Question / Help OBS Crashing Wildstar

Kouren

New Member
For the sake of clarity, it's Wildstar crashing, not OBS. I've streamed numerous other games with no issues, but starting a stream with Wildstar in focus (or switching back to it from another window) causes it to stop working. Interestingly, the game runs business as usual if OBS is in focus and not Wildstar. The crashing seems unique to windowed mode, but when attempting to run it in fullscreen, the capture is black.

I'd honestly prefer to run in borderless windowed if possible, but even fullscreen would be fine if I can get it working.



13:16:07: Open Broadcaster Software v0.624b - 32bit (´・ω・`)
13:16:07: -------------------------------
13:16:07: CPU Name: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
13:16:07: CPU Speed: 3410MHz
13:16:07: Physical Memory: 4095MB Total, 4095MB Free
13:16:07: stepping id: 7, model 42, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
13:16:07: monitor 1: pos={0, 0}, size={1680, 1050}
13:16:07: Windows Version: 6.1 Build 7601 S
13:16:07: Aero is Enabled
13:16:07: -------------------------------
13:16:07: OBS Modules:
13:16:07: Base Address Module
13:16:07: 010A0000 OBS.exe
13:16:07: 5A8C0000 OBSApi.dll
13:16:07: 680D0000 DShowPlugin.dll
13:16:07: 680A0000 GraphicsCapture.dll
13:16:07: 63DB0000 NoiseGate.dll
13:16:07: 68080000 PSVPlugin.dll
13:16:07: ------------------------------------------
13:16:07: Adapter 1
13:16:07: Video Adapter: NVIDIA GeForce GTX 580
13:16:07: Video Adapter Dedicated Video Memory: 1559691264
13:16:07: Video Adapter Shared System Memory: 2684235776
13:16:07: Video Adapter Output 1: pos={0, 0}, size={1680, 1050}, attached=true
13:16:07: =====Stream Start: 2014-05-30, 13:16:07===============================================
13:16:07: Multithreaded optimizations: On
13:16:07: Base resolution: 1680x1050
13:16:07: Output resolution: 1680x1050
13:16:07: ------------------------------------------
13:16:07: Loading up D3D10 on NVIDIA GeForce GTX 580 (Adapter 1)...
13:16:07: ------------------------------------------
13:16:07: Audio Format: 48000 Hz
13:16:07: ------------------------------------------
13:16:07: Audio Channels: 2 Ch
13:16:07: Playback device {0.0.0.00000000}.{fa3d3c80-f090-45a2-b3d7-4c153ba12ada}
13:16:07: ------------------------------------------
13:16:07: Using desktop audio input: Headphones (Bluetooth Hands-free Audio)
13:16:07: Global Audio time adjust: 0
13:16:07: ------------------------------------------
13:16:07: Audio Encoding: AAC
13:16:07: bitrate: 128
13:16:07: Using graphics capture
13:16:07: Trying to hook process: WildStar64.exe
13:16:07: Scene buffering time set to 700
13:16:07: ------------------------------------------
13:16:07: Video Encoding: x264
13:16:07: fps: 30
13:16:07: width: 1680, height: 1050
13:16:07: preset: veryfast
13:16:07: profile: main
13:16:07: keyint: 60
13:16:07: CBR: yes
13:16:07: CFR: yes
13:16:07: max bitrate: 3500
13:16:07: buffer size: 3500
13:16:07: ------------------------------------------
13:16:07: SharedTexCapture hooked
13:16:35: Capture window 0x000C0C60 invalid or changing, terminating capture
13:16:40: Total frames encoded: 978, total frames duplicated: 0 (0.00%)
13:16:40: Total frames rendered: 982, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
13:16:41:
13:16:41: Profiler time results:
13:16:41:
13:16:41: ==============================================================
13:16:41: video thread frame - [100%] [avg time: 0.611 ms] [children: 18.3%] [unaccounted: 81.7%]
13:16:41: | scene->Preprocess - [0.164%] [avg time: 0.001 ms]
13:16:41: | GPU download and conversion - [18.2%] [avg time: 0.111 ms] [children: 15.4%] [unaccounted: 2.78%]
13:16:41: | | flush - [11.6%] [avg time: 0.071 ms]
13:16:41: | | CopyResource - [3.44%] [avg time: 0.021 ms]
13:16:41: | | conversion to 4:2:0 - [0.327%] [avg time: 0.002 ms]
13:16:41: Convert444Threads - [100%] [avg time: 0.734 ms] [children: 99%] [unaccounted: 0.954%]
13:16:41: | Convert444toNV12 - [99%] [avg time: 0.727 ms]
13:16:41: encoder thread frame - [100%] [avg time: 1.502 ms] [children: 0.2%] [unaccounted: 99.8%]
13:16:41: | sending stuff out - [0.2%] [avg time: 0.003 ms]
13:16:41: ==============================================================
13:16:41:
13:16:41:
13:16:41: Profiler CPU results:
13:16:41:
13:16:41: ==============================================================
13:16:41: video thread frame - [cpu time: avg 0.19 ms, total 187.201 ms] [avg calls per frame: 1]
13:16:41: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
13:16:41: | GPU download and conversion - [cpu time: avg 0.047 ms, total 46.8 ms] [avg calls per frame: 1]
13:16:41: | | flush - [cpu time: avg 0.015 ms, total 15.6 ms] [avg calls per frame: 1]
13:16:41: | | CopyResource - [cpu time: avg 0.032 ms, total 31.2 ms] [avg calls per frame: 1]
13:16:41: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
13:16:41: Convert444Threads - [cpu time: avg 0.708 ms, total 1357.21 ms] [avg calls per frame: 2]
13:16:41: | Convert444toNV12 - [cpu time: avg 0.708 ms, total 1357.21 ms] [avg calls per frame: 2]
13:16:41: encoder thread frame - [cpu time: avg 0.994 ms, total 951.606 ms] [avg calls per frame: 1]
13:16:41: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
13:16:41: ==============================================================
13:16:41:
13:16:41: =====Stream End: 2014-05-30, 13:16:41=================================================


Last game capture log:
2014-05-30, 13:16:07: we're booting up:
13:16:07: CaptureThread: attached to process WildStar64.exe
13:16:07: DXGI Present
13:16:07: (half life scientist) everything.. seems to be in order
13:16:07: DXGI: Found D3D 11
13:16:07: setting up d3d11 data
13:16:07: ---------------------- Cleared D3D11 Capture ----------------------
13:16:07: found dxgi format (dx11) of: 28, size: {1680, 1050}, multisampled: false
13:16:07: DoD3D11Hook: success
13:16:07: successfully capturing d3d11 frames via GPU
 
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