therealdadbeard
Member
I am creating this thread to find any possible fixes or any ideas how to get this to work better.
Before you comment read my WHOLE post please.
Right now I am on a 5800X3D with a 5070ti, NVENC encoding of course. Now for my issue that for some reason has been getting worse and worse over the year.
I already try to tame some games that go really hard on the GPU with 100% usage with SpecialK and Reflex so they aren't pinning my GPU as I know OBS needs some GPU cycles to render the output, or it even reserves itself some.
This seems to have stopped worked as good as it has in the past. I need HAGS enabled as I use framegen so not going to disable that. But in the past I could just run games full throttle and OBS would easily maintain the output.
I have no idea if this is something caused by Microsoft themself fiddling around in Windows with updates and maybe the scheduler or MMCSS (if obs is even using that) but for some reason it is so bad right now that even letting a picture move around brings my output to a kneel at like 2fps.
Maybe OBS needs some more optimization work in this regard as games become heavier and heavier that it more efficiently reserves GPU cycles and takes even more if needed?
Whatever it is it became really worse for me so now looking for fixes but please don't tell me something in the ballpark of "limit your games to 60fps" as like I've told this has never been an issue letting run games wild and free.
I am using OBS as portable. Log is attached, issue happened in that log but I don't know if it's logged at all.
I can replicate that issue on demand as it happens on my pause screen suddenly with ACTIVE recording.
Before you comment read my WHOLE post please.
Right now I am on a 5800X3D with a 5070ti, NVENC encoding of course. Now for my issue that for some reason has been getting worse and worse over the year.
I already try to tame some games that go really hard on the GPU with 100% usage with SpecialK and Reflex so they aren't pinning my GPU as I know OBS needs some GPU cycles to render the output, or it even reserves itself some.
This seems to have stopped worked as good as it has in the past. I need HAGS enabled as I use framegen so not going to disable that. But in the past I could just run games full throttle and OBS would easily maintain the output.
I have no idea if this is something caused by Microsoft themself fiddling around in Windows with updates and maybe the scheduler or MMCSS (if obs is even using that) but for some reason it is so bad right now that even letting a picture move around brings my output to a kneel at like 2fps.
Maybe OBS needs some more optimization work in this regard as games become heavier and heavier that it more efficiently reserves GPU cycles and takes even more if needed?
Whatever it is it became really worse for me so now looking for fixes but please don't tell me something in the ballpark of "limit your games to 60fps" as like I've told this has never been an issue letting run games wild and free.
I am using OBS as portable. Log is attached, issue happened in that log but I don't know if it's logged at all.
I can replicate that issue on demand as it happens on my pause screen suddenly with ACTIVE recording.