Minor quibble there. Audio barely takes anything, even on the machines that I grew up with. 300MHz AMD K6 for one of them, that did a pretty good job with Windows 98. :-)once you get this setup down pat, you may want to start optimizing audio (compression, etc), and that will take CPU (you have plenty of CPU, no issue there), but still...
Now, if you're coming from the world of microcontrollers, where the typical machine is 8 bits wide, runs at 20MHz, and has maybe 1kB of RAM total, yeah, you'll need something better than *that* to do audio! But for a 32-bit or 64-bit machine, even with only MB of RAM and a few hundred MHz (fractional GHz) of clock, audio is almost nothing. At least, until you start mixing Bohemian Rhapsody on it or something like that (100's of tracks), by which point you'll have abandoned OBS a long time ago!
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I also had a DAW on an old laptop. 700MHz Pentium 3. That DAW itself was hard-coded for 16 tracks, but it did just fine on that machine. I used it to practice mixing music: render some classic rock MIDI files into a bunch of WAV's, load those WAV's into the DAW, and have some fun. :-)
It helped a lot to render the guitars using the "Clean Guitar" MIDI patch, and then add the "fuzz" back in as an audio effect. MUCH better than the "Distorted Guitar" and "Overdrive Guitar" MIDI patches! And it actually did some justice to Deep Purple's fuzzy Hammond as well! (instead of the MIDI file's attempt to double an organ patch and a distorted guitar patch playing the same part)
And that old laptop would do that too, in addition to playing 16 WAV's simultaneously and mixing them. And I put some light reverb on the master too. Still did just fine.
The amount of processing power that that laptop had, is probably in the single digits of % on a modern machine. And it did all of that smoothly.