app
12:56:11: Interface: Realtek PCIe GBE Family Controller (ethernet, 1000 mbps)
12:56:11: Completed handshake with rtmp://live-ams.justin.tv/app in 356 ms.
12:56:12: SO_SNDBUF was at 8192
12:56:12: SO_SNDBUF is now 65536
14:15:35: Total frames encoded: 142977, total frames duplicated: 53 (0.04%)
14:15:35: Total frames rendered: 142976, number of late frames: 4 (0.00%) (it's okay for some frames to be late)
14:15:36: RTMPPublisher::SocketLoop: Graceful loop exit
14:15:36: Average send payload: 29162 bytes, average send interval: 50 ms
14:15:36: Number of times waited to send: 36, Waited for a total of 142724 bytes
14:15:36: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
14:15:36: Number of bytes sent: 2759755413
14:15:36:
14:15:36: Profiler time results:
14:15:36:
14:15:36: ==============================================================
14:15:36: video thread frame - [100%] [avg time: 0.472 ms] [children: 31.8%] [unaccounted: 68.2%]
14:15:36: | scene->Preprocess - [0.424%] [avg time: 0.002 ms]
14:15:36: | GPU download and conversion - [31.4%] [avg time: 0.148 ms] [children: 24.2%] [unaccounted: 7.2%]
14:15:36: | | flush - [21.4%] [avg time: 0.101 ms]
14:15:36: | | CopyResource - [2.54%] [avg time: 0.012 ms]
14:15:36: | | conversion to 4:2:0 - [0.212%] [avg time: 0.001 ms]
14:15:36: Convert444Threads - [100%] [avg time: 0.921 ms] [children: 99.3%] [unaccounted: 0.651%]
14:15:36: | Convert444toNV12 - [99.3%] [avg time: 0.915 ms]
14:15:36: encoder thread frame - [100%] [avg time: 1.474 ms]
14:15:36: ==============================================================
14:15:36:
14:15:36:
14:15:36: Profiler CPU results:
14:15:36:
14:15:36: ==============================================================
14:15:36: video thread frame - [cpu time: avg 0.011 ms, total 1591.21 ms] [avg calls per frame: 1]
14:15:36: | scene->Preprocess - [cpu time: avg 0 ms, total 62.4 ms] [avg calls per frame: 1]
14:15:36: | GPU download and conversion - [cpu time: avg 0.004 ms, total 624.005 ms] [avg calls per frame: 1]
14:15:36: | | flush - [cpu time: avg 0.003 ms, total 483.605 ms] [avg calls per frame: 1]
14:15:36: | | CopyResource - [cpu time: avg 0 ms, total 46.8 ms] [avg calls per frame: 1]
14:15:36: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
14:15:36: Convert444Threads - [cpu time: avg 0.83 ms, total 237434 ms] [avg calls per frame: 2]
14:15:36: | Convert444toNV12 - [cpu time: avg 0.826 ms, total 236435 ms] [avg calls per frame: 2]
14:15:36: encoder thread frame - [cpu time: avg 1.073 ms, total 153411 ms] [avg calls per frame: 1]
14:15:36: ==============================================================
14:15:36:
14:15:36: =====Stream End: 2013-11-10, 14:15:36=================================================
14:18:49: =====Stream Start: 2013-11-10, 14:18:49===============================================
14:18:49: Multithreaded optimizations: On
14:18:49: Base resolution: 1920x1080
14:18:49: Output resolution: 1920x1080
14:18:49: ------------------------------------------
14:18:49: Loading up D3D10 on NVIDIA GeForce GTX 770...
14:18:49: ------------------------------------------
14:18:49: Audio Format: 48000hz
14:18:49: Playback device {0.0.0.00000000}.{ed99ce32-d5ed-4bb3-b6f6-c3162b075a8f}
14:18:49: ------------------------------------------
14:18:49: Using desktop audio input: Headset (Sound Blaster Tactic(3D) Sigma)
14:18:49: ------------------------------------------
14:18:49: Using auxilary audio input: Headset Microphone (Sound Blaster Tactic(3D) Sigma)
14:18:49: ------------------------------------------
14:18:49: Audio Encoding: AAC
14:18:49: bitrate: 128
14:18:49: Using text output
14:18:49: Using text output
14:18:49: Using graphics capture
14:18:49: Scene buffering time set to 400
14:18:49: ------------------------------------------
14:18:49: Video Encoding: x264
14:18:49: fps: 30
14:18:49: width: 1920, height: 1080
14:18:49: preset: veryfast
14:18:49: profile: high
14:18:49: keyint: 60
14:18:49: CBR: yes
14:18:49: CFR: yes
14:18:49: max bitrate: 4500
14:18:49: buffer size: 4500
14:18:49: ------------------------------------------
14:18:49: MMDeviceAudioSource: Frequency for device 'Headset (Sound Blaster Tactic(3D) Sigma)' is 352800, samples per sec is 44100
14:18:49: MMDeviceAudioSource: Frequency for device 'Headset Microphone (Sound Blaster Tactic(3D) Sigma)' is 176400, samples per sec is 44100
14:21:08: SharedTexCapture hooked
14:28:22: Total frames encoded: 17175, total frames duplicated: 7 (0.04%)
14:28:22: Total frames rendered: 17179, number of late frames: 2 (0.01%) (it's okay for some frames to be late)
14:28:22:
14:28:22: Profiler time results:
14:28:22:
14:28:22: ==============================================================
14:28:22: video thread frame - [100%] [avg time: 0.485 ms] [children: 15.1%] [unaccounted: 84.9%]
14:28:22: | scene->Preprocess - [2.47%] [avg time: 0.012 ms]
14:28:22: | GPU download and conversion - [12.6%] [avg time: 0.061 ms] [children: 8.66%] [unaccounted: 3.92%]
14:28:22: | | flush - [5.57%] [avg time: 0.027 ms]
14:28:22: | | CopyResource - [2.89%] [avg time: 0.014 ms]
14:28:22: | | conversion to 4:2:0 - [0.206%] [avg time: 0.001 ms]
14:28:22: Convert444Threads - [100%] [avg time: 0.695 ms] [children: 99.3%] [unaccounted: 0.719%]
14:28:22: | Convert444toNV12 - [99.3%] [avg time: 0.69 ms]
14:28:22: encoder thread frame - [100%] [avg time: 1.258 ms]
14:28:22: ==============================================================
14:28:22:
14:28:22:
14:28:22: Profiler CPU results:
14:28:22:
14:28:22: ==============================================================
14:28:22: video thread frame - [cpu time: avg 0.019 ms, total 327.602 ms] [avg calls per frame: 1]
14:28:22: | scene->Preprocess - [cpu time: avg 0.012 ms, total 218.401 ms] [avg calls per frame: 1]
14:28:22: | GPU download and conversion - [cpu time: avg 0 ms, total 15.6 ms] [avg calls per frame: 1]
14:28:22: | | flush - [cpu time: avg 0 ms, total 15.6 ms] [avg calls per frame: 1]
14:28:22: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
14:28:22: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
14:28:22: Convert444Threads - [cpu time: avg 0.843 ms, total 28969.4 ms] [avg calls per frame: 2]
14:28:22: | Convert444toNV12 - [cpu time: avg 0.833 ms, total 28610.6 ms] [avg calls per frame: 2]
14:28:22: encoder thread frame - [cpu time: avg 0.998 ms, total 17128.9 ms] [avg calls per frame: 1]
14:28:22: ==============================================================
14:28:22:
14:28:22: =====Stream End: 2013-11-10, 14:28:22=================================================
14:28:23: Using fixed low latency mode, factor 20
14:28:23: =====Stream Start: 2013-11-10, 14:28:23===============================================
14:28:23: Multithreaded optimizations: On
14:28:23: Base resolution: 1920x1080
14:28:23: Output resolution: 1920x1080
14:28:23: ------------------------------------------
14:28:23: Loading up D3D10 on NVIDIA GeForce GTX 770...
14:28:23: ------------------------------------------
14:28:23: Audio Format: 48000hz
14:28:23: Playback device {0.0.0.00000000}.{ed99ce32-d5ed-4bb3-b6f6-c3162b075a8f}
14:28:23: ------------------------------------------
14:28:23: Using desktop audio input: Headset (Sound Blaster Tactic(3D) Sigma)
14:28:23: ------------------------------------------
14:28:23: Using auxilary audio input: Headset Microphone (Sound Blaster Tactic(3D) Sigma)
14:28:23: ------------------------------------------
14:28:23: Audio Encoding: AAC
14:28:23: bitrate: 128
14:28:23: Using text output
14:28:23: Using text output
14:28:23: Using graphics capture
14:28:23: Scene buffering time set to 400
14:28:23: ------------------------------------------
14:28:23: Video Encoding: x264
14:28:23: fps: 30
14:28:23: width: 1920, height: 1080
14:28:23: preset: veryfast
14:28:23: profile: high
14:28:23: keyint: 60
14:28:23: CBR: yes
14:28:23: CFR: yes
14:28:23: max bitrate: 4500
14:28:23: buffer size: 4500
14:28:23: ------------------------------------------
14:28:23: MMDeviceAudioSource: Frequency for device 'Headset (Sound Blaster Tactic(3D) Sigma)' is 352800, samples per sec is 44100
14:28:23: MMDeviceAudioSource: Frequency for device 'Headset Microphone (Sound Blaster Tactic(3D) Sigma)' is 176400, samples per sec is 44100
14:28:25: Using RTMP service: Twitch / Justin.tv
14:28:25: Server selection: rtmp://live-ams.justin.tv/app
14:28:25: Interface: Realtek PCIe GBE Family Controller (ethernet, 1000 mbps)
14:28:25: Completed handshake with rtmp://live-ams.justin.tv/app in 359 ms.
14:28:26: SO_SNDBUF was at 8192
14:28:26: SO_SNDBUF is now 65536
14:28:27: SharedTexCapture hooked
14:55:46: Capture window 0x000904C4 invalid or changing, terminating capture
14:56:33: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
14:56:33: New Scene
14:56:33: Using graphics capture
14:56:33: Using graphics capture
14:56:33: Using bitmap image
14:56:33: BitmapImageSource: Warning, couldn't decode frame 82 of C:\Users\Sander\Desktop\Stream Shit\tumblr_lylij9rqum1r1t3imo1_250.gif
14:56:33: Using bitmap image
14:56:33: Using text output
14:56:33: Using bitmap image
14:56:33: Using bitmap image
14:56:35: SharedTexCapture hooked
14:57:02: SharedTexCapture hooked
15:00:01: Settings::Video: Enabling Aero
15:00:03: Total frames encoded: 56985, total frames duplicated: 27 (0.05%)
15:00:03: Total frames rendered: 56989, number of late frames: 2 (0.00%) (it's okay for some frames to be late)
15:00:03: RTMPPublisher::SocketLoop: Graceful loop exit
15:00:03: Average send payload: 29163 bytes, average send interval: 50 ms
15:00:03: Number of times waited to send: 0, Waited for a total of 0 bytes
15:00:03: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
15:00:03: Number of bytes sent: 1098941062
15:00:03:
15:00:03: Profiler time results:
15:00:03:
15:00:03: ==============================================================
15:00:03: video thread frame - [100%] [avg time: 0.491 ms] [children: 46%] [unaccounted: 54%]
15:00:03: | scene->Preprocess - [0.611%] [avg time: 0.003 ms]
15:00:03: | GPU download and conversion - [45.4%] [avg time: 0.223 ms] [children: 34.6%] [unaccounted: 10.8%]
15:00:03: | | flush - [31%] [avg time: 0.152 ms]
15:00:03: | | CopyResource - [3.46%] [avg time: 0.017 ms]
15:00:03: | | conversion to 4:2:0 - [0.204%] [avg time: 0.001 ms]
15:00:03: Convert444Threads - [100%] [avg time: 0.894 ms] [children: 98.7%] [unaccounted: 1.34%]
15:00:03: | Convert444toNV12 - [98.7%] [avg time: 0.882 ms]
15:00:03: encoder thread frame - [100%] [avg time: 1.511 ms]
15:00:03: ==============================================================
15:00:03:
15:00:03:
15:00:03: Profiler CPU results:
15:00:03:
15:00:03: ==============================================================
15:00:03: video thread frame - [cpu time: avg 0.018 ms, total 1060.81 ms] [avg calls per frame: 1]
15:00:03: | scene->Preprocess - [cpu time: avg 0.001 ms, total 62.4 ms] [avg calls per frame: 1]
15:00:03: | GPU download and conversion - [cpu time: avg 0.005 ms, total 296.403 ms] [avg calls per frame: 1]
15:00:03: | | flush - [cpu time: avg 0.003 ms, total 218.401 ms] [avg calls per frame: 1]
15:00:03: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
15:00:03: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
15:00:03: Convert444Threads - [cpu time: avg 0.718 ms, total 81838.1 ms] [avg calls per frame: 2]
15:00:03: | Convert444toNV12 - [cpu time: avg 0.714 ms, total 81448.1 ms] [avg calls per frame: 2]
15:00:03: encoder thread frame - [cpu time: avg 1.077 ms, total 61370.8 ms] [avg calls per frame: 1]
15:00:03: ==============================================================
15:00:03:
15:00:03: =====Stream End: 2013-11-10, 15:00:03=================================================
15:01:55: Using fixed low latency mode, factor 20
15:01:55: =====Stream Start: 2013-11-10, 15:01:55===============================================
15:01:55: Multithreaded optimizations: On
15:01:55: Base resolution: 1920x1080
15:01:55: Output resolution: 1920x1080
15:01:55: ------------------------------------------
15:01:55: Loading up D3D10 on NVIDIA GeForce GTX 770...
15:01:55: ------------------------------------------
15:01:55: Audio Format: 48000hz
15:01:55: Playback device {0.0.0.00000000}.{ed99ce32-d5ed-4bb3-b6f6-c3162b075a8f}
15:01:55: ------------------------------------------
15:01:55: Using desktop audio input: Headset (Sound Blaster Tactic(3D) Sigma)
15:01:55: ------------------------------------------
15:01:55: Using auxilary audio input: Headset Microphone (Sound Blaster Tactic(3D) Sigma)
15:01:55: ------------------------------------------
15:01:55: Audio Encoding: AAC
15:01:55: bitrate: 128
15:01:55: Using text output
15:01:55: Using graphics capture
15:01:55: Using graphics capture
15:01:55: Using bitmap image
15:01:55: BitmapImageSource: Warning, couldn't decode frame 82 of C:\Users\Sander\Desktop\Stream Shit\tumblr_lylij9rqum1r1t3imo1_250.gif
15:01:55: Using bitmap image
15:01:55: Using text output
15:01:55: Using bitmap image
15:01:55: Using bitmap image
15:01:55: Scene buffering time set to 400
15:01:55: ------------------------------------------
15:01:55: Video Encoding: x264
15:01:55: fps: 60
15:01:55: width: 1920, height: 1080
15:01:55: preset: veryfast
15:01:55: profile: high
15:01:55: keyint: 120
15:01:55: CBR: yes
15:01:55: CFR: yes
15:01:55: max bitrate: 4500
15:01:55: buffer size: 4500
15:01:55: ------------------------------------------
15:01:55: MMDeviceAudioSource: Frequency for device 'Headset (Sound Blaster Tactic(3D) Sigma)' is 352800, samples per sec is 44100
15:01:55: MMDeviceAudioSource: Frequency for device 'Headset Microphone (Sound Blaster Tactic(3D) Sigma)' is 176400, samples per sec is 44100
15:01:57: Using RTMP service: Twitch / Justin.tv
15:01:57: Server selection: rtmp://live-ams.justin.tv/app
15:01:57: Interface: Realtek PCIe GBE Family Controller (ethernet, 1000 mbps)
15:01:57: SharedTexCapture hooked
15:01:57: Completed handshake with rtmp://live-ams.justin.tv/app in 360 ms.
15:01:58: SO_SNDBUF was at 8192
15:01:58: SO_SNDBUF is now 65536
15:06:59: SharedTexCapture hooked
15:08:11: Using bitmap image
15:08:21: GraphicsCaptureSource::NewCapture: eliminating old capture
15:08:21: SharedTexCapture hooked
15:08:26: GraphicsCaptureSource::NewCapture: eliminating old capture
15:08:26: SharedTexCapture hooked
15:08:38: GraphicsCaptureSource::NewCapture: eliminating old capture
15:08:38: SharedTexCapture hooked
15:08:59: GraphicsCaptureSource::NewCapture: eliminating old capture
15:08:59: SharedTexCapture hooked
15:09:16: GraphicsCaptureSource::NewCapture: eliminating old capture
15:09:16: SharedTexCapture hooked
15:09:35: GraphicsCaptureSource::NewCapture: eliminating old capture
15:09:35: SharedTexCapture hooked
15:10:48: GraphicsCaptureSource::NewCapture: eliminating old capture
15:10:48: SharedTexCapture hooked
15:16:52: GraphicsCaptureSource::NewCapture: eliminating old capture
15:16:52: SharedTexCapture hooked
15:20:58: GraphicsCaptureSource::NewCapture: eliminating old capture
15:20:58: SharedTexCapture hooked
15:21:27: GraphicsCaptureSource::NewCapture: eliminating old capture
15:21:27: SharedTexCapture hooked
15:25:08: GraphicsCaptureSource::NewCapture: eliminating old capture
15:25:08: SharedTexCapture hooked
15:29:31: GraphicsCaptureSource::NewCapture: eliminating old capture
15:29:31: SharedTexCapture hooked
15:31:09: GraphicsCaptureSource::NewCapture: eliminating old capture
15:31:09: SharedTexCapture hooked
15:31:16: GraphicsCaptureSource::NewCapture: eliminating old capture
15:31:16: SharedTexCapture hooked
15:31:22: GraphicsCaptureSource::NewCapture: eliminating old capture
15:31:22: SharedTexCapture hooked
15:32:39: Exit signal received, terminating capture
15:37:37: Total frames encoded: 128432, total frames duplicated: 111 (0.09%)
15:37:37: Total frames rendered: 128419, number of late frames: 12 (0.01%) (it's okay for some frames to be late)
15:37:37: RTMPPublisher::SocketLoop: Graceful loop exit
15:37:37: Average send payload: 29205 bytes, average send interval: 50 ms
15:37:37: Number of times waited to send: 0, Waited for a total of 0 bytes
15:37:37: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
15:37:37: Number of bytes sent: 1239816574
15:37:37:
15:37:37: Profiler time results:
15:37:37:
15:37:37: ==============================================================
15:37:37: video thread frame - [100%] [avg time: 0.649 ms] [children: 34.2%] [unaccounted: 65.8%]
15:37:37: | scene->Preprocess - [0.308%] [avg time: 0.002 ms]
15:37:37: | GPU download and conversion - [33.9%] [avg time: 0.22 ms] [children: 24%] [unaccounted: 9.86%]
15:37:37: | | flush - [22.2%] [avg time: 0.144 ms]
15:37:37: | | CopyResource - [1.69%] [avg time: 0.011 ms]
15:37:37: | | conversion to 4:2:0 - [0.154%] [avg time: 0.001 ms]
15:37:37: Convert444Threads - [100%] [avg time: 0.943 ms] [children: 96.8%] [unaccounted: 3.18%]
15:37:37: | Convert444toNV12 - [96.8%] [avg time: 0.913 ms]
15:37:37: encoder thread frame - [100%] [avg time: 1.648 ms]
15:37:37: ==============================================================
15:37:37:
15:37:37:
15:37:37: Profiler CPU results:
15:37:37:
15:37:37: ==============================================================
15:37:37: video thread frame - [cpu time: avg 0.057 ms, total 7394.44 ms] [avg calls per frame: 1]
15:37:37: | scene->Preprocess - [cpu time: avg 0 ms, total 62.4 ms] [avg calls per frame: 1]
15:37:37: | GPU download and conversion - [cpu time: avg 0.012 ms, total 1622.41 ms] [avg calls per frame: 1]
15:37:37: | | flush - [cpu time: avg 0.005 ms, total 702.005 ms] [avg calls per frame: 1]
15:37:37: | | CopyResource - [cpu time: avg 0.002 ms, total 280.801 ms] [avg calls per frame: 1]
15:37:37: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 31.2 ms] [avg calls per frame: 1]
15:37:37: Convert444Threads - [cpu time: avg 0.88 ms, total 226108 ms] [avg calls per frame: 2]
15:37:37: | Convert444toNV12 - [cpu time: avg 0.878 ms, total 225468 ms] [avg calls per frame: 2]
15:37:37: encoder thread frame - [cpu time: avg 1.112 ms, total 142897 ms] [avg calls per frame: 1]
15:37:37: ==============================================================
15:37:37:
15:37:37: =====Stream End: 2013-11-10, 15:37:37=================================================


Last game capture log:
2013-11-10, 15:06:57: we're booting up:
15:06:57: D3D9 Present
15:06:57: DXGI Present
15:06:58: NV Capture available
15:06:58: FBO available
15:06:58: GL Present
15:06:58: (half life scientist) everything.. seems to be in order
15:06:59: D3D9EndScene called
15:06:59: D3DPRESENT_PARAMETERS {
15:06:59: BackBufferWidth: 1920
15:06:59: BackBufferHeight: 1080
15:06:59: BackBufferFormat: D3DFMT_X8R8G8B8
15:06:59: BackBufferCount: 1
15:06:59: MultiSampleType: D3DMULTISAMPLE_NONE
15:06:59: MultiSampleQuality: 0
15:06:59: SwapEffect: D3DSWAPEFFECT_DISCARD
15:06:59: hDeviceWindow: 1770078
15:06:59: Windowed: false
15:06:59: EnableAutoDepthStencil: true
15:06:59: AutoDepthStencilFormat: D3DFMT_D24S8
15:06:59: Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
15:06:59: FullScreen_RefreshRateInHz: 60
15:06:59: PresentationInterval: 2147483648
15:06:59: };
15:06:59: successfully set up d3d9 hooks
15:06:59: D3D9Present called
15:06:59: DoD3D9GPUHook: success
15:07:02: D3DSURFACE_DESC {
15:07:02: Format: D3DFMT_X8R8G8B8
15:07:02: Type: D3DRTYPE_SURFACE
15:07:02: Usage: D3DUSAGE_RENDERTARGET
15:07:02: Pool: D3DPOOL_DEFAULT
15:07:02: MultiSampleType: D3DMULTISAMPLE_NONE
15:07:02: MultiSampleQuality: 0
15:07:02: Width: 1920
15:07:02: Height: 1080
15:07:02: };
15:07:02: successfully capturing d3d9 frames via GPU
15:08:21: D3D9Reset called
15:08:21: ---------------------- Cleared D3D9 Capture ----------------------
15:08:21: successfully set up d3d9 hooks
15:08:21: D3D9EndScene called
15:08:21: D3D9Present called
15:08:21: DoD3D9GPUHook: success
15:08:22: D3DSURFACE_DESC {
15:08:22: Format: D3DFMT_X8R8G8B8
15:08:22: Type: D3DRTYPE_SURFACE
15:08:22: Usage: D3DUSAGE_RENDERTARGET
15:08:22: Pool: D3DPOOL_DEFAULT
15:08:22: MultiSampleType: D3DMULTISAMPLE_NONE
15:08:22: MultiSampleQuality: 0
15:08:22: Width: 1920
15:08:22: Height: 1080
15:08:22: };
15:08:22: successfully capturing d3d9 frames via GPU
15:08:25: D3D9Reset called
15:08:25: ---------------------- Cleared D3D9 Capture ----------------------
15:08:26: successfully set up d3d9 hooks
15:08:26: D3D9EndScene called
15:08:26: D3D9Present called
15:08:26: DoD3D9GPUHook: success
15:08:26: D3DSURFACE_DESC {
15:08:26: Format: D3DFMT_X8R8G8B8
15:08:26: Type: D3DRTYPE_SURFACE
15:08:26: Usage: D3DUSAGE_RENDERTARGET
15:08:26: Pool: D3DPOOL_DEFAULT
15:08:26: MultiSampleType: D3DMULTISAMPLE_NONE
15:08:26: MultiSampleQuality: 0
15:08:26: Width: 1920
15:08:26: Height: 1080
15:08:26: };
15:08:26: successfully capturing d3d9 frames via GPU
15:08:38: D3D9Reset called
15:08:38: ---------------------- Cleared D3D9 Capture ----------------------
15:08:38: successfully set up d3d9 hooks
15:08:38: D3D9EndScene called
15:08:38: D3D9Present called
15:08:38: DoD3D9GPUHook: success
15:08:38: D3DSURFACE_DESC {
15:08:38: Format: D3DFMT_X8R8G8B8
15:08:38: Type: D3DRTYPE_SURFACE
15:08:38: Usage: D3DUSAGE_RENDERTARGET
15:08:38: Pool: D3DPOOL_DEFAULT
15:08:38: MultiSampleType: D3DMULTISAMPLE_NONE
15:08:38: MultiSampleQuality: 0
15:08:38: Width: 1920
15:08:38: Height: 1080
15:08:38: };
15:08:38: successfully capturing d3d9 frames via GPU
15:08:58: D3D9Reset called
15:08:58: ---------------------- Cleared D3D9 Capture ----------------------
15:08:59: successfully set up d3d9 hooks
15:08:59: D3D9EndScene called
15:08:59: D3D9Present called
15:08:59: DoD3D9GPUHook: success
15:08:59: D3DSURFACE_DESC {
15:08:59: Format: D3DFMT_X8R8G8B8
15:08:59: Type: D3DRTYPE_SURFACE
15:08:59: Usage: D3DUSAGE_RENDERTARGET
15:08:59: Pool: D3DPOOL_DEFAULT
15:08:59: MultiSampleType: D3DMULTISAMPLE_NONE
15:08:59: MultiSampleQuality: 0
15:08:59: Width: 1920
15:08:59: Height: 1080
15:08:59: };
15:08:59: successfully capturing d3d9 frames via GPU
15:09:16: D3D9Reset called
15:09:16: ---------------------- Cleared D3D9 Capture ----------------------
15:09:16: successfully set up d3d9 hooks
15:09:16: D3D9EndScene called
15:09:16: D3D9Present called
15:09:16: DoD3D9GPUHook: success
15:09:16: D3DSURFACE_DESC {
15:09:16: Format: D3DFMT_X8R8G8B8
15:09:16: Type: D3DRTYPE_SURFACE
15:09:16: Usage: D3DUSAGE_RENDERTARGET
15:09:16: Pool: D3DPOOL_DEFAULT
15:09:16: MultiSampleType: D3DMULTISAMPLE_NONE
15:09:16: MultiSampleQuality: 0
15:09:16: Width: 1920
15:09:16: Height: 1080
15:09:16: };
15:09:16: successfully capturing d3d9 frames via GPU
15:09:34: D3D9Reset called
15:09:34: ---------------------- Cleared D3D9 Capture ----------------------
15:09:35: successfully set up d3d9 hooks
15:09:35: D3D9EndScene called
15:09:35: D3D9Present called
15:09:35: DoD3D9GPUHook: success
15:09:35: D3DSURFACE_DESC {
15:09:35: Format: D3DFMT_X8R8G8B8
15:09:35: Type: D3DRTYPE_SURFACE
15:09:35: Usage: D3DUSAGE_RENDERTARGET
15:09:35: Pool: D3DPOOL_DEFAULT
15:09:35: MultiSampleType: D3DMULTISAMPLE_NONE
15:09:35: MultiSampleQuality: 0
15:09:35: Width: 1920
15:09:35: Height: 1080
15:09:35: };
15:09:35: successfully capturing d3d9 frames via GPU
15:10:47: D3D9Reset called
15:10:47: ---------------------- Cleared D3D9 Capture ----------------------
15:10:47: successfully set up d3d9 hooks
15:10:47: D3D9EndScene called
15:10:47: D3D9Present called
15:10:47: DoD3D9GPUHook: success
15:10:48: D3DSURFACE_DESC {
15:10:48: Format: D3DFMT_X8R8G8B8
15:10:48: Type: D3DRTYPE_SURFACE
15:10:48: Usage: D3DUSAGE_RENDERTARGET
15:10:48: Pool: D3DPOOL_DEFAULT
15:10:48: MultiSampleType: D3DMULTISAMPLE_NONE
15:10:48: MultiSampleQuality: 0
15:10:48: Width: 1920
15:10:48: Height: 1080
15:10:48: };
15:10:48: successfully capturing d3d9 frames via GPU
15:16:52: D3D9Reset called
15:16:52: ---------------------- Cleared D3D9 Capture ----------------------
15:16:52: successfully set up d3d9 hooks
15:16:52: D3D9EndScene called
15:16:52: D3D9Present called
15:16:52: DoD3D9GPUHook: success
15:16:52: D3DSURFACE_DESC {
15:16:52: Format: D3DFMT_X8R8G8B8
15:16:52: Type: D3DRTYPE_SURFACE
15:16:52: Usage: D3DUSAGE_RENDERTARGET
15:16:52: Pool: D3DPOOL_DEFAULT
15:16:52: MultiSampleType: D3DMULTISAMPLE_NONE
15:16:52: MultiSampleQuality: 0
15:16:52: Width: 1920
15:16:52: Height: 1080
15:16:52: };
15:16:52: successfully capturing d3d9 frames via GPU
15:20:58: D3D9Reset called
15:20:58: ---------------------- Cleared D3D9 Capture ----------------------
15:20:58: successfully set up d3d9 hooks
15:20:58: D3D9EndScene called
15:20:58: D3D9Present called
15:20:58: DoD3D9GPUHook: success
15:20:58: D3DSURFACE_DESC {
15:20:58: Format: D3DFMT_X8R8G8B8
15:20:58: Type: D3DRTYPE_SURFACE
15:20:58: Usage: D3DUSAGE_RENDERTARGET
15:20:58: Pool: D3DPOOL_DEFAULT
15:20:58: MultiSampleType: D3DMULTISAMPLE_NONE
15:20:58: MultiSampleQuality: 0
15:20:58: Width: 1920
15:20:58: Height: 1080
15:20:58: };
15:20:58: successfully capturing d3d9 frames via GPU
15:21:27: D3D9Reset called
15:21:27: ---------------------- Cleared D3D9 Capture ----------------------
15:21:27: successfully set up d3d9 hooks
15:21:27: D3D9EndScene called
15:21:27: D3D9Present called
15:21:27: DoD3D9GPUHook: success
15:21:28: D3DSURFACE_DESC {
15:21:28: Format: D3DFMT_X8R8G8B8
15:21:28: Type: D3DRTYPE_SURFACE
15:21:28: Usage: D3DUSAGE_RENDERTARGET
15:21:28: Pool: D3DPOOL_DEFAULT
15:21:28: MultiSampleType: D3DMULTISAMPLE_NONE
15:21:28: MultiSampleQuality: 0
15:21:28: Width: 1920
15:21:28: Height: 1080
15:21:28: };
15:21:28: successfully capturing d3d9 frames via GPU
15:25:07: D3D9Reset called
15:25:07: ---------------------- Cleared D3D9 Capture ----------------------
15:25:08: successfully set up d3d9 hooks
15:25:08: D3D9EndScene called
15:25:08: D3D9Present called
15:25:08: DoD3D9GPUHook: success
15:25:08: D3DSURFACE_DESC {
15:25:08: Format: D3DFMT_X8R8G8B8
15:25:08: Type: D3DRTYPE_SURFACE
15:25:08: Usage: D3DUSAGE_RENDERTARGET
15:25:08: Pool: D3DPOOL_DEFAULT
15:25:08: MultiSampleType: D3DMULTISAMPLE_NONE
15:25:08: MultiSampleQuality: 0
15:25:08: Width: 1920
15:25:08: Height: 1080
15:25:08: };
15:25:08: successfully capturing d3d9 frames via GPU
15:29:31: D3D9Reset called
15:29:31: ---------------------- Cleared D3D9 Capture ----------------------
15:29:31: successfully set up d3d9 hooks
15:29:31: D3D9EndScene called
15:29:31: D3D9Present called
15:29:31: DoD3D9GPUHook: success
15:29:31: D3DSURFACE_DESC {
15:29:31: Format: D3DFMT_X8R8G8B8
15:29:31: Type: D3DRTYPE_SURFACE
15:29:31: Usage: D3DUSAGE_RENDERTARGET
15:29:31: Pool: D3DPOOL_DEFAULT
15:29:31: MultiSampleType: D3DMULTISAMPLE_NONE
15:29:31: MultiSampleQuality: 0
15:29:31: Width: 1920
15:29:31: Height: 1080
15:29:31: };
15:29:31: successfully capturing d3d9 frames via GPU
15:31:09: D3D9Reset called
15:31:09: ---------------------- Cleared D3D9 Capture ----------------------
15:31:09: successfully set up d3d9 hooks
15:31:09: D3D9EndScene called
15:31:09: D3D9Present called
15:31:09: DoD3D9GPUHook: success
15:31:09: D3DSURFACE_DESC {
15:31:09: Format: D3DFMT_X8R8G8B8
15:31:09: Type: D3DRTYPE_SURFACE
15:31:09: Usage: D3DUSAGE_RENDERTARGET
15:31:09: Pool: D3DPOOL_DEFAULT
15:31:09: MultiSampleType: D3DMULTISAMPLE_NONE
15:31:09: MultiSampleQuality: 0
15:31:09: Width: 1920
15:31:09: Height: 1080
15:31:09: };
15:31:09: successfully capturing d3d9 frames via GPU
15:31:15: D3D9Reset called
15:31:15: ---------------------- Cleared D3D9 Capture ----------------------
15:31:15: successfully set up d3d9 hooks
15:31:15: D3D9EndScene called
15:31:15: D3D9Present called
15:31:16: DoD3D9GPUHook: success
15:31:16: D3DSURFACE_DESC {
15:31:16: Format: D3DFMT_X8R8G8B8
15:31:16: Type: D3DRTYPE_SURFACE
15:31:16: Usage: D3DUSAGE_RENDERTARGET
15:31:16: Pool: D3DPOOL_DEFAULT
15:31:16: MultiSampleType: D3DMULTISAMPLE_NONE
15:31:16: MultiSampleQuality: 0
15:31:16: Width: 1920
15:31:16: Height: 1080
15:31:16: };
15:31:16: successfully capturing d3d9 frames via GPU
15:31:22: D3D9Reset called
15:31:22: ---------------------- Cleared D3D9 Capture ----------------------
15:31:22: successfully set up d3d9 hooks
15:31:22: D3D9EndScene called
15:31:22: D3D9Present called
15:31:22: DoD3D9GPUHook: success
15:31:22: D3DSURFACE_DESC {
15:31:22: Format: D3DFMT_X8R8G8B8
15:31:22: Type: D3DRTYPE_SURFACE
15:31:22: Usage: D3DUSAGE_RENDERTARGET
15:31:22: Pool: D3DPOOL_DEFAULT
15:31:22: MultiSampleType: D3DMULTISAMPLE_NONE
15:31:22: MultiSampleQuality: 0
15:31:22: Width: 1920
15:31:22: Height: 1080
15:31:22: };
15:31:22: successfully capturing d3d9 frames via GPU
 

solomonyo

Member
Don't use Amsterdam.
One or more server is down at twitch in EU, so they're re-directing to Amsterdam which means the server is overloaded.
 

rapptor13

New Member
and how can i setup a good quality stream because i get the feeling the screen is bit blurry on 1080p 30 fps 4500bit
 

Xphome

Member
I watched the recording and it looks really good, you should really lower the bitrate tho. As Nirrudn said, Twitch doesn't like when people stream at over 3500kbit/s. They consider it abuse of their service and the majority of viewers can't even watch streams at that high bitrate. It is recommended to not stream above 2000kbit/s when you aren't partnered.
 

Krazy

Town drunk
Because the max stable throughput most users on the internet can receive is around 2Mbps, even on good connections. It's less about "last mile" ISP speeds and more about how stable all the "hops" are between the user and the video server.
 
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