12:56:09: Open Broadcaster Software v0.583b - 32bit (´・ω・`)
12:56:09: -------------------------------
12:56:09: CPU Name: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz
12:56:09: CPU Speed: 3400MHz
12:56:09: Physical Memory: 4095MB Total, 4095MB Free
12:56:09: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
12:56:09: monitor 1: pos={0, 0}, size={1920, 1080}
12:56:09: Windows Version: 6.1 Build 7601 S
12:56:09: Aero is Enabled
12:56:09: -------------------------------
12:56:09: OBS Modules:
12:56:09: Base Address Module
12:56:09: 00EF0000 OBS.exe
12:56:09: 55580000 OBSApi.dll
12:56:09: 55340000 DShowPlugin.dll
12:56:09: 59380000 GraphicsCapture.dll
12:56:09: 55320000 NoiseGate.dll
12:56:09: 55300000 PSVPlugin.dll
12:56:09: ------------------------------------------
12:56:09: Adapter 1
12:56:09: Video Adapter: NVIDIA GeForce GTX 770
12:56:09: Video Adapter Dedicated Video Memory: 2087387136
12:56:09: Video Adapter Shared System Memory: 2147807232
12:56:09: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
12:56:09: Using fixed low latency mode, factor 20
12:56:09: =====Stream Start: 2013-11-10, 12:56:09===============================================
12:56:09: Multithreaded optimizations: On
12:56:09: Base resolution: 1920x1080
12:56:09: Output resolution: 1920x1080
12:56:09: ------------------------------------------
12:56:09: Loading up D3D10 on NVIDIA GeForce GTX 770...
12:56:09: ------------------------------------------
12:56:09: Audio Format: 48000hz
12:56:09: Playback device {0.0.0.00000000}.{ed99ce32-d5ed-4bb3-b6f6-c3162b075a8f}
12:56:09: ------------------------------------------
12:56:09: Using desktop audio input: Headset (Sound Blaster Tactic(3D) Sigma)
12:56:09: ------------------------------------------
12:56:09: Using auxilary audio input: Headset Microphone (Sound Blaster Tactic(3D) Sigma)
12:56:09: ------------------------------------------
12:56:09: Audio Encoding: AAC
12:56:09: bitrate: 128
12:56:09: Using text output
12:56:09: Using graphics capture
12:56:09: Scene buffering time set to 400
12:56:09: ------------------------------------------
12:56:09: Video Encoding: x264
12:56:09: fps: 30
12:56:09: width: 1920, height: 1080
12:56:09: preset: veryfast
12:56:09: profile: high
12:56:09: keyint: 60
12:56:09: CBR: yes
12:56:09: CFR: yes
12:56:09: max bitrate: 4500
12:56:09: buffer size: 4500
12:56:09: ------------------------------------------
12:56:09: MMDeviceAudioSource: Frequency for device 'Headset (Sound Blaster Tactic(3D) Sigma)' is 352800, samples per sec is 44100
12:56:09: MMDeviceAudioSource: Frequency for device 'Headset Microphone (Sound Blaster Tactic(3D) Sigma)' is 176400, samples per sec is 44100
12:56:10: SharedTexCapture hooked
12:56:11: Using RTMP service: Twitch / Justin.tv
12:56:11: Server selection:
rtmp://live-ams.justin.tv/app
12:56:11: Interface: Realtek PCIe GBE Family Controller (ethernet, 1000 mbps)
12:56:11: Completed handshake with
rtmp://live-ams.justin.tv/app in 356 ms.
12:56:12: SO_SNDBUF was at 8192
12:56:12: SO_SNDBUF is now 65536
14:15:35: Total frames encoded: 142977, total frames duplicated: 53 (0.04%)
14:15:35: Total frames rendered: 142976, number of late frames: 4 (0.00%) (it's okay for some frames to be late)
14:15:36: RTMPPublisher::SocketLoop: Graceful loop exit
14:15:36: Average send payload: 29162 bytes, average send interval: 50 ms
14:15:36: Number of times waited to send: 36, Waited for a total of 142724 bytes
14:15:36: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
14:15:36: Number of bytes sent: 2759755413
14:15:36:
14:15:36: Profiler time results:
14:15:36:
14:15:36: ==============================================================
14:15:36: video thread frame - [100%] [avg time: 0.472 ms] [children: 31.8%] [unaccounted: 68.2%]
14:15:36: | scene->Preprocess - [0.424%] [avg time: 0.002 ms]
14:15:36: | GPU download and conversion - [31.4%] [avg time: 0.148 ms] [children: 24.2%] [unaccounted: 7.2%]
14:15:36: | | flush - [21.4%] [avg time: 0.101 ms]
14:15:36: | | CopyResource - [2.54%] [avg time: 0.012 ms]
14:15:36: | | conversion to 4:2:0 - [0.212%] [avg time: 0.001 ms]
14:15:36: Convert444Threads - [100%] [avg time: 0.921 ms] [children: 99.3%] [unaccounted: 0.651%]
14:15:36: | Convert444toNV12 - [99.3%] [avg time: 0.915 ms]
14:15:36: encoder thread frame - [100%] [avg time: 1.474 ms]
14:15:36: ==============================================================
14:15:36:
14:15:36:
14:15:36: Profiler CPU results:
14:15:36:
14:15:36: ==============================================================
14:15:36: video thread frame - [cpu time: avg 0.011 ms, total 1591.21 ms] [avg calls per frame: 1]
14:15:36: | scene->Preprocess - [cpu time: avg 0 ms, total 62.4 ms] [avg calls per frame: 1]
14:15:36: | GPU download and conversion - [cpu time: avg 0.004 ms, total 624.005 ms] [avg calls per frame: 1]
14:15:36: | | flush - [cpu time: avg 0.003 ms, total 483.605 ms] [avg calls per frame: 1]
14:15:36: | | CopyResource - [cpu time: avg 0 ms, total 46.8 ms] [avg calls per frame: 1]
14:15:36: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
14:15:36: Convert444Threads - [cpu time: avg 0.83 ms, total 237434 ms] [avg calls per frame: 2]
14:15:36: | Convert444toNV12 - [cpu time: avg 0.826 ms, total 236435 ms] [avg calls per frame: 2]
14:15:36: encoder thread frame - [cpu time: avg 1.073 ms, total 153411 ms] [avg calls per frame: 1]
14:15:36: ==============================================================
14:15:36:
14:15:36: =====Stream End: 2013-11-10, 14:15:36=================================================
14:18:49: =====Stream Start: 2013-11-10, 14:18:49===============================================
14:18:49: Multithreaded optimizations: On
14:18:49: Base resolution: 1920x1080
14:18:49: Output resolution: 1920x1080
14:18:49: ------------------------------------------
14:18:49: Loading up D3D10 on NVIDIA GeForce GTX 770...
14:18:49: ------------------------------------------
14:18:49: Audio Format: 48000hz
14:18:49: Playback device {0.0.0.00000000}.{ed99ce32-d5ed-4bb3-b6f6-c3162b075a8f}
14:18:49: ------------------------------------------
14:18:49: Using desktop audio input: Headset (Sound Blaster Tactic(3D) Sigma)
14:18:49: ------------------------------------------
14:18:49: Using auxilary audio input: Headset Microphone (Sound Blaster Tactic(3D) Sigma)
14:18:49: ------------------------------------------
14:18:49: Audio Encoding: AAC
14:18:49: bitrate: 128
14:18:49: Using text output
14:18:49: Using text output
14:18:49: Using graphics capture
14:18:49: Scene buffering time set to 400
14:18:49: ------------------------------------------
14:18:49: Video Encoding: x264
14:18:49: fps: 30
14:18:49: width: 1920, height: 1080
14:18:49: preset: veryfast
14:18:49: profile: high
14:18:49: keyint: 60
14:18:49: CBR: yes
14:18:49: CFR: yes
14:18:49: max bitrate: 4500
14:18:49: buffer size: 4500
14:18:49: ------------------------------------------
14:18:49: MMDeviceAudioSource: Frequency for device 'Headset (Sound Blaster Tactic(3D) Sigma)' is 352800, samples per sec is 44100
14:18:49: MMDeviceAudioSource: Frequency for device 'Headset Microphone (Sound Blaster Tactic(3D) Sigma)' is 176400, samples per sec is 44100
14:21:08: SharedTexCapture hooked
14:28:22: Total frames encoded: 17175, total frames duplicated: 7 (0.04%)
14:28:22: Total frames rendered: 17179, number of late frames: 2 (0.01%) (it's okay for some frames to be late)
14:28:22:
14:28:22: Profiler time results:
14:28:22:
14:28:22: ==============================================================
14:28:22: video thread frame - [100%] [avg time: 0.485 ms] [children: 15.1%] [unaccounted: 84.9%]
14:28:22: | scene->Preprocess - [2.47%] [avg time: 0.012 ms]
14:28:22: | GPU download and conversion - [12.6%] [avg time: 0.061 ms] [children: 8.66%] [unaccounted: 3.92%]
14:28:22: | | flush - [5.57%] [avg time: 0.027 ms]
14:28:22: | | CopyResource - [2.89%] [avg time: 0.014 ms]
14:28:22: | | conversion to 4:2:0 - [0.206%] [avg time: 0.001 ms]
14:28:22: Convert444Threads - [100%] [avg time: 0.695 ms] [children: 99.3%] [unaccounted: 0.719%]
14:28:22: | Convert444toNV12 - [99.3%] [avg time: 0.69 ms]
14:28:22: encoder thread frame - [100%] [avg time: 1.258 ms]
14:28:22: ==============================================================
14:28:22:
14:28:22:
14:28:22: Profiler CPU results:
14:28:22:
14:28:22: ==============================================================
14:28:22: video thread frame - [cpu time: avg 0.019 ms, total 327.602 ms] [avg calls per frame: 1]
14:28:22: | scene->Preprocess - [cpu time: avg 0.012 ms, total 218.401 ms] [avg calls per frame: 1]
14:28:22: | GPU download and conversion - [cpu time: avg 0 ms, total 15.6 ms] [avg calls per frame: 1]
14:28:22: | | flush - [cpu time: avg 0 ms, total 15.6 ms] [avg calls per frame: 1]
14:28:22: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
14:28:22: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
14:28:22: Convert444Threads - [cpu time: avg 0.843 ms, total 28969.4 ms] [avg calls per frame: 2]
14:28:22: | Convert444toNV12 - [cpu time: avg 0.833 ms, total 28610.6 ms] [avg calls per frame: 2]
14:28:22: encoder thread frame - [cpu time: avg 0.998 ms, total 17128.9 ms] [avg calls per frame: 1]
14:28:22: ==============================================================
14:28:22:
14:28:22: =====Stream End: 2013-11-10, 14:28:22=================================================
14:28:23: Using fixed low latency mode, factor 20
14:28:23: =====Stream Start: 2013-11-10, 14:28:23===============================================
14:28:23: Multithreaded optimizations: On
14:28:23: Base resolution: 1920x1080
14:28:23: Output resolution: 1920x1080
14:28:23: ------------------------------------------
14:28:23: Loading up D3D10 on NVIDIA GeForce GTX 770...
14:28:23: ------------------------------------------
14:28:23: Audio Format: 48000hz
14:28:23: Playback device {0.0.0.00000000}.{ed99ce32-d5ed-4bb3-b6f6-c3162b075a8f}
14:28:23: ------------------------------------------
14:28:23: Using desktop audio input: Headset (Sound Blaster Tactic(3D) Sigma)
14:28:23: ------------------------------------------
14:28:23: Using auxilary audio input: Headset Microphone (Sound Blaster Tactic(3D) Sigma)
14:28:23: ------------------------------------------
14:28:23: Audio Encoding: AAC
14:28:23: bitrate: 128
14:28:23: Using text output
14:28:23: Using text output
14:28:23: Using graphics capture
14:28:23: Scene buffering time set to 400
14:28:23: ------------------------------------------
14:28:23: Video Encoding: x264
14:28:23: fps: 30
14:28:23: width: 1920, height: 1080
14:28:23: preset: veryfast
14:28:23: profile: high
14:28:23: keyint: 60
14:28:23: CBR: yes
14:28:23: CFR: yes
14:28:23: max bitrate: 4500
14:28:23: buffer size: 4500
14:28:23: ------------------------------------------
14:28:23: MMDeviceAudioSource: Frequency for device 'Headset (Sound Blaster Tactic(3D) Sigma)' is 352800, samples per sec is 44100
14:28:23: MMDeviceAudioSource: Frequency for device 'Headset Microphone (Sound Blaster Tactic(3D) Sigma)' is 176400, samples per sec is 44100
14:28:25: Using RTMP service: Twitch / Justin.tv
14:28:25: Server selection:
rtmp://live-ams.justin.tv/app
14:28:25: Interface: Realtek PCIe GBE Family Controller (ethernet, 1000 mbps)
14:28:25: Completed handshake with
rtmp://live-ams.justin.tv/app in 359 ms.
14:28:26: SO_SNDBUF was at 8192
14:28:26: SO_SNDBUF is now 65536
14:28:27: SharedTexCapture hooked
14:55:46: Capture window 0x000904C4 invalid or changing, terminating capture
14:56:33: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
14:56:33: New Scene
14:56:33: Using graphics capture
14:56:33: Using graphics capture
14:56:33: Using bitmap image
14:56:33: BitmapImageSource: Warning, couldn't decode frame 82 of C:\Users\Sander\Desktop\Stream Shit\tumblr_lylij9rqum1r1t3imo1_250.gif
14:56:33: Using bitmap image
14:56:33: Using text output
14:56:33: Using bitmap image
14:56:33: Using bitmap image
14:56:35: SharedTexCapture hooked
14:57:02: SharedTexCapture hooked
15:00:01: Settings::Video: Enabling Aero
15:00:03: Total frames encoded: 56985, total frames duplicated: 27 (0.05%)
15:00:03: Total frames rendered: 56989, number of late frames: 2 (0.00%) (it's okay for some frames to be late)
15:00:03: RTMPPublisher::SocketLoop: Graceful loop exit
15:00:03: Average send payload: 29163 bytes, average send interval: 50 ms
15:00:03: Number of times waited to send: 0, Waited for a total of 0 bytes
15:00:03: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
15:00:03: Number of bytes sent: 1098941062
15:00:03:
15:00:03: Profiler time results:
15:00:03:
15:00:03: ==============================================================
15:00:03: video thread frame - [100%] [avg time: 0.491 ms] [children: 46%] [unaccounted: 54%]
15:00:03: | scene->Preprocess - [0.611%] [avg time: 0.003 ms]
15:00:03: | GPU download and conversion - [45.4%] [avg time: 0.223 ms] [children: 34.6%] [unaccounted: 10.8%]
15:00:03: | | flush - [31%] [avg time: 0.152 ms]
15:00:03: | | CopyResource - [3.46%] [avg time: 0.017 ms]
15:00:03: | | conversion to 4:2:0 - [0.204%] [avg time: 0.001 ms]
15:00:03: Convert444Threads - [100%] [avg time: 0.894 ms] [children: 98.7%] [unaccounted: 1.34%]
15:00:03: | Convert444toNV12 - [98.7%] [avg time: 0.882 ms]
15:00:03: encoder thread frame - [100%] [avg time: 1.511 ms]
15:00:03: ==============================================================
15:00:03:
15:00:03:
15:00:03: Profiler CPU results:
15:00:03:
15:00:03: ==============================================================
15:00:03: video thread frame - [cpu time: avg 0.018 ms, total 1060.81 ms] [avg calls per frame: 1]
15:00:03: | scene->Preprocess - [cpu time: avg 0.001 ms, total 62.4 ms] [avg calls per frame: 1]
15:00:03: | GPU download and conversion - [cpu time: avg 0.005 ms, total 296.403 ms] [avg calls per frame: 1]
15:00:03: | | flush - [cpu time: avg 0.003 ms, total 218.401 ms] [avg calls per frame: 1]
15:00:03: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
15:00:03: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
15:00:03: Convert444Threads - [cpu time: avg 0.718 ms, total 81838.1 ms] [avg calls per frame: 2]
15:00:03: | Convert444toNV12 - [cpu time: avg 0.714 ms, total 81448.1 ms] [avg calls per frame: 2]
15:00:03: encoder thread frame - [cpu time: avg 1.077 ms, total 61370.8 ms] [avg calls per frame: 1]
15:00:03: ==============================================================
15:00:03:
15:00:03: =====Stream End: 2013-11-10, 15:00:03=================================================
15:01:55: Using fixed low latency mode, factor 20
15:01:55: =====Stream Start: 2013-11-10, 15:01:55===============================================
15:01:55: Multithreaded optimizations: On
15:01:55: Base resolution: 1920x1080
15:01:55: Output resolution: 1920x1080
15:01:55: ------------------------------------------
15:01:55: Loading up D3D10 on NVIDIA GeForce GTX 770...
15:01:55: ------------------------------------------
15:01:55: Audio Format: 48000hz
15:01:55: Playback device {0.0.0.00000000}.{ed99ce32-d5ed-4bb3-b6f6-c3162b075a8f}
15:01:55: ------------------------------------------
15:01:55: Using desktop audio input: Headset (Sound Blaster Tactic(3D) Sigma)
15:01:55: ------------------------------------------
15:01:55: Using auxilary audio input: Headset Microphone (Sound Blaster Tactic(3D) Sigma)
15:01:55: ------------------------------------------
15:01:55: Audio Encoding: AAC
15:01:55: bitrate: 128
15:01:55: Using text output
15:01:55: Using graphics capture
15:01:55: Using graphics capture
15:01:55: Using bitmap image
15:01:55: BitmapImageSource: Warning, couldn't decode frame 82 of C:\Users\Sander\Desktop\Stream Shit\tumblr_lylij9rqum1r1t3imo1_250.gif
15:01:55: Using bitmap image
15:01:55: Using text output
15:01:55: Using bitmap image
15:01:55: Using bitmap image
15:01:55: Scene buffering time set to 400
15:01:55: ------------------------------------------
15:01:55: Video Encoding: x264
15:01:55: fps: 60
15:01:55: width: 1920, height: 1080
15:01:55: preset: veryfast
15:01:55: profile: high
15:01:55: keyint: 120
15:01:55: CBR: yes
15:01:55: CFR: yes
15:01:55: max bitrate: 4500
15:01:55: buffer size: 4500
15:01:55: ------------------------------------------
15:01:55: MMDeviceAudioSource: Frequency for device 'Headset (Sound Blaster Tactic(3D) Sigma)' is 352800, samples per sec is 44100
15:01:55: MMDeviceAudioSource: Frequency for device 'Headset Microphone (Sound Blaster Tactic(3D) Sigma)' is 176400, samples per sec is 44100
15:01:57: Using RTMP service: Twitch / Justin.tv
15:01:57: Server selection:
rtmp://live-ams.justin.tv/app
15:01:57: Interface: Realtek PCIe GBE Family Controller (ethernet, 1000 mbps)
15:01:57: SharedTexCapture hooked
15:01:57: Completed handshake with
rtmp://live-ams.justin.tv/app in 360 ms.
15:01:58: SO_SNDBUF was at 8192
15:01:58: SO_SNDBUF is now 65536
15:06:59: SharedTexCapture hooked
15:08:11: Using bitmap image
15:08:21: GraphicsCaptureSource::NewCapture: eliminating old capture
15:08:21: SharedTexCapture hooked
15:08:26: GraphicsCaptureSource::NewCapture: eliminating old capture
15:08:26: SharedTexCapture hooked
15:08:38: GraphicsCaptureSource::NewCapture: eliminating old capture
15:08:38: SharedTexCapture hooked
15:08:59: GraphicsCaptureSource::NewCapture: eliminating old capture
15:08:59: SharedTexCapture hooked
15:09:16: GraphicsCaptureSource::NewCapture: eliminating old capture
15:09:16: SharedTexCapture hooked
15:09:35: GraphicsCaptureSource::NewCapture: eliminating old capture
15:09:35: SharedTexCapture hooked
15:10:48: GraphicsCaptureSource::NewCapture: eliminating old capture
15:10:48: SharedTexCapture hooked
15:16:52: GraphicsCaptureSource::NewCapture: eliminating old capture
15:16:52: SharedTexCapture hooked
15:20:58: GraphicsCaptureSource::NewCapture: eliminating old capture
15:20:58: SharedTexCapture hooked
15:21:27: GraphicsCaptureSource::NewCapture: eliminating old capture
15:21:27: SharedTexCapture hooked
15:25:08: GraphicsCaptureSource::NewCapture: eliminating old capture
15:25:08: SharedTexCapture hooked
15:29:31: GraphicsCaptureSource::NewCapture: eliminating old capture
15:29:31: SharedTexCapture hooked
15:31:09: GraphicsCaptureSource::NewCapture: eliminating old capture
15:31:09: SharedTexCapture hooked
15:31:16: GraphicsCaptureSource::NewCapture: eliminating old capture
15:31:16: SharedTexCapture hooked
15:31:22: GraphicsCaptureSource::NewCapture: eliminating old capture
15:31:22: SharedTexCapture hooked
15:32:39: Exit signal received, terminating capture
15:37:37: Total frames encoded: 128432, total frames duplicated: 111 (0.09%)
15:37:37: Total frames rendered: 128419, number of late frames: 12 (0.01%) (it's okay for some frames to be late)
15:37:37: RTMPPublisher::SocketLoop: Graceful loop exit
15:37:37: Average send payload: 29205 bytes, average send interval: 50 ms
15:37:37: Number of times waited to send: 0, Waited for a total of 0 bytes
15:37:37: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
15:37:37: Number of bytes sent: 1239816574
15:37:37:
15:37:37: Profiler time results:
15:37:37:
15:37:37: ==============================================================
15:37:37: video thread frame - [100%] [avg time: 0.649 ms] [children: 34.2%] [unaccounted: 65.8%]
15:37:37: | scene->Preprocess - [0.308%] [avg time: 0.002 ms]
15:37:37: | GPU download and conversion - [33.9%] [avg time: 0.22 ms] [children: 24%] [unaccounted: 9.86%]
15:37:37: | | flush - [22.2%] [avg time: 0.144 ms]
15:37:37: | | CopyResource - [1.69%] [avg time: 0.011 ms]
15:37:37: | | conversion to 4:2:0 - [0.154%] [avg time: 0.001 ms]
15:37:37: Convert444Threads - [100%] [avg time: 0.943 ms] [children: 96.8%] [unaccounted: 3.18%]
15:37:37: | Convert444toNV12 - [96.8%] [avg time: 0.913 ms]
15:37:37: encoder thread frame - [100%] [avg time: 1.648 ms]
15:37:37: ==============================================================
15:37:37:
15:37:37:
15:37:37: Profiler CPU results:
15:37:37:
15:37:37: ==============================================================
15:37:37: video thread frame - [cpu time: avg 0.057 ms, total 7394.44 ms] [avg calls per frame: 1]
15:37:37: | scene->Preprocess - [cpu time: avg 0 ms, total 62.4 ms] [avg calls per frame: 1]
15:37:37: | GPU download and conversion - [cpu time: avg 0.012 ms, total 1622.41 ms] [avg calls per frame: 1]
15:37:37: | | flush - [cpu time: avg 0.005 ms, total 702.005 ms] [avg calls per frame: 1]
15:37:37: | | CopyResource - [cpu time: avg 0.002 ms, total 280.801 ms] [avg calls per frame: 1]
15:37:37: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 31.2 ms] [avg calls per frame: 1]
15:37:37: Convert444Threads - [cpu time: avg 0.88 ms, total 226108 ms] [avg calls per frame: 2]
15:37:37: | Convert444toNV12 - [cpu time: avg 0.878 ms, total 225468 ms] [avg calls per frame: 2]
15:37:37: encoder thread frame - [cpu time: avg 1.112 ms, total 142897 ms] [avg calls per frame: 1]
15:37:37: ==============================================================
15:37:37:
15:37:37: =====Stream End: 2013-11-10, 15:37:37=================================================
Last game capture log:
2013-11-10, 15:06:57: we're booting up:
15:06:57: D3D9 Present
15:06:57: DXGI Present
15:06:58: NV Capture available
15:06:58: FBO available
15:06:58: GL Present
15:06:58: (half life scientist) everything.. seems to be in order
15:06:59: D3D9EndScene called
15:06:59: D3DPRESENT_PARAMETERS {
15:06:59: BackBufferWidth: 1920
15:06:59: BackBufferHeight: 1080
15:06:59: BackBufferFormat: D3DFMT_X8R8G8B8
15:06:59: BackBufferCount: 1
15:06:59: MultiSampleType: D3DMULTISAMPLE_NONE
15:06:59: MultiSampleQuality: 0
15:06:59: SwapEffect: D3DSWAPEFFECT_DISCARD
15:06:59: hDeviceWindow: 1770078
15:06:59: Windowed: false
15:06:59: EnableAutoDepthStencil: true
15:06:59: AutoDepthStencilFormat: D3DFMT_D24S8
15:06:59: Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
15:06:59: FullScreen_RefreshRateInHz: 60
15:06:59: PresentationInterval: 2147483648
15:06:59: };
15:06:59: successfully set up d3d9 hooks
15:06:59: D3D9Present called
15:06:59: DoD3D9GPUHook: success
15:07:02: D3DSURFACE_DESC {
15:07:02: Format: D3DFMT_X8R8G8B8
15:07:02: Type: D3DRTYPE_SURFACE
15:07:02: Usage: D3DUSAGE_RENDERTARGET
15:07:02: Pool: D3DPOOL_DEFAULT
15:07:02: MultiSampleType: D3DMULTISAMPLE_NONE
15:07:02: MultiSampleQuality: 0
15:07:02: Width: 1920
15:07:02: Height: 1080
15:07:02: };
15:07:02: successfully capturing d3d9 frames via GPU
15:08:21: D3D9Reset called
15:08:21: ---------------------- Cleared D3D9 Capture ----------------------
15:08:21: successfully set up d3d9 hooks
15:08:21: D3D9EndScene called
15:08:21: D3D9Present called
15:08:21: DoD3D9GPUHook: success
15:08:22: D3DSURFACE_DESC {
15:08:22: Format: D3DFMT_X8R8G8B8
15:08:22: Type: D3DRTYPE_SURFACE
15:08:22: Usage: D3DUSAGE_RENDERTARGET
15:08:22: Pool: D3DPOOL_DEFAULT
15:08:22: MultiSampleType: D3DMULTISAMPLE_NONE
15:08:22: MultiSampleQuality: 0
15:08:22: Width: 1920
15:08:22: Height: 1080
15:08:22: };
15:08:22: successfully capturing d3d9 frames via GPU
15:08:25: D3D9Reset called
15:08:25: ---------------------- Cleared D3D9 Capture ----------------------
15:08:26: successfully set up d3d9 hooks
15:08:26: D3D9EndScene called
15:08:26: D3D9Present called
15:08:26: DoD3D9GPUHook: success
15:08:26: D3DSURFACE_DESC {
15:08:26: Format: D3DFMT_X8R8G8B8
15:08:26: Type: D3DRTYPE_SURFACE
15:08:26: Usage: D3DUSAGE_RENDERTARGET
15:08:26: Pool: D3DPOOL_DEFAULT
15:08:26: MultiSampleType: D3DMULTISAMPLE_NONE
15:08:26: MultiSampleQuality: 0
15:08:26: Width: 1920
15:08:26: Height: 1080
15:08:26: };
15:08:26: successfully capturing d3d9 frames via GPU
15:08:38: D3D9Reset called
15:08:38: ---------------------- Cleared D3D9 Capture ----------------------
15:08:38: successfully set up d3d9 hooks
15:08:38: D3D9EndScene called
15:08:38: D3D9Present called
15:08:38: DoD3D9GPUHook: success
15:08:38: D3DSURFACE_DESC {
15:08:38: Format: D3DFMT_X8R8G8B8
15:08:38: Type: D3DRTYPE_SURFACE
15:08:38: Usage: D3DUSAGE_RENDERTARGET
15:08:38: Pool: D3DPOOL_DEFAULT
15:08:38: MultiSampleType: D3DMULTISAMPLE_NONE
15:08:38: MultiSampleQuality: 0
15:08:38: Width: 1920
15:08:38: Height: 1080
15:08:38: };
15:08:38: successfully capturing d3d9 frames via GPU
15:08:58: D3D9Reset called
15:08:58: ---------------------- Cleared D3D9 Capture ----------------------
15:08:59: successfully set up d3d9 hooks
15:08:59: D3D9EndScene called
15:08:59: D3D9Present called
15:08:59: DoD3D9GPUHook: success
15:08:59: D3DSURFACE_DESC {
15:08:59: Format: D3DFMT_X8R8G8B8
15:08:59: Type: D3DRTYPE_SURFACE
15:08:59: Usage: D3DUSAGE_RENDERTARGET
15:08:59: Pool: D3DPOOL_DEFAULT
15:08:59: MultiSampleType: D3DMULTISAMPLE_NONE
15:08:59: MultiSampleQuality: 0
15:08:59: Width: 1920
15:08:59: Height: 1080
15:08:59: };
15:08:59: successfully capturing d3d9 frames via GPU
15:09:16: D3D9Reset called
15:09:16: ---------------------- Cleared D3D9 Capture ----------------------
15:09:16: successfully set up d3d9 hooks
15:09:16: D3D9EndScene called
15:09:16: D3D9Present called
15:09:16: DoD3D9GPUHook: success
15:09:16: D3DSURFACE_DESC {
15:09:16: Format: D3DFMT_X8R8G8B8
15:09:16: Type: D3DRTYPE_SURFACE
15:09:16: Usage: D3DUSAGE_RENDERTARGET
15:09:16: Pool: D3DPOOL_DEFAULT
15:09:16: MultiSampleType: D3DMULTISAMPLE_NONE
15:09:16: MultiSampleQuality: 0
15:09:16: Width: 1920
15:09:16: Height: 1080
15:09:16: };
15:09:16: successfully capturing d3d9 frames via GPU
15:09:34: D3D9Reset called
15:09:34: ---------------------- Cleared D3D9 Capture ----------------------
15:09:35: successfully set up d3d9 hooks
15:09:35: D3D9EndScene called
15:09:35: D3D9Present called
15:09:35: DoD3D9GPUHook: success
15:09:35: D3DSURFACE_DESC {
15:09:35: Format: D3DFMT_X8R8G8B8
15:09:35: Type: D3DRTYPE_SURFACE
15:09:35: Usage: D3DUSAGE_RENDERTARGET
15:09:35: Pool: D3DPOOL_DEFAULT
15:09:35: MultiSampleType: D3DMULTISAMPLE_NONE
15:09:35: MultiSampleQuality: 0
15:09:35: Width: 1920
15:09:35: Height: 1080
15:09:35: };
15:09:35: successfully capturing d3d9 frames via GPU
15:10:47: D3D9Reset called
15:10:47: ---------------------- Cleared D3D9 Capture ----------------------
15:10:47: successfully set up d3d9 hooks
15:10:47: D3D9EndScene called
15:10:47: D3D9Present called
15:10:47: DoD3D9GPUHook: success
15:10:48: D3DSURFACE_DESC {
15:10:48: Format: D3DFMT_X8R8G8B8
15:10:48: Type: D3DRTYPE_SURFACE
15:10:48: Usage: D3DUSAGE_RENDERTARGET
15:10:48: Pool: D3DPOOL_DEFAULT
15:10:48: MultiSampleType: D3DMULTISAMPLE_NONE
15:10:48: MultiSampleQuality: 0
15:10:48: Width: 1920
15:10:48: Height: 1080
15:10:48: };
15:10:48: successfully capturing d3d9 frames via GPU
15:16:52: D3D9Reset called
15:16:52: ---------------------- Cleared D3D9 Capture ----------------------
15:16:52: successfully set up d3d9 hooks
15:16:52: D3D9EndScene called
15:16:52: D3D9Present called
15:16:52: DoD3D9GPUHook: success
15:16:52: D3DSURFACE_DESC {
15:16:52: Format: D3DFMT_X8R8G8B8
15:16:52: Type: D3DRTYPE_SURFACE
15:16:52: Usage: D3DUSAGE_RENDERTARGET
15:16:52: Pool: D3DPOOL_DEFAULT
15:16:52: MultiSampleType: D3DMULTISAMPLE_NONE
15:16:52: MultiSampleQuality: 0
15:16:52: Width: 1920
15:16:52: Height: 1080
15:16:52: };
15:16:52: successfully capturing d3d9 frames via GPU
15:20:58: D3D9Reset called
15:20:58: ---------------------- Cleared D3D9 Capture ----------------------
15:20:58: successfully set up d3d9 hooks
15:20:58: D3D9EndScene called
15:20:58: D3D9Present called
15:20:58: DoD3D9GPUHook: success
15:20:58: D3DSURFACE_DESC {
15:20:58: Format: D3DFMT_X8R8G8B8
15:20:58: Type: D3DRTYPE_SURFACE
15:20:58: Usage: D3DUSAGE_RENDERTARGET
15:20:58: Pool: D3DPOOL_DEFAULT
15:20:58: MultiSampleType: D3DMULTISAMPLE_NONE
15:20:58: MultiSampleQuality: 0
15:20:58: Width: 1920
15:20:58: Height: 1080
15:20:58: };
15:20:58: successfully capturing d3d9 frames via GPU
15:21:27: D3D9Reset called
15:21:27: ---------------------- Cleared D3D9 Capture ----------------------
15:21:27: successfully set up d3d9 hooks
15:21:27: D3D9EndScene called
15:21:27: D3D9Present called
15:21:27: DoD3D9GPUHook: success
15:21:28: D3DSURFACE_DESC {
15:21:28: Format: D3DFMT_X8R8G8B8
15:21:28: Type: D3DRTYPE_SURFACE
15:21:28: Usage: D3DUSAGE_RENDERTARGET
15:21:28: Pool: D3DPOOL_DEFAULT
15:21:28: MultiSampleType: D3DMULTISAMPLE_NONE
15:21:28: MultiSampleQuality: 0
15:21:28: Width: 1920
15:21:28: Height: 1080
15:21:28: };
15:21:28: successfully capturing d3d9 frames via GPU
15:25:07: D3D9Reset called
15:25:07: ---------------------- Cleared D3D9 Capture ----------------------
15:25:08: successfully set up d3d9 hooks
15:25:08: D3D9EndScene called
15:25:08: D3D9Present called
15:25:08: DoD3D9GPUHook: success
15:25:08: D3DSURFACE_DESC {
15:25:08: Format: D3DFMT_X8R8G8B8
15:25:08: Type: D3DRTYPE_SURFACE
15:25:08: Usage: D3DUSAGE_RENDERTARGET
15:25:08: Pool: D3DPOOL_DEFAULT
15:25:08: MultiSampleType: D3DMULTISAMPLE_NONE
15:25:08: MultiSampleQuality: 0
15:25:08: Width: 1920
15:25:08: Height: 1080
15:25:08: };
15:25:08: successfully capturing d3d9 frames via GPU
15:29:31: D3D9Reset called
15:29:31: ---------------------- Cleared D3D9 Capture ----------------------
15:29:31: successfully set up d3d9 hooks
15:29:31: D3D9EndScene called
15:29:31: D3D9Present called
15:29:31: DoD3D9GPUHook: success
15:29:31: D3DSURFACE_DESC {
15:29:31: Format: D3DFMT_X8R8G8B8
15:29:31: Type: D3DRTYPE_SURFACE
15:29:31: Usage: D3DUSAGE_RENDERTARGET
15:29:31: Pool: D3DPOOL_DEFAULT
15:29:31: MultiSampleType: D3DMULTISAMPLE_NONE
15:29:31: MultiSampleQuality: 0
15:29:31: Width: 1920
15:29:31: Height: 1080
15:29:31: };
15:29:31: successfully capturing d3d9 frames via GPU
15:31:09: D3D9Reset called
15:31:09: ---------------------- Cleared D3D9 Capture ----------------------
15:31:09: successfully set up d3d9 hooks
15:31:09: D3D9EndScene called
15:31:09: D3D9Present called
15:31:09: DoD3D9GPUHook: success
15:31:09: D3DSURFACE_DESC {
15:31:09: Format: D3DFMT_X8R8G8B8
15:31:09: Type: D3DRTYPE_SURFACE
15:31:09: Usage: D3DUSAGE_RENDERTARGET
15:31:09: Pool: D3DPOOL_DEFAULT
15:31:09: MultiSampleType: D3DMULTISAMPLE_NONE
15:31:09: MultiSampleQuality: 0
15:31:09: Width: 1920
15:31:09: Height: 1080
15:31:09: };
15:31:09: successfully capturing d3d9 frames via GPU
15:31:15: D3D9Reset called
15:31:15: ---------------------- Cleared D3D9 Capture ----------------------
15:31:15: successfully set up d3d9 hooks
15:31:15: D3D9EndScene called
15:31:15: D3D9Present called
15:31:16: DoD3D9GPUHook: success
15:31:16: D3DSURFACE_DESC {
15:31:16: Format: D3DFMT_X8R8G8B8
15:31:16: Type: D3DRTYPE_SURFACE
15:31:16: Usage: D3DUSAGE_RENDERTARGET
15:31:16: Pool: D3DPOOL_DEFAULT
15:31:16: MultiSampleType: D3DMULTISAMPLE_NONE
15:31:16: MultiSampleQuality: 0
15:31:16: Width: 1920
15:31:16: Height: 1080
15:31:16: };
15:31:16: successfully capturing d3d9 frames via GPU
15:31:22: D3D9Reset called
15:31:22: ---------------------- Cleared D3D9 Capture ----------------------
15:31:22: successfully set up d3d9 hooks
15:31:22: D3D9EndScene called
15:31:22: D3D9Present called
15:31:22: DoD3D9GPUHook: success
15:31:22: D3DSURFACE_DESC {
15:31:22: Format: D3DFMT_X8R8G8B8
15:31:22: Type: D3DRTYPE_SURFACE
15:31:22: Usage: D3DUSAGE_RENDERTARGET
15:31:22: Pool: D3DPOOL_DEFAULT
15:31:22: MultiSampleType: D3DMULTISAMPLE_NONE
15:31:22: MultiSampleQuality: 0
15:31:22: Width: 1920
15:31:22: Height: 1080
15:31:22: };
15:31:22: successfully capturing d3d9 frames via GPU