randomforumacct
New Member
The most recent crash:
The previous crash I believe?
My internet is extremely stable, it isn't cutting out. I'm still very much connected, I do not have this issue with Xsplit. Not sure what is going on, tried several "fixes" including key resets. Thanks.
One thing I've found is an overload on Twitch's server, but the previous crashes after 5 and 5.5 hours was not having any game overloaded. It was pretty average, but after that time it randomly dumped on me. I could see it doing it quickly now because of the overload but that does not explain the previous one.
Code:
02:31:50: Open Broadcaster Software v0.554b - 32bit (´・ω・`)
02:31:50: -------------------------------
02:31:50: CPU Name: Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
02:31:50: CPU Speed: 3503MHz
02:31:50: Physical Memory: 4095MB Total, 4095MB Free
02:31:50: stepping id: 9, model 10, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
02:31:50: monitor 1: pos={-1440, 0}, size={1440, 900}
02:31:50: monitor 2: pos={0, 0}, size={1920, 1080}
02:31:50: Windows Version: 6.2 Build 9200
02:31:50: Aero is Enabled
02:31:50: -------------------------------
02:31:50: OBS Modules:
02:31:50: Base Address Module
02:31:50: 00CC0000 OBS.exe
02:31:50: 6A660000 OBSApi.dll
02:31:50: 6A3E0000 DShowPlugin.dll
02:31:50: 6A640000 GraphicsCapture.dll
02:31:50: 6A4B0000 NoiseGate.dll
02:31:50: 67170000 PSVPlugin.dll
02:31:50: ------------------------------------------
02:31:50: Adapter 1
02:31:50: Video Adapter: AMD Radeon HD 6800 Series
02:31:50: Video Adapter Dedicated Video Memory: 1052471296
02:31:50: Video Adapter Shared System Memory: 3242430464
02:31:50: =====Stream Start: 2013-09-17, 02:31:50===============================================
02:31:50: Multithreaded optimizations: On
02:31:50: Base resolution: 1920x1080
02:31:50: Output resolution: 1096x616
02:31:50: ------------------------------------------
02:31:50: Loading up D3D10 on AMD Radeon HD 6800 Series...
02:31:50: C:/Users/gr/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
02:31:50: C:/Users/gr/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
02:31:50: C:/Users/gr/AppData/Roaming/OBS/shaderCache/shaders/DownscaleBilinear1YUV.pShader.blob
02:31:50: Playback device Default
02:31:50: ------------------------------------------
02:31:50: Using desktop audio input: Headset Earphone (Microsoft LifeChat LX-3000 )
02:31:50: ------------------------------------------
02:31:50: Using auxilary audio input: Headset Microphone (Microsoft LifeChat LX-3000 )
02:31:50: ------------------------------------------
02:31:50: Audio Encoding: AAC
02:31:50: bitrate: 128
02:31:50: Using graphics capture
02:31:50: Using graphics capture
02:31:50: Using graphics capture
02:31:50: C:/Users/gr/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
02:31:50: C:/Users/gr/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
02:31:50: C:/Users/gr/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
02:31:50: ------------------------------------------
02:31:50: Video Encoding: x264
02:31:50: fps: 25
02:31:50: width: 1096, height: 616
02:31:50: preset: veryfast
02:31:50: CBR: yes
02:31:50: CFR: yes
02:31:50: max bitrate: 900
02:31:50: buffer size: 900
02:31:50: ------------------------------------------
02:31:50: MMDeviceAudioSource: Frequency for device 'Headset Earphone (Microsoft LifeChat LX-3000 )' is 352800, samples per sec is 44100
02:31:50: MMDeviceAudioSource: Frequency for device 'Headset Microphone (Microsoft LifeChat LX-3000 )' is 176400, samples per sec is 44100
02:31:52: Using RTMP service: Twitch / Justin.tv
02:31:52: Server selection: rtmp://live-jfk.justin.tv/app
02:31:52: Interface: Qualcomm Atheros AR8161 PCI-E Gigabit Ethernet Controller (NDIS 6.30) (ethernet, 100 mbps)
02:31:53: SO_SNDBUF was at 65536
02:31:53: SO_SNDBUF is now 65536
02:32:05: Using graphics capture
02:32:05: C:/Users/gr/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
02:32:29: SharedTexCapture hooked
02:32:30: RTMPPublisher::Socketloop: Increasing send buffer to ISB 131072 (buffer: 0 / 131072)
02:32:50: RTMPPublisher::Socketloop: Increasing send buffer to ISB 262144 (buffer: 0 / 131072)
02:33:04: GraphicsCaptureSource::NewCapture: eliminating old capture
02:33:04: SharedTexCapture hooked
02:40:42: RTMPPublisher::SocketLoop: Aborting due to FD_CLOSE, error 0
02:40:44: Total frames rendered: 13342, number of late frames: 3 (0.02%) (it's okay for some frames to be late)
02:40:44: Total duplicated frames to ensure constant framerate: 5 (0.04%)
02:40:44: Number of times waited to send: 0, Waited for a total of 0 bytes
02:40:44: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
02:40:45:
02:40:45: Profiler results:
02:40:45:
02:40:45: ==============================================================
02:40:45: frame - [100%] [avg time: 1.567 ms (cpu time: avg 1.29 ms, total 17218.8 ms)] [avg calls per frame: 1] [children: 99.6%] [unaccounted: 0.447%]
02:40:45: | frame preprocessing and rendering - [32.3%] [avg time: 0.506 ms (cpu time: avg 0.289 ms, total 3859.38 ms)] [avg calls per frame: 1] [children: 0.0638%] [unaccounted: 32.2%]
02:40:45: | | scene->Preprocess - [0.0638%] [avg time: 0.001 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 1]
02:40:45: | video encoding and uploading - [67.3%] [avg time: 1.054 ms (cpu time: avg 0.996 ms, total 13296.9 ms)] [avg calls per frame: 1] [children: 65.9%] [unaccounted: 1.4%]
02:40:45: | | flush - [5.49%] [avg time: 0.086 ms (cpu time: avg 0.042 ms, total 562.5 ms)] [avg calls per frame: 1]
02:40:45: | | CopyResource - [0.638%] [avg time: 0.01 ms (cpu time: avg 0.017 ms, total 234.375 ms)] [avg calls per frame: 0]
02:40:45: | | conversion to 4:2:0 - [0.383%] [avg time: 0.006 ms (cpu time: avg 0.002 ms, total 31.25 ms)] [avg calls per frame: 0]
02:40:45: | | call to encoder - [58.2%] [avg time: 0.912 ms (cpu time: avg 0.905 ms, total 12078.1 ms)] [avg calls per frame: 0]
02:40:45: | | sending stuff out - [1.15%] [avg time: 0.018 ms (cpu time: avg 0.016 ms, total 218.75 ms)] [avg calls per frame: 0]
02:40:45: | Convert444Threads - [5.1e+003%] [avg time: 79.943 ms (cpu time: avg 0.792 ms, total 10578.1 ms)] [avg calls per frame: 1]
02:40:45: ==============================================================
02:40:45:
02:40:45: =====Stream End: 2013-09-17, 02:40:45=================================================
02:41:46: =====Stream Start: 2013-09-17, 02:41:46===============================================
02:41:46: Multithreaded optimizations: On
02:41:46: Base resolution: 1920x1080
02:41:46: Output resolution: 1096x616
02:41:46: ------------------------------------------
02:41:46: Loading up D3D10 on AMD Radeon HD 6800 Series...
02:41:46: C:/Users/gr/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
02:41:46: C:/Users/gr/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
02:41:46: C:/Users/gr/AppData/Roaming/OBS/shaderCache/shaders/DownscaleBilinear1YUV.pShader.blob
02:41:46: Playback device Default
02:41:46: ------------------------------------------
02:41:46: Using desktop audio input: Headset Earphone (Microsoft LifeChat LX-3000 )
02:41:46: ------------------------------------------
02:41:46: Using auxilary audio input: Headset Microphone (Microsoft LifeChat LX-3000 )
02:41:46: ------------------------------------------
02:41:46: Audio Encoding: AAC
02:41:46: bitrate: 128
02:41:46: Using graphics capture
02:41:46: Using graphics capture
02:41:46: Using graphics capture
02:41:46: Using graphics capture
02:41:46: C:/Users/gr/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
02:41:46: C:/Users/gr/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
02:41:46: C:/Users/gr/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
02:41:46: C:/Users/gr/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
02:41:46: ------------------------------------------
02:41:46: Video Encoding: x264
02:41:46: fps: 25
02:41:46: width: 1096, height: 616
02:41:46: preset: veryfast
02:41:46: CBR: yes
02:41:46: CFR: yes
02:41:46: max bitrate: 900
02:41:46: buffer size: 900
02:41:46: ------------------------------------------
02:41:46: MMDeviceAudioSource: Frequency for device 'Headset Earphone (Microsoft LifeChat LX-3000 )' is 352800, samples per sec is 44100
02:41:46: MMDeviceAudioSource: Frequency for device 'Headset Microphone (Microsoft LifeChat LX-3000 )' is 176400, samples per sec is 44100
02:41:46: SharedTexCapture hooked
02:41:48: Using RTMP service: Twitch / Justin.tv
02:41:48: Server selection: rtmp://live-iad-backup.justin.tv/app
02:41:48: Interface: Qualcomm Atheros AR8161 PCI-E Gigabit Ethernet Controller (NDIS 6.30) (ethernet, 100 mbps)
02:41:49: librtmp error: rtmp://live-iad-backup.justin.tv/app:
02:41:49: NetStream.Publish.Rejected (Authentication Failed.)
02:41:49: Connection to rtmp://live-iad-backup.justin.tv/app failed: Could not access the specified channel or stream key. This could be because the key/channel is invalid, or because the server still thinks you are logged in.
02:41:49:
02:41:49: rtmp://live-iad-backup.justin.tv/app:
02:41:49: NetStream.Publish.Rejected (Authentication Failed.)
02:41:49:
02:41:50: Total frames rendered: 93, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
02:41:50: Total duplicated frames to ensure constant framerate: 0 (0.00%)
02:41:50: Number of times waited to send: 0, Waited for a total of 0 bytes
02:41:50: Number of b-frames dropped: 0 (-1.$%), Number of p-frames dropped: 0 (-1.$%), Total 0 (-1.$%)
02:41:51:
02:41:51: Profiler results:
02:41:51:
02:41:51: ==============================================================
02:41:51: frame - [100%] [avg time: 1.669 ms (cpu time: avg 1.176 ms, total 109.375 ms)] [avg calls per frame: 1] [children: 99.5%] [unaccounted: 0.479%]
02:41:51: | frame preprocessing and rendering - [38.8%] [avg time: 0.648 ms (cpu time: avg 0.336 ms, total 31.25 ms)] [avg calls per frame: 1] [children: 0.0599%] [unaccounted: 38.8%]
02:41:51: | | scene->Preprocess - [0.0599%] [avg time: 0.001 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 1]
02:41:51: | video encoding and uploading - [60.7%] [avg time: 1.013 ms (cpu time: avg 0.84 ms, total 78.125 ms)] [avg calls per frame: 1] [children: 59.1%] [unaccounted: 1.56%]
02:41:51: | | flush - [9.23%] [avg time: 0.154 ms (cpu time: avg 0.168 ms, total 15.625 ms)] [avg calls per frame: 1]
02:41:51: | | CopyResource - [0.719%] [avg time: 0.012 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
02:41:51: | | conversion to 4:2:0 - [0.419%] [avg time: 0.007 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
02:41:51: | | call to encoder - [48.7%] [avg time: 0.812 ms (cpu time: avg 0.672 ms, total 62.5 ms)] [avg calls per frame: 0]
02:41:51: | | sending stuff out - [0.12%] [avg time: 0.002 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
02:41:51: | Convert444Threads - [4.07e+003%] [avg time: 67.943 ms (cpu time: avg 1.008 ms, total 93.75 ms)] [avg calls per frame: 1]
02:41:51: ==============================================================
02:41:51:
02:41:51: =====Stream End: 2013-09-17, 02:41:51=================================================
Last game capture log:
2013-09-17, 02:32:05: we're booting up:
02:32:05: D3D9 Present
02:32:05: (half life scientist) everything.. seems to be in order
02:32:29: D3D9EndScene called
02:32:29: D3DPRESENT_PARAMETERS {
02:32:29: BackBufferWidth: 1920
02:32:29: BackBufferHeight: 1080
02:32:29: BackBufferFormat: D3DFMT_X8R8G8B8
02:32:29: BackBufferCount: 1
02:32:29: MultiSampleType: D3DMULTISAMPLE_NONE
02:32:29: MultiSampleQuality: 0
02:32:29: SwapEffect: D3DSWAPEFFECT_DISCARD
02:32:29: hDeviceWindow: 69622
02:32:29: Windowed: false
02:32:29: EnableAutoDepthStencil: false
02:32:29: AutoDepthStencilFormat: D3DFMT_UNKNOWN
02:32:29: Flags: None
02:32:29: FullScreen_RefreshRateInHz: 60
02:32:29: PresentationInterval: 1
02:32:29: };
02:32:29: successfully set up d3d9 hooks
02:32:29: D3D9Present called
02:32:29: DoD3D9GPUHook: success
02:32:29: D3DSURFACE_DESC {
02:32:29: Format: D3DFMT_X8R8G8B8
02:32:29: Type: D3DRTYPE_SURFACE
02:32:29: Usage: D3DUSAGE_RENDERTARGET
02:32:29: Pool: D3DPOOL_DEFAULT
02:32:29: MultiSampleType: D3DMULTISAMPLE_NONE
02:32:29: MultiSampleQuality: 0
02:32:29: Width: 1920
02:32:29: Height: 1080
02:32:29: };
02:32:29: successfully capturing d3d9 frames via GPU
02:33:03: D3D9Reset called
02:33:03: ---------------------- Cleared D3D9 Capture ----------------------
02:33:04: successfully set up d3d9 hooks
02:33:04: D3D9EndScene called
02:33:04: D3D9Present called
02:33:04: DoD3D9GPUHook: success
02:33:04: D3DSURFACE_DESC {
02:33:04: Format: D3DFMT_X8R8G8B8
02:33:04: Type: D3DRTYPE_SURFACE
02:33:04: Usage: D3DUSAGE_RENDERTARGET
02:33:04: Pool: D3DPOOL_DEFAULT
02:33:04: MultiSampleType: D3DMULTISAMPLE_NONE
02:33:04: MultiSampleQuality: 0
02:33:04: Width: 1920
02:33:04: Height: 1080
02:33:04: };
02:33:04: successfully capturing d3d9 frames via GPU
02:40:44: ---------------------- Cleared D3D9 Capture ----------------------
02:40:44: received restart event, capturing
02:40:44: DoD3D9GPUHook: success
02:40:44: D3D9EndScene called
02:40:44: D3D9Present called
02:40:53: D3D9Reset called
02:40:53: ---------------------- Cleared D3D9 Capture ----------------------
02:40:54: successfully set up d3d9 hooks
02:40:55: D3D9EndScene called
02:40:55: D3D9Present called
02:40:55: DoD3D9GPUHook: success
The previous crash I believe?
Code:
08:45:32: Open Broadcaster Software v0.554b - 32bit (´・ω・`)
08:45:32: -------------------------------
08:45:32: CPU Name: Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
08:45:32: CPU Speed: 3503MHz
08:45:32: Physical Memory: 4095MB Total, 4095MB Free
08:45:32: stepping id: 9, model 10, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
08:45:32: monitor 1: pos={-1440, 0}, size={1440, 900}
08:45:32: monitor 2: pos={0, 0}, size={1920, 1080}
08:45:32: Windows Version: 6.2 Build 9200
08:45:32: Aero is Enabled
08:45:32: -------------------------------
08:45:32: OBS Modules:
08:45:32: Base Address Module
08:45:32: 00CC0000 OBS.exe
08:45:32: 6AA90000 OBSApi.dll
08:45:32: 6B520000 DShowPlugin.dll
08:45:32: 6FCB0000 GraphicsCapture.dll
08:45:32: 6F950000 NoiseGate.dll
08:45:32: 6A860000 PSVPlugin.dll
08:45:32: ------------------------------------------
08:45:32: Adapter 1
08:45:32: Video Adapter: AMD Radeon HD 6800 Series
08:45:32: Video Adapter Dedicated Video Memory: 1052471296
08:45:32: Video Adapter Shared System Memory: 3242430464
08:45:32: =====Stream Start: 2013-09-16, 08:45:32===============================================
08:45:32: Multithreaded optimizations: On
08:45:32: Base resolution: 1920x1080
08:45:32: Output resolution: 1096x616
08:45:32: ------------------------------------------
08:45:32: Loading up D3D10 on AMD Radeon HD 6800 Series...
08:45:32: C:/Users/gr/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
08:45:32: C:/Users/gr/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
08:45:32: C:/Users/gr/AppData/Roaming/OBS/shaderCache/shaders/DownscaleBilinear1YUV.pShader.blob
08:45:32: Playback device Default
08:45:32: ------------------------------------------
08:45:32: Using desktop audio input: Headset Earphone (Microsoft LifeChat LX-3000 )
08:45:32: ------------------------------------------
08:45:32: Using auxilary audio input: Headset Microphone (Microsoft LifeChat LX-3000 )
08:45:32: ------------------------------------------
08:45:32: Audio Encoding: AAC
08:45:32: bitrate: 128
08:45:32: Using graphics capture
08:45:32: Using graphics capture
08:45:32: Using graphics capture
08:45:32: C:/Users/gr/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
08:45:32: C:/Users/gr/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
08:45:32: C:/Users/gr/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
08:45:32: ------------------------------------------
08:45:32: Video Encoding: x264
08:45:32: fps: 25
08:45:32: width: 1096, height: 616
08:45:32: preset: veryfast
08:45:32: CBR: yes
08:45:32: CFR: yes
08:45:32: max bitrate: 1000
08:45:32: buffer size: 1000
08:45:32: ------------------------------------------
08:45:32: MMDeviceAudioSource: Frequency for device 'Headset Earphone (Microsoft LifeChat LX-3000 )' is 352800, samples per sec is 44100
08:45:32: MMDeviceAudioSource: Frequency for device 'Headset Microphone (Microsoft LifeChat LX-3000 )' is 176400, samples per sec is 44100
08:45:32: SharedTexCapture hooked
08:45:34: Using RTMP service: Twitch / Justin.tv
08:45:34: Server selection: rtmp://live-iad.justin.tv/app
08:45:34: Interface: Qualcomm Atheros AR8161 PCI-E Gigabit Ethernet Controller (NDIS 6.30) (ethernet, 100 mbps)
08:45:35: SO_SNDBUF was at 65536
08:45:35: SO_SNDBUF is now 65536
08:45:36: RTMPPublisher::Socketloop: Increasing send buffer to ISB 131072 (buffer: 0 / 144384)
10:45:51: Capture window 0x000D0D76 invalid or changing, terminating capture
10:46:13: SharedTexCapture hooked
11:08:49: RTMPPublisher::Socketloop: Increasing send buffer to ISB 262144 (buffer: 0 / 144384)
13:59:05: RTMPPublisher::SocketLoop: Aborting due to FD_CLOSE, error 0
13:59:06: Total frames rendered: 470352, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
13:59:06: Total duplicated frames to ensure constant framerate: 0 (0.00%)
13:59:07: Number of times waited to send: 0, Waited for a total of 0 bytes
13:59:07: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
13:59:07:
13:59:07: Profiler results:
13:59:07:
13:59:07: ==============================================================
13:59:07: frame - [100%] [avg time: 1.217 ms (cpu time: avg 1.017 ms, total 478547 ms)] [avg calls per frame: 1] [children: 99.6%] [unaccounted: 0.411%]
13:59:07: | frame preprocessing and rendering - [30.2%] [avg time: 0.367 ms (cpu time: avg 0.261 ms, total 123172 ms)] [avg calls per frame: 1] [children: 0.0822%] [unaccounted: 30.1%]
13:59:07: | | scene->Preprocess - [0.0822%] [avg time: 0.001 ms (cpu time: avg 0.001 ms, total 625 ms)] [avg calls per frame: 1]
13:59:07: | video encoding and uploading - [69.4%] [avg time: 0.845 ms (cpu time: avg 0.753 ms, total 354438 ms)] [avg calls per frame: 1] [children: 68.3%] [unaccounted: 1.15%]
13:59:07: | | flush - [5.18%] [avg time: 0.063 ms (cpu time: avg 0.024 ms, total 11546.9 ms)] [avg calls per frame: 1]
13:59:07: | | CopyResource - [0.575%] [avg time: 0.007 ms (cpu time: avg 0.005 ms, total 2718.75 ms)] [avg calls per frame: 0]
13:59:07: | | conversion to 4:2:0 - [0.329%] [avg time: 0.004 ms (cpu time: avg 0.004 ms, total 2046.88 ms)] [avg calls per frame: 0]
13:59:07: | | call to encoder - [61%] [avg time: 0.742 ms (cpu time: avg 0.697 ms, total 328234 ms)] [avg calls per frame: 0]
13:59:07: | | sending stuff out - [1.23%] [avg time: 0.015 ms (cpu time: avg 0.012 ms, total 5937.5 ms)] [avg calls per frame: 0]
13:59:07: | Convert444Threads - [6.57e+003%] [avg time: 79.996 ms (cpu time: avg 0.666 ms, total 313469 ms)] [avg calls per frame: 1]
13:59:07: ==============================================================
13:59:07:
13:59:07: =====Stream End: 2013-09-16, 13:59:07=================================================
13:59:17: =====Stream Start: 2013-09-16, 13:59:17===============================================
13:59:17: Multithreaded optimizations: On
13:59:17: Base resolution: 1920x1080
13:59:17: Output resolution: 1096x616
13:59:17: ------------------------------------------
13:59:17: Loading up D3D10 on AMD Radeon HD 6800 Series...
13:59:17: C:/Users/gr/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
13:59:17: C:/Users/gr/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
13:59:17: C:/Users/gr/AppData/Roaming/OBS/shaderCache/shaders/DownscaleBilinear1YUV.pShader.blob
13:59:17: Playback device Default
13:59:17: ------------------------------------------
13:59:17: Using desktop audio input: Headset Earphone (Microsoft LifeChat LX-3000 )
13:59:17: ------------------------------------------
13:59:17: Using auxilary audio input: Headset Microphone (Microsoft LifeChat LX-3000 )
13:59:17: ------------------------------------------
13:59:17: Audio Encoding: AAC
13:59:17: bitrate: 128
13:59:17: Using graphics capture
13:59:17: Using graphics capture
13:59:17: Using graphics capture
13:59:17: C:/Users/gr/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
13:59:17: C:/Users/gr/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
13:59:17: C:/Users/gr/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
13:59:17: ------------------------------------------
13:59:17: Video Encoding: x264
13:59:17: fps: 25
13:59:17: width: 1096, height: 616
13:59:17: preset: veryfast
13:59:17: CBR: yes
13:59:17: CFR: yes
13:59:17: max bitrate: 1000
13:59:17: buffer size: 1000
13:59:17: ------------------------------------------
13:59:17: MMDeviceAudioSource: Frequency for device 'Headset Earphone (Microsoft LifeChat LX-3000 )' is 352800, samples per sec is 44100
13:59:17: MMDeviceAudioSource: Frequency for device 'Headset Microphone (Microsoft LifeChat LX-3000 )' is 176400, samples per sec is 44100
13:59:17: SharedTexCapture hooked
13:59:19: Using RTMP service: Twitch / Justin.tv
13:59:19: Server selection: rtmp://live-iad.justin.tv/app
13:59:19: Interface: Qualcomm Atheros AR8161 PCI-E Gigabit Ethernet Controller (NDIS 6.30) (ethernet, 100 mbps)
13:59:20: librtmp error: rtmp://live-iad.justin.tv/app:
13:59:20: NetStream.Publish.Rejected (Authentication Failed.)
13:59:20: Connection to rtmp://live-iad.justin.tv/app failed: Could not access the specified channel or stream key. This could be because the key/channel is invalid, or because the server still thinks you are logged in.
13:59:20:
13:59:20: rtmp://live-iad.justin.tv/app:
13:59:20: NetStream.Publish.Rejected (Authentication Failed.)
13:59:20:
13:59:21: Total frames rendered: 94, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
13:59:21: Total duplicated frames to ensure constant framerate: 0 (0.00%)
13:59:21: Number of times waited to send: 0, Waited for a total of 0 bytes
13:59:21: Number of b-frames dropped: 0 (-1.$%), Number of p-frames dropped: 0 (-1.$%), Total 0 (-1.$%)
13:59:22:
13:59:22: Profiler results:
13:59:22:
13:59:22: ==============================================================
13:59:22: frame - [100%] [avg time: 1.115 ms (cpu time: avg 0.997 ms, total 93.75 ms)] [avg calls per frame: 1] [children: 99.6%] [unaccounted: 0.448%]
13:59:22: | frame preprocessing and rendering - [37.8%] [avg time: 0.421 ms (cpu time: avg 0.332 ms, total 31.25 ms)] [avg calls per frame: 1] [children: 0.0897%] [unaccounted: 37.7%]
13:59:22: | | scene->Preprocess - [0.0897%] [avg time: 0.001 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 1]
13:59:22: | video encoding and uploading - [61.8%] [avg time: 0.689 ms (cpu time: avg 0.664 ms, total 62.5 ms)] [avg calls per frame: 1] [children: 60.3%] [unaccounted: 1.52%]
13:59:22: | | flush - [12.7%] [avg time: 0.142 ms (cpu time: avg 0.166 ms, total 15.625 ms)] [avg calls per frame: 1]
13:59:22: | | CopyResource - [0.448%] [avg time: 0.005 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
13:59:22: | | conversion to 4:2:0 - [0.269%] [avg time: 0.003 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
13:59:22: | | call to encoder - [46.7%] [avg time: 0.521 ms (cpu time: avg 0.498 ms, total 46.875 ms)] [avg calls per frame: 0]
13:59:22: | | sending stuff out - [0.0897%] [avg time: 0.001 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
13:59:22: | Convert444Threads - [6.03e+003%] [avg time: 67.225 ms (cpu time: avg 1.329 ms, total 125 ms)] [avg calls per frame: 1]
13:59:22: ==============================================================
13:59:22:
13:59:22: =====Stream End: 2013-09-16, 13:59:22=================================================
Last game capture log:
2013-09-16, 10:46:13: we're booting up:
10:46:13: D3D9 Present
10:46:13: D3D9EndScene called
10:46:13: D3DPRESENT_PARAMETERS {
10:46:13: BackBufferWidth: 1920
10:46:13: BackBufferHeight: 1080
10:46:13: BackBufferFormat: D3DFMT_A8R8G8B8
10:46:13: BackBufferCount: 1
10:46:13: MultiSampleType: D3DMULTISAMPLE_NONE
10:46:13: MultiSampleQuality: 0
10:46:13: SwapEffect: D3DSWAPEFFECT_DISCARD
10:46:13: hDeviceWindow: 2428296
10:46:13: Windowed: true
10:46:13: EnableAutoDepthStencil: true
10:46:13: AutoDepthStencilFormat: D3DFMT_D24S8
10:46:13: Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
10:46:13: FullScreen_RefreshRateInHz: 0
10:46:13: PresentationInterval: 1
10:46:13: };
10:46:13: successfully set up d3d9 hooks
10:46:13: (half life scientist) everything.. seems to be in order
10:46:13: D3D9Present called
10:46:13: DoD3D9GPUHook: success
10:46:13: D3DSURFACE_DESC {
10:46:13: Format: D3DFMT_A8R8G8B8
10:46:13: Type: D3DRTYPE_SURFACE
10:46:13: Usage: D3DUSAGE_RENDERTARGET
10:46:13: Pool: D3DPOOL_DEFAULT
10:46:13: MultiSampleType: D3DMULTISAMPLE_NONE
10:46:13: MultiSampleQuality: 0
10:46:13: Width: 1920
10:46:13: Height: 1080
10:46:13: };
10:46:13: successfully capturing d3d9 frames via GPU
13:59:06: ---------------------- Cleared D3D9 Capture ----------------------
13:59:06: D3D9EndScene called
13:59:06: D3D9Present called
13:59:17: received restart event, capturing
13:59:17: DoD3D9GPUHook: success
13:59:17: D3DSURFACE_DESC {
13:59:17: Format: D3DFMT_A8R8G8B8
13:59:17: Type: D3DRTYPE_SURFACE
13:59:17: Usage: D3DUSAGE_RENDERTARGET
13:59:17: Pool: D3DPOOL_DEFAULT
13:59:17: MultiSampleType: D3DMULTISAMPLE_NONE
13:59:17: MultiSampleQuality: 0
13:59:17: Width: 1920
13:59:17: Height: 1080
13:59:17: };
13:59:17: successfully capturing d3d9 frames via GPU
13:59:21: ---------------------- Cleared D3D9 Capture ----------------------
13:59:21: D3D9EndScene called
13:59:21: D3D9Present called
My internet is extremely stable, it isn't cutting out. I'm still very much connected, I do not have this issue with Xsplit. Not sure what is going on, tried several "fixes" including key resets. Thanks.
One thing I've found is an overload on Twitch's server, but the previous crashes after 5 and 5.5 hours was not having any game overloaded. It was pretty average, but after that time it randomly dumped on me. I could see it doing it quickly now because of the overload but that does not explain the previous one.