Bug Report OBS doesn't detect WarThunder aplication

halmon

New Member
Hi,

When im gonna select the aplication in the global font configuration, Warthunder isnt in Aplications, and i have opened it, so i dont know what i can do... someone can help me?

Sorry for my english ;P

Best Regards,
HaLmoN
 

dodgepong

Administrator
Community Helper
Can you post your log? viewtopic.php?f=6&t=97

My guess is that War Thunder blocks hooking by OBS (a lot of free-to-play games do this as an anti-cheat measure). I've heard of other people having a similar problem.

Make sure you are running OBS as administrator, too.
 

halmon

New Member
Code:
19:31:56: Open Broadcaster Software v0.584b - 32bit (´・ω・`)
19:31:56: -------------------------------
19:31:56: CPU Name: Intel(R) Core(TM) i5 CPU         750  @ 2.67GHz
19:31:56: CPU Speed: 2660MHz
19:31:56: Physical Memory:  4095MB Total, 4095MB Free
19:31:56: stepping id: 5, model 30, family 6, type 0, extmodel 0, extfamily 0, HTT 1, logical cores 4, total cores 4
19:31:56: monitor 1: pos={0, 0}, size={1920, 1080}
19:31:56: Windows Version: 6.2 Build 9200 
19:31:56: Aero is Enabled
19:31:56: -------------------------------
19:31:56: OBS Modules:
19:31:56: Base Address     Module
19:31:56: 00BC0000         OBS.exe
19:31:56: 6DFE0000         OBSApi.dll
19:31:56: 6F3F0000         DShowPlugin.dll
19:31:56: 72270000         GraphicsCapture.dll
19:31:56: 70280000         NoiseGate.dll
19:31:56: 6F3D0000         PSVPlugin.dll
19:31:56: ------------------------------------------
19:31:56: Adapter 1
19:31:56:   Video Adapter: NVIDIA GeForce GT 220 
19:31:56:   Video Adapter Dedicated Video Memory: 1019740160
19:31:56:   Video Adapter Shared System Memory: 3220779008
19:31:56:   Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
19:31:56: =====Stream Start: 2013-12-02, 19:31:56===============================================
19:31:56:   Multithreaded optimizations: On
19:31:56:   Base resolution: 1280x720
19:31:56:   Output resolution: 1280x720
19:31:56: ------------------------------------------
19:31:56: Loading up D3D10 on NVIDIA GeForce GT 220...
19:31:56: ------------------------------------------
19:31:56: Audio Format: 44100hz
19:31:56: Playback device {0.0.0.00000000}.{719b9ec2-8157-4ac8-a5e0-e22fc120e6f1}
19:31:56: ------------------------------------------
19:31:56: Using desktop audio input: Altavoces (Dispositivo de audio USB)
19:31:56: ------------------------------------------
19:31:56: Using auxilary audio input: Micrófono (Dispositivo de audio USB)
19:31:56: ------------------------------------------
19:31:56: Audio Encoding: AAC
19:31:56:     bitrate: 128
19:31:56: Using graphics capture
19:31:56: Using graphics capture
19:31:56: Scene buffering time set to 700
19:31:56: ------------------------------------------
19:31:56: Video Encoding: x264
19:31:56:     fps: 60
19:31:56:     width: 1280, height: 720
19:31:56:     preset: veryfast
19:31:56:     profile: high
19:31:56:     keyint: 250
19:31:56:     CBR: no
19:31:56:     CFR: yes
19:31:56:     max bitrate: 5000
19:31:56:     buffer size: 6000
19:31:56:     quality: 10
19:31:56: ------------------------------------------
19:31:56: MMDeviceAudioSource: Frequency for device 'Altavoces (Dispositivo de audio USB)' is 352800, samples per sec is 44100
19:31:56: MMDeviceAudioSource: Frequency for device 'Micrófono (Dispositivo de audio USB)' is 176400, samples per sec is 44100
Warning -- GraphicsCaptureSource::BeginScene: OpenProcess failed, GetLastError = 5
19:32:00: Capture window 0x00000000 invalid or changing, terminating capture
19:32:22: Total frames encoded: 1504, total frames duplicated: 225 (14.96%)
19:32:22: Total frames rendered: 1464, number of late frames: 18 (1.23%) (it's okay for some frames to be late)
19:32:22: 
19:32:22: Profiler time results:
19:32:22: 
19:32:22: ==============================================================
19:32:22: video thread frame - [100%] [avg time: 3.618 ms] [children: 74.3%] [unaccounted: 25.7%]
19:32:22: | scene->Preprocess - [0.0553%] [avg time: 0.002 ms]
19:32:22: | GPU download and conversion - [74.3%] [avg time: 2.687 ms] [children: 3.65%] [unaccounted: 70.6%]
19:32:22: | | flush - [1.49%] [avg time: 0.054 ms]
19:32:22: | | CopyResource - [1.16%] [avg time: 0.042 ms]
19:32:22: | | conversion to 4:2:0 - [0.995%] [avg time: 0.036 ms]
19:32:22: Convert444Threads - [100%] [avg time: 0.677 ms] [children: 99%] [unaccounted: 1.03%]
19:32:22: | Convert444toNV12 - [99%] [avg time: 0.67 ms]
19:32:22: encoder thread frame - [100%] [avg time: 1.159 ms]
19:32:22: ==============================================================
19:32:22: 
19:32:22: 
19:32:22: Profiler CPU results:
19:32:22: 
19:32:22: ==============================================================
19:32:22: video thread frame - [cpu time: avg 0.341 ms, total 500 ms] [avg calls per frame: 1]
19:32:22: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
19:32:22: | GPU download and conversion - [cpu time: avg 0.138 ms, total 203.125 ms] [avg calls per frame: 1]
19:32:22: | | flush - [cpu time: avg 0.117 ms, total 171.875 ms] [avg calls per frame: 1]
19:32:22: | | CopyResource - [cpu time: avg 0.011 ms, total 15.625 ms] [avg calls per frame: 1]
19:32:22: | | conversion to 4:2:0 - [cpu time: avg 0.011 ms, total 15.625 ms] [avg calls per frame: 1]
19:32:22: Convert444Threads - [cpu time: avg 0.668 ms, total 1890.63 ms] [avg calls per frame: 2]
19:32:22: | Convert444toNV12 - [cpu time: avg 0.662 ms, total 1875 ms] [avg calls per frame: 2]
19:32:22: encoder thread frame - [cpu time: avg 1.143 ms, total 1671.88 ms] [avg calls per frame: 1]
19:32:22: ==============================================================
19:32:22: 
19:32:22: =====Stream End: 2013-12-02, 19:32:22=================================================

Here is my log hope u can help me.
 

dodgepong

Administrator
Community Helper
Warning -- GraphicsCaptureSource::BeginScene: OpenProcess failed, GetLastError = 5
Yeah, this error means Permission Denied. If running OBS as administrator doesn't fix it, then you'll have to run the game in Windowed or Borderless mode and capture with Window capture.
 
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