DanDudeAmiga
New Member
As I was tweaking & optimizing my scenes I did notice that every time I switch to another scene, the graphics card memory is being used more and more. I tried checkmarking images to unload when not in use and it seemed to help a bit. Same goes to using the internal media player to unload when done. Not sure whether I can do that with the VLC player. I double-checked and and it continued to eat the memory up until I stopped. It took a whopping 4GB of space (out of 8) until I closed the app. That's when all that memory reserved was returned. I'm currently using version 25.0.1, 64bit in Windows 10 (64bit). Log file included