Question / Help OBS Crashing Dishonored

Solstice

New Member
Hello,
I seem to have quite a large issue when attempting to record Dishonored. The game runs fine when OBS is open but not recording and closed but when I try to preview stream or record - the game crashes. Here is the error from the game:
1d643

I am running OBS 64 bit v0.637b.
Here is my latest log:
19:34:32: Open Broadcaster Software v0.637b - 64bit ( ^ω^)
19:34:32: -------------------------------
19:34:32: CPU Name: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
19:34:32: CPU Speed: 3292MHz
19:34:32: Physical Memory: 8150MB Total, 5069MB Free
19:34:32: stepping id: 7, model 42, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
19:34:32: monitor 1: pos={0, 0}, size={1920, 1080}
19:34:32: monitor 2: pos={1920, 0}, size={1280, 1024}
19:34:32: Windows Version: 6.1 Build 7601 S
19:34:32: Aero is Enabled

19:34:32: OBS Modules:
19:34:32: Base Address Module
19:34:32: 000000003FB20000 OBS.exe
19:34:32: 00000000EFF30000 OBSApi.dll
19:34:32: 00000000F9010000 DShowPlugin.dll
19:34:32: 00000000F9350000 GraphicsCapture.dll
19:34:32: 00000000F8F30000 NoiseGate.dll
19:34:32: 00000000F8F60000 PSVPlugin.dll

19:34:32: Adapter 1
19:34:32: Video Adapter: NVIDIA GeForce GTX 560 Ti
19:34:32: Video Adapter Dedicated Video Memory: 1024917504
19:34:32: Video Adapter Shared System Memory: 3221106688
19:34:32: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
19:34:32: Video Adapter Output 2: pos={1920, 0}, size={1280, 1024}, attached=true
19:34:32: =====Stream Start: 2014-12-05,
19:34:32: Multithreaded optimizations: On
19:34:32: Base resolution: 1280x720
19:34:32: Output resolution: 1280x720
19:34:32: ------------------------------------------
19:34:32: Loading up D3D10 on NVIDIA GeForce GTX 560 Ti (Adapter 1)...

19:34:32: Audio Format: 48000 Hz

19:34:32: Audio Channels: 2 Ch
19:34:32: Playback device {0.0.0.00000000}.{c624e770-0698-4c7b-a6ab-3ddd92455344}

19:34:32: Using desktop audio input: Speakers (VIA High Definition Audio)
19:34:32: Global Audio time adjust: 0

19:34:32: Using auxilary audio input: Microphone (VIA High Definition Audio)
19:34:32: Mic time offset: 0

19:34:32: Audio Encoding: AAC
19:34:32: bitrate: 192
19:34:32: Using graphics capture
19:34:32: Trying to hook process: Dishonored.exe
19:34:32: Scene buffering time set to 700
19:34:32: ------------------------------------------
19:34:32: Video Encoding: x264
19:34:32: fps: 60
19:34:32: width: 1280, height: 720
19:34:32: preset: faster
19:34:32: profile: high
19:34:32: keyint: 120
19:34:32: CBR: no
19:34:32: CFR: yes
19:34:32: max bitrate: 8000
19:34:32: buffer size: 8000
19:34:32: quality: 8
19:34:32: ------------------------------------------
19:34:44: Capture window 0x000B0D92 invalid or changing, terminating capture
19:34:52: FlushBufferedVideo: Flushing 18 packets over 283 ms
19:34:52: Total frames encoded: 1176, total frames duplicated: 8 (0.68%)
19:34:52: Total frames rendered: 1201, number of late frames: 3 (0.25%) (it's okay for some frames to be late)
19:34:52:
19:34:52: Profiler time results:
19:34:52:
19:34:52: ==============================================================
19:34:52: video thread frame - [100%] [avg time: 0.622 ms] [children: 20.7%] [unaccounted: 79.3%]
19:34:52: | scene->Preprocess - [0.161%] [avg time: 0.001 ms]
19:34:52: | GPU download and conversion - [20.6%] [avg time: 0.128 ms] [children: 18.5%] [unaccounted: 2.09%]
19:34:52: | | flush - [16.2%] [avg time: 0.101 ms]
19:34:52: | | CopyResource - [1.93%] [avg time: 0.012 ms]
19:34:52: | | conversion to 4:2:0 - [0.322%] [avg time: 0.002 ms]
19:34:52: Convert444Threads - [100%] [avg time: 0.375 ms] [children: 99.2%] [unaccounted: 0.8%]
19:34:52: | Convert444toNV12 - [99.2%] [avg time: 0.372 ms]
19:34:52: encoder thread frame - [100%] [avg time: 0.706 ms] [children: 2.27%] [unaccounted: 97.7%]
19:34:52: | sending stuff out - [2.27%] [avg time: 0.016 ms]
19:34:52: ==============================================================
19:34:52:
19:34:52:
19:34:52: Profiler CPU results:
19:34:52:
19:34:52: ==============================================================
19:34:52: video thread frame - [cpu time: avg 0.077 ms, total 93.6 ms] [avg calls per frame: 1]
19:34:52: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
19:34:52: | GPU download and conversion - [cpu time: avg 0.038 ms, total 46.8 ms] [avg calls per frame: 1]
19:34:52: | | flush - [cpu time: avg 0.038 ms, total 46.8 ms] [avg calls per frame: 1]
19:34:52: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
19:34:52: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
19:34:52: Convert444Threads - [cpu time: avg 0.142 ms, total 327.601 ms] [avg calls per frame: 2]
19:34:52: | Convert444toNV12 - [cpu time: avg 0.142 ms, total 327.601 ms] [avg calls per frame: 2]
19:34:52: encoder thread frame - [cpu time: avg 0.026 ms, total 31.2 ms] [avg calls per frame: 1]
19:34:52: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
19:34:52: ==============================================================
19:34:52:
19:34:52: =====Stream End: 2014-12-05, 19:34:52=================================================
19:35:40: =====Stream Start: 2014-12-05, 19:35:40===============================================
19:35:40: Multithreaded optimizations: On
19:35:40: Base resolution: 1280x720
19:35:40: Output resolution: 1280x720
19:35:40: ------------------------------------------
19:35:40: Loading up D3D10 on NVIDIA GeForce GTX 560 Ti (Adapter 1)...
19:35:40: ------------------------------------------
19:35:40: Audio Format: 48000 Hz
19:35:40: ------------------------------------------
19:35:40: Audio Channels: 2 Ch
19:35:40: Playback device {0.0.0.00000000}.{c624e770-0698-4c7b-a6ab-3ddd92455344}
19:35:40: ------------------------------------------
19:35:40: Using desktop audio input: Speakers (VIA High Definition Audio)
19:35:40: Global Audio time adjust: 0
19:35:40: ------------------------------------------
19:35:40: Using auxilary audio input: Microphone (VIA High Definition Audio)
19:35:40: Mic time offset: 0
19:35:40: ------------------------------------------
19:35:40: Audio Encoding: AAC
19:35:40: bitrate: 192
19:35:40: Using graphics capture
19:35:40: Trying to hook process: Dishonored.exe
19:35:40: Scene buffering time set to 700
19:35:40: ------------------------------------------
19:35:40: Video Encoding: x264
19:35:40: fps: 60
19:35:40: width: 1280, height: 720
19:35:40: preset: faster
19:35:40: profile: high
19:35:40: keyint: 120
19:35:40: CBR: no
19:35:40: CFR: yes
19:35:40: max bitrate: 8000
19:35:40: buffer size: 8000
19:35:40: quality: 8
19:35:40: ------------------------------------------
19:35:56: FlushBufferedVideo: Flushing 17 packets over 267 ms
19:35:57: Total frames encoded: 924, total frames duplicated: 1 (0.11%)
19:35:57: Total frames rendered: 958, number of late frames: 1 (0.10%) (it's okay for some frames to be late)
19:35:57:
19:35:57: Profiler time results:
19:35:57:
19:35:57: ==============================================================
19:35:57: video thread frame - [100%] [avg time: 0.518 ms] [children: 22.2%] [unaccounted: 77.8%]
19:35:57: | scene->Preprocess - [0.193%] [avg time: 0.001 ms]
19:35:57: | GPU download and conversion - [22%] [avg time: 0.114 ms] [children: 18.9%] [unaccounted: 3.09%]
19:35:57: | | flush - [16%] [avg time: 0.083 ms]
19:35:57: | | CopyResource - [2.51%] [avg time: 0.013 ms]
19:35:57: | | conversion to 4:2:0 - [0.386%] [avg time: 0.002 ms]
19:35:57: Convert444Threads - [100%] [avg time: 0.388 ms] [children: 99%] [unaccounted: 1.03%]
19:35:57: | Convert444toNV12 - [99%] [avg time: 0.384 ms]
19:35:57: encoder thread frame - [100%] [avg time: 0.716 ms] [children: 0.14%] [unaccounted: 99.9%]
19:35:57: | sending stuff out - [0.14%] [avg time: 0.001 ms]
19:35:57: ==============================================================
19:35:57:
19:35:57:
19:35:57: Profiler CPU results:
19:35:57:
19:35:57: ==============================================================
19:35:57: video thread frame - [cpu time: avg 0.081 ms, total 78 ms] [avg calls per frame: 1]
19:35:57: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
19:35:57: | GPU download and conversion - [cpu time: avg 0.016 ms, total 15.6 ms] [avg calls per frame: 1]
19:35:57: | | flush - [cpu time: avg 0.016 ms, total 15.6 ms] [avg calls per frame: 1]
19:35:57: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
19:35:57: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
19:35:57: Convert444Threads - [cpu time: avg 0.326 ms, total 592.803 ms] [avg calls per frame: 2]
19:35:57: | Convert444toNV12 - [cpu time: avg 0.309 ms, total 561.602 ms] [avg calls per frame: 2]
19:35:57: encoder thread frame - [cpu time: avg 0.017 ms, total 15.6 ms] [avg calls per frame: 1]
19:35:57: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
19:35:57: ==============================================================
19:35:57:
19:35:57: =====Stream End: 2014-12-05, 19:35:57=================================================
19:38:59: Terminating 0x34d0


Last game capture log:
2014-12-05, 19:35:40: we're booting up:
19:35:40: CaptureThread: attached to process Dishonored.exe
19:35:41: D3D9 Present
19:35:41: DXGI Present
19:35:41: GL Present
19:35:41: DirectDraw Present
19:35:41: (half life scientist) everything.. seems to be in order
If you need anymore information, feel free to ask!

Thank-you very much!
Regards Sol~
 

Sapiens

Forum Moderator
Is Dishonored the only game that crashes? Usually this type of thing happens because of interference from another program that's also trying to hook the game. Common culprits include Razer Synapse and GameBooster, EVGA Precision, MSI Afterburner, Fraps, Dxtory, D3DGear, Raptr, Overwolf, TeamSpeak/Mumble overlays, Dolby Axon, RivaTuner, etc. If you're running any sort of program like this, please close it and try again. You may also want to add the OBS installation directory to your antivirus software's ignore list to ensure that the AV program isn't causing the problem.
 

Solstice

New Member
Is Dishonored the only game that crashes? Usually this type of thing happens because of interference from another program that's also trying to hook the game. Common culprits include Razer Synapse and GameBooster, EVGA Precision, MSI Afterburner, Fraps, Dxtory, D3DGear, Raptr, Overwolf, TeamSpeak/Mumble overlays, Dolby Axon, RivaTuner, etc. If you're running any sort of program like this, please close it and try again. You may also want to add the OBS installation directory to your antivirus software's ignore list to ensure that the AV program isn't causing the problem.
Yes, Dishonored is the only one to my knowledge.
Testing solutions now...
- Now works when OBS directory is excluded from the anti-virus and Razer Synapse open.
- Now works with Razer Synapse open and anti-virus exlusion.

Issue Resolved.

Thank-you very much Sapiens! [PS Can you lock/delete this thread?]
 

Sapiens

Forum Moderator
We usually leave threads open so other users with similar issues might find them. Also remembering to lock every resolved thread is way too much work. :P Glad you got things going again.
 
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