Mind_of_Judge
New Member
Hello everyone,
I added a GeForce RTX 3060 Ti to my setup recently. I did not have a GPU with a dedicated hardware encoder before, but this model finally has NVenc ... with my previous Graphic Card, I could only barely stream NVidia Geforce Now in bad quality ...
I struggle now, however, with the Load OBS causes; please correct me if I state anything wrong, but from my understanding, NVenc should have next to absolutely no impact to the main GPU used for rendering the actual image which is displayed on my monitor. Believing the advertisements, it should just render the resulting image to some Video stream, not affecting my Gaming experience in any way.
If that is incorrect, I might expect too much; let me know in that case than, please.
Anyways: I am playing with a 4K Display Port Monitor in 3840x2160@60Hz.
In OBS, I set the base canvas size and scaled output resolution to 1080p@60 (1920x1080@60Hz) using Bicubic.
In Output > Streaming, I selected the NVenc Hardware encoder with the following settings:
My Bandwidth is no issue - I have 200 Mbps down and 100 Mbps upstream.
What I am experiencing now is mainly 3 issues:
When I am playing Rocket League in full details at 4K@60Hz and ALL Eye-Candy turned up to the brim ...
I launch OBS in Admin Mode, to ensure NVenc can be used.
What am I doing wrong? How come, that OBS already uses ~ 35% of my GPU while I expect 0% (due to NVenc offloading)?
Am I missing an essential trick here?
br
Marc
I added a GeForce RTX 3060 Ti to my setup recently. I did not have a GPU with a dedicated hardware encoder before, but this model finally has NVenc ... with my previous Graphic Card, I could only barely stream NVidia Geforce Now in bad quality ...
I struggle now, however, with the Load OBS causes; please correct me if I state anything wrong, but from my understanding, NVenc should have next to absolutely no impact to the main GPU used for rendering the actual image which is displayed on my monitor. Believing the advertisements, it should just render the resulting image to some Video stream, not affecting my Gaming experience in any way.
If that is incorrect, I might expect too much; let me know in that case than, please.
Anyways: I am playing with a 4K Display Port Monitor in 3840x2160@60Hz.
In OBS, I set the base canvas size and scaled output resolution to 1080p@60 (1920x1080@60Hz) using Bicubic.
In Output > Streaming, I selected the NVenc Hardware encoder with the following settings:
- Rate Control: CBR
- Bitrate: 6500
- Keyframe interval: 2
- Preset: Quality
- Profile: high
- B-Frames: 2
My Bandwidth is no issue - I have 200 Mbps down and 100 Mbps upstream.
What I am experiencing now is mainly 3 issues:
When I am playing Rocket League in full details at 4K@60Hz and ALL Eye-Candy turned up to the brim ...
- ... it works like a charm with OBS not running.
- ... When I stream with the described settings, it still works like a charm.
- ... when I activate the Discord Game Overlay together with OBS streaming, the game runs notably slower, so much, that I miss many perfect-timing game situations.
- ... when neither streaming nor recording, with only having OBS started, it consumes ~10% GPU (according to Windows Task Manager). As soon as I enable my WebCam (Logitech Streamcam, this uses ~35% of the GPU performance already; with no Game started, nor streaming or recording.
I launch OBS in Admin Mode, to ensure NVenc can be used.
What am I doing wrong? How come, that OBS already uses ~ 35% of my GPU while I expect 0% (due to NVenc offloading)?
Am I missing an essential trick here?
br
Marc