I have been streaming a few games fluently and without problems, but I just got Rocket League and whenever I try streaming it using OBS the output stutters. I tried a lot of things, but even going down to a very low quality and a bitrate of 1000 kb/s, it still stuttered. I tried the default encoder, quicksynch and NVENC, with no result. I tried tinkering with the settings, encoding profiles, everything..
Even just recording (not streaming) something creates footage with stutter, so it appears to be some encoding problem. But I run the game at a very steady 60 fps, and my CPU is barely used (specs below) and when I try using the built-in streaming feature from Nvidia that uses Shadowplay, the stream is 60fps flawless.. Is this an issue with Rocket League, or maybe some compatibility problem?
Specs:
GPU - GTX 860M
CPU - i7-4710HQ Octacore @ 2.50 GHz x64
RAM - 8 gb
OS - Windows 10 x64
Ps. I tried both OBS and OBS Multiplatform, same results. Also tried both Twitch and Youtube Gaming with both programs..
Even just recording (not streaming) something creates footage with stutter, so it appears to be some encoding problem. But I run the game at a very steady 60 fps, and my CPU is barely used (specs below) and when I try using the built-in streaming feature from Nvidia that uses Shadowplay, the stream is 60fps flawless.. Is this an issue with Rocket League, or maybe some compatibility problem?
Specs:
GPU - GTX 860M
CPU - i7-4710HQ Octacore @ 2.50 GHz x64
RAM - 8 gb
OS - Windows 10 x64
Ps. I tried both OBS and OBS Multiplatform, same results. Also tried both Twitch and Youtube Gaming with both programs..