Amberoseyo
New Member
Whenever I try to stream League of Legends within 20 minutes of a game, without fail, I will encounter a bugsplat. This doesn't happen without OBS, so it's connected somehow. I don't know where to find the bugsplat files, but could anyone PLEASE PLEASE help point me in the right direction of how to fix this?
This is my latest obs file
11:41:31: CLR host plugin strings not found, dynamically loading 4 strings
11:41:31: CLRHost::Initialize() attempting to load and start the .NET runtime (null)
11:41:31: CLRHost::Initialize() Found version v2.0.50727 .NET runtime
11:41:31: CLRHost::Initialize() Found version v4.0.30319 .NET runtime
11:41:31: CLRHost::Initialize() attempting to use v4.0.30319 .NET runtime
11:41:31: CLRHost::LoadInteropLibrary() load the assembly plugins\CLRHostPlugin\CLRHost.Interop.dll
11:41:31: CLRHost::LoadInteropLibrary() failed to load the assembly: 0x8007007e
11:41:50: Open Broadcaster Software v0.638b - 64bit ( ^ω^)
11:41:50: -------------------------------
11:41:50: CPU Name: AMD FX(tm)-8320 Eight-Core Processor
11:41:50: CPU Speed: 3687MHz
11:41:50: Physical Memory: 4040MB Total, 2213MB Free
11:41:50: stepping id: 0, model 2, family 21, type 0, extmodel 0, extfamily 3, HTT 1, logical cores 8, total cores 4
11:41:50: monitor 1: pos={0, 0}, size={1366, 768}
11:41:50: Windows Version: 6.1 Build 7601 S
11:41:50: Aero is Enabled
11:41:50: -------------------------------
11:41:50: OBS Modules:
11:41:50: Base Address Module
11:41:50: 000000003F940000 OBS.exe
11:41:50: 00000000E6FB0000 OBSApi.dll
11:41:50: 00000000F5E30000 CLRHostPlugin.dll
11:41:50: 00000000F7E60000 DShowPlugin.dll
11:41:50: 00000000F6280000 GraphicsCapture.dll
11:41:50: 00000000F80B0000 NoiseGate.dll
11:41:50: 00000000F8550000 PSVPlugin.dll
11:41:50: 00000000F9C30000 scenesw.dll
11:41:50: ------------------------------------------
11:41:50: Adapter 1
11:41:50: Video Adapter: ATI Radeon HD 4800 Series
11:41:50: Video Adapter Dedicated Video Memory: 1066405888
11:41:50: Video Adapter Shared System Memory: 1849831424
11:41:50: Video Adapter Output 1: pos={0, 0}, size={1366, 768}, attached=true
11:41:50: =====Stream Start: 2014-11-21, 11:41:50===============================================
11:41:50: Multithreaded optimizations: On
11:41:50: Base resolution: 1280x720
11:41:50: Output resolution: 1280x720
11:41:50: ------------------------------------------
11:41:50: Loading up D3D10 on ATI Radeon HD 4800 Series (Adapter 1)...
11:41:51: ------------------------------------------
11:41:51: Audio Format: 48000 Hz
11:41:51: ------------------------------------------
11:41:51: Audio Channels: 2 Ch
11:41:51: Playback device Default
11:41:51: ------------------------------------------
11:41:51: Using desktop audio input: Speakers (8- USB Audio CODEC )
11:41:51: Global Audio time adjust: 0
11:41:51: ------------------------------------------
11:41:51: Using auxilary audio input: Microphone (6- Shure Digital )
11:41:51: Mic time offset: 0
11:41:51: ------------------------------------------
11:41:51: Audio Encoding: AAC
11:41:51: bitrate: 128
11:41:51: Using text output
11:41:51: Using Window Capture
11:41:51: Using Window Capture
11:41:51: Using bitmap image
11:41:52: ------------------------------------------
11:41:52: device: Logitech HD Pro Webcam C920,
11:41:52: device id \\?\usb#vid_046d&pid_082d&mi_00#6&193f33e2&0&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\{bbefb6c7-2fc4-4139-bb8b-a58bba724083},
11:41:52: chosen type: I420, usingFourCC: false, res: 1280x720 - 1280x720, frameIntervals: 333333-2000000
11:41:52: use buffering: false - 0, fourCC: 'I420'
11:41:52: audio device: Disable,
11:41:52: audio device id Disabled,
11:41:52: audio time offset 0,
11:41:52:
11:41:53: Using directshow input
11:41:53: Using bitmap image
11:41:53: Scene buffering time set to 700
11:41:53: ------------------------------------------
11:41:53: Video Encoding: x264
11:41:53: fps: 30
11:41:53: width: 1280, height: 720
11:41:53: preset: veryfast
11:41:53: profile: main
11:41:53: keyint: 60
11:41:53: CBR: yes
11:41:53: CFR: yes
11:41:53: max bitrate: 2000
11:41:53: buffer size: 2000
11:41:53: ------------------------------------------
11:43:14: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
11:43:14: New Scene
11:43:15: Using bitmap image
11:43:15: Using bitmap image
11:43:15: Using bitmap image
11:43:15: Using bitmap image
11:43:15: Using bitmap image
11:43:15: Using bitmap image
11:43:15: Using bitmap image
11:45:22: Using Window Capture
12:10:04: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
12:10:04: New Scene
12:10:04: Using bitmap image
12:10:04: Using bitmap image
12:10:06: Total frames encoded: 50753, total frames duplicated: 245 (0.48%)
12:10:06: Total frames rendered: 50758, number of late frames: 9 (0.02%) (it's okay for some frames to be late)
12:10:08:
12:10:08: Profiler time results:
12:10:08:
12:10:08: ==============================================================
12:10:08: video thread frame - [100%] [avg time: 8.935 ms] [children: 96.5%] [unaccounted: 3.46%]
12:10:08: | scene->Preprocess - [92.2%] [avg time: 8.24 ms]
12:10:08: | GPU download and conversion - [4.32%] [avg time: 0.386 ms] [children: 4.1%] [unaccounted: 0.224%]
12:10:08: | | flush - [3.72%] [avg time: 0.332 ms]
12:10:08: | | CopyResource - [0.291%] [avg time: 0.026 ms]
12:10:08: | | conversion to 4:2:0 - [0.0895%] [avg time: 0.008 ms]
12:10:08: Convert444Threads - [100%] [avg time: 1.941 ms] [children: 99.5%] [unaccounted: 0.464%]
12:10:08: | Convert444toNV12 - [99.5%] [avg time: 1.932 ms]
12:10:08: encoder thread frame - [100%] [avg time: 2.014 ms] [children: 0.298%] [unaccounted: 99.7%]
12:10:08: | sending stuff out - [0.298%] [avg time: 0.006 ms]
12:10:08: ==============================================================
12:10:08:
12:10:08:
12:10:08: Profiler CPU results:
12:10:08:
12:10:08: ==============================================================
12:10:08: video thread frame - [cpu time: avg 6.099 ms, total 309615 ms] [avg calls per frame: 1]
12:10:08: | scene->Preprocess - [cpu time: avg 5.441 ms, total 276215 ms] [avg calls per frame: 1]
12:10:08: | GPU download and conversion - [cpu time: avg 0.362 ms, total 18376.9 ms] [avg calls per frame: 1]
12:10:08: | | flush - [cpu time: avg 0.311 ms, total 15787.3 ms] [avg calls per frame: 1]
12:10:08: | | CopyResource - [cpu time: avg 0.028 ms, total 1435.2 ms] [avg calls per frame: 1]
12:10:08: | | conversion to 4:2:0 - [cpu time: avg 0.008 ms, total 421.205 ms] [avg calls per frame: 1]
12:10:08: Convert444Threads - [cpu time: avg 1.897 ms, total 192599 ms] [avg calls per frame: 2]
12:10:08: | Convert444toNV12 - [cpu time: avg 1.892 ms, total 192053 ms] [avg calls per frame: 2]
12:10:08: encoder thread frame - [cpu time: avg 1.42 ms, total 72088.1 ms] [avg calls per frame: 1]
12:10:08: | sending stuff out - [cpu time: avg 0.005 ms, total 296.401 ms] [avg calls per frame: 1]
12:10:08: ==============================================================
12:10:08:
12:10:08: =====Stream End: 2014-11-21, 12:10:08=================================================
12:10:08: CLR host plugin instance deleted; removing dynamically loaded localization strings
12:10:08: Terminating 0x1dcc
Last game capture log:
2014-11-20, 15:01:51: we're booting up:
15:01:51: CaptureThread: attached to process League of Legends.exe
15:01:51: D3D9 Present
15:01:51: DXGI Present
15:01:52: GL Present
15:01:52: DirectDraw Present
15:01:52: (half life scientist) everything.. seems to be in order
15:01:53: D3D9EndScene called
15:01:53: D3DPRESENT_PARAMETERS {
15:01:53: BackBufferWidth: 1366
15:01:53: BackBufferHeight: 768
15:01:53: BackBufferFormat: D3DFMT_X8R8G8B8
15:01:53: BackBufferCount: 1
15:01:53: MultiSampleType: D3DMULTISAMPLE_NONE
15:01:53: MultiSampleQuality: 0
15:01:53: SwapEffect: D3DSWAPEFFECT_DISCARD
15:01:53: hDeviceWindow: 919628
15:01:53: Windowed: true
15:01:53: EnableAutoDepthStencil: true
15:01:53: AutoDepthStencilFormat: D3DFMT_D24S8
15:01:53: Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
15:01:53: FullScreen_RefreshRateInHz: 0
15:01:53: PresentationInterval: 0
15:01:53: };
15:01:53: successfully set up d3d9 hooks
15:01:53: D3D9Present called
15:01:53: DoD3D9GPUHook: success
15:01:55: D3DSURFACE_DESC {
15:01:55: Format: D3DFMT_X8R8G8B8
15:01:55: Type: D3DRTYPE_SURFACE
15:01:55: Usage: D3DUSAGE_RENDERTARGET
15:01:55: Pool: D3DPOOL_DEFAULT
15:01:55: MultiSampleType: D3DMULTISAMPLE_NONE
15:01:55: MultiSampleQuality: 0
15:01:55: Width: 1366
15:01:55: Height: 768
15:01:55: };
15:01:55: successfully capturing d3d9 frames via GPU
15:10:25: ---------------------- Cleared D3D9 Capture ----------------------
15:10:25: received restart event, but couldn't find window
15:10:25: D3D9EndScene called
15:10:25: D3D9Present called
This is my latest obs file
11:41:31: CLR host plugin strings not found, dynamically loading 4 strings
11:41:31: CLRHost::Initialize() attempting to load and start the .NET runtime (null)
11:41:31: CLRHost::Initialize() Found version v2.0.50727 .NET runtime
11:41:31: CLRHost::Initialize() Found version v4.0.30319 .NET runtime
11:41:31: CLRHost::Initialize() attempting to use v4.0.30319 .NET runtime
11:41:31: CLRHost::LoadInteropLibrary() load the assembly plugins\CLRHostPlugin\CLRHost.Interop.dll
11:41:31: CLRHost::LoadInteropLibrary() failed to load the assembly: 0x8007007e
11:41:50: Open Broadcaster Software v0.638b - 64bit ( ^ω^)
11:41:50: -------------------------------
11:41:50: CPU Name: AMD FX(tm)-8320 Eight-Core Processor
11:41:50: CPU Speed: 3687MHz
11:41:50: Physical Memory: 4040MB Total, 2213MB Free
11:41:50: stepping id: 0, model 2, family 21, type 0, extmodel 0, extfamily 3, HTT 1, logical cores 8, total cores 4
11:41:50: monitor 1: pos={0, 0}, size={1366, 768}
11:41:50: Windows Version: 6.1 Build 7601 S
11:41:50: Aero is Enabled
11:41:50: -------------------------------
11:41:50: OBS Modules:
11:41:50: Base Address Module
11:41:50: 000000003F940000 OBS.exe
11:41:50: 00000000E6FB0000 OBSApi.dll
11:41:50: 00000000F5E30000 CLRHostPlugin.dll
11:41:50: 00000000F7E60000 DShowPlugin.dll
11:41:50: 00000000F6280000 GraphicsCapture.dll
11:41:50: 00000000F80B0000 NoiseGate.dll
11:41:50: 00000000F8550000 PSVPlugin.dll
11:41:50: 00000000F9C30000 scenesw.dll
11:41:50: ------------------------------------------
11:41:50: Adapter 1
11:41:50: Video Adapter: ATI Radeon HD 4800 Series
11:41:50: Video Adapter Dedicated Video Memory: 1066405888
11:41:50: Video Adapter Shared System Memory: 1849831424
11:41:50: Video Adapter Output 1: pos={0, 0}, size={1366, 768}, attached=true
11:41:50: =====Stream Start: 2014-11-21, 11:41:50===============================================
11:41:50: Multithreaded optimizations: On
11:41:50: Base resolution: 1280x720
11:41:50: Output resolution: 1280x720
11:41:50: ------------------------------------------
11:41:50: Loading up D3D10 on ATI Radeon HD 4800 Series (Adapter 1)...
11:41:51: ------------------------------------------
11:41:51: Audio Format: 48000 Hz
11:41:51: ------------------------------------------
11:41:51: Audio Channels: 2 Ch
11:41:51: Playback device Default
11:41:51: ------------------------------------------
11:41:51: Using desktop audio input: Speakers (8- USB Audio CODEC )
11:41:51: Global Audio time adjust: 0
11:41:51: ------------------------------------------
11:41:51: Using auxilary audio input: Microphone (6- Shure Digital )
11:41:51: Mic time offset: 0
11:41:51: ------------------------------------------
11:41:51: Audio Encoding: AAC
11:41:51: bitrate: 128
11:41:51: Using text output
11:41:51: Using Window Capture
11:41:51: Using Window Capture
11:41:51: Using bitmap image
11:41:52: ------------------------------------------
11:41:52: device: Logitech HD Pro Webcam C920,
11:41:52: device id \\?\usb#vid_046d&pid_082d&mi_00#6&193f33e2&0&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\{bbefb6c7-2fc4-4139-bb8b-a58bba724083},
11:41:52: chosen type: I420, usingFourCC: false, res: 1280x720 - 1280x720, frameIntervals: 333333-2000000
11:41:52: use buffering: false - 0, fourCC: 'I420'
11:41:52: audio device: Disable,
11:41:52: audio device id Disabled,
11:41:52: audio time offset 0,
11:41:52:
11:41:53: Using directshow input
11:41:53: Using bitmap image
11:41:53: Scene buffering time set to 700
11:41:53: ------------------------------------------
11:41:53: Video Encoding: x264
11:41:53: fps: 30
11:41:53: width: 1280, height: 720
11:41:53: preset: veryfast
11:41:53: profile: main
11:41:53: keyint: 60
11:41:53: CBR: yes
11:41:53: CFR: yes
11:41:53: max bitrate: 2000
11:41:53: buffer size: 2000
11:41:53: ------------------------------------------
11:43:14: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
11:43:14: New Scene
11:43:15: Using bitmap image
11:43:15: Using bitmap image
11:43:15: Using bitmap image
11:43:15: Using bitmap image
11:43:15: Using bitmap image
11:43:15: Using bitmap image
11:43:15: Using bitmap image
11:45:22: Using Window Capture
12:10:04: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
12:10:04: New Scene
12:10:04: Using bitmap image
12:10:04: Using bitmap image
12:10:06: Total frames encoded: 50753, total frames duplicated: 245 (0.48%)
12:10:06: Total frames rendered: 50758, number of late frames: 9 (0.02%) (it's okay for some frames to be late)
12:10:08:
12:10:08: Profiler time results:
12:10:08:
12:10:08: ==============================================================
12:10:08: video thread frame - [100%] [avg time: 8.935 ms] [children: 96.5%] [unaccounted: 3.46%]
12:10:08: | scene->Preprocess - [92.2%] [avg time: 8.24 ms]
12:10:08: | GPU download and conversion - [4.32%] [avg time: 0.386 ms] [children: 4.1%] [unaccounted: 0.224%]
12:10:08: | | flush - [3.72%] [avg time: 0.332 ms]
12:10:08: | | CopyResource - [0.291%] [avg time: 0.026 ms]
12:10:08: | | conversion to 4:2:0 - [0.0895%] [avg time: 0.008 ms]
12:10:08: Convert444Threads - [100%] [avg time: 1.941 ms] [children: 99.5%] [unaccounted: 0.464%]
12:10:08: | Convert444toNV12 - [99.5%] [avg time: 1.932 ms]
12:10:08: encoder thread frame - [100%] [avg time: 2.014 ms] [children: 0.298%] [unaccounted: 99.7%]
12:10:08: | sending stuff out - [0.298%] [avg time: 0.006 ms]
12:10:08: ==============================================================
12:10:08:
12:10:08:
12:10:08: Profiler CPU results:
12:10:08:
12:10:08: ==============================================================
12:10:08: video thread frame - [cpu time: avg 6.099 ms, total 309615 ms] [avg calls per frame: 1]
12:10:08: | scene->Preprocess - [cpu time: avg 5.441 ms, total 276215 ms] [avg calls per frame: 1]
12:10:08: | GPU download and conversion - [cpu time: avg 0.362 ms, total 18376.9 ms] [avg calls per frame: 1]
12:10:08: | | flush - [cpu time: avg 0.311 ms, total 15787.3 ms] [avg calls per frame: 1]
12:10:08: | | CopyResource - [cpu time: avg 0.028 ms, total 1435.2 ms] [avg calls per frame: 1]
12:10:08: | | conversion to 4:2:0 - [cpu time: avg 0.008 ms, total 421.205 ms] [avg calls per frame: 1]
12:10:08: Convert444Threads - [cpu time: avg 1.897 ms, total 192599 ms] [avg calls per frame: 2]
12:10:08: | Convert444toNV12 - [cpu time: avg 1.892 ms, total 192053 ms] [avg calls per frame: 2]
12:10:08: encoder thread frame - [cpu time: avg 1.42 ms, total 72088.1 ms] [avg calls per frame: 1]
12:10:08: | sending stuff out - [cpu time: avg 0.005 ms, total 296.401 ms] [avg calls per frame: 1]
12:10:08: ==============================================================
12:10:08:
12:10:08: =====Stream End: 2014-11-21, 12:10:08=================================================
12:10:08: CLR host plugin instance deleted; removing dynamically loaded localization strings
12:10:08: Terminating 0x1dcc
Last game capture log:
2014-11-20, 15:01:51: we're booting up:
15:01:51: CaptureThread: attached to process League of Legends.exe
15:01:51: D3D9 Present
15:01:51: DXGI Present
15:01:52: GL Present
15:01:52: DirectDraw Present
15:01:52: (half life scientist) everything.. seems to be in order
15:01:53: D3D9EndScene called
15:01:53: D3DPRESENT_PARAMETERS {
15:01:53: BackBufferWidth: 1366
15:01:53: BackBufferHeight: 768
15:01:53: BackBufferFormat: D3DFMT_X8R8G8B8
15:01:53: BackBufferCount: 1
15:01:53: MultiSampleType: D3DMULTISAMPLE_NONE
15:01:53: MultiSampleQuality: 0
15:01:53: SwapEffect: D3DSWAPEFFECT_DISCARD
15:01:53: hDeviceWindow: 919628
15:01:53: Windowed: true
15:01:53: EnableAutoDepthStencil: true
15:01:53: AutoDepthStencilFormat: D3DFMT_D24S8
15:01:53: Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
15:01:53: FullScreen_RefreshRateInHz: 0
15:01:53: PresentationInterval: 0
15:01:53: };
15:01:53: successfully set up d3d9 hooks
15:01:53: D3D9Present called
15:01:53: DoD3D9GPUHook: success
15:01:55: D3DSURFACE_DESC {
15:01:55: Format: D3DFMT_X8R8G8B8
15:01:55: Type: D3DRTYPE_SURFACE
15:01:55: Usage: D3DUSAGE_RENDERTARGET
15:01:55: Pool: D3DPOOL_DEFAULT
15:01:55: MultiSampleType: D3DMULTISAMPLE_NONE
15:01:55: MultiSampleQuality: 0
15:01:55: Width: 1366
15:01:55: Height: 768
15:01:55: };
15:01:55: successfully capturing d3d9 frames via GPU
15:10:25: ---------------------- Cleared D3D9 Capture ----------------------
15:10:25: received restart event, but couldn't find window
15:10:25: D3D9EndScene called
15:10:25: D3D9Present called