Question / Help obs causes "lags" when opened

mouzedrift

New Member
so the problem is, if i open obs my game starts "lagging" but im still having enough fps so it should be fine. The lags are still there after closing obs so i have to restart the game to remove the weird "lags". Updating drivers doesnt fix anything and is not an option since obs shows me a blackscreen with it.

pc specs below:
i do like to mention that i had no problems with my old GPU but it broke :(

►OS: Windows 10 Pro
►CPU: Intel(R) Core(TM) i5-4440 CPU @ 4x 3.10GHz
►iGPU: Intel HD Graphics 4600
►RAM: 8 GB DDR3
►Mainboard: MSI B85-G43
►HDD: Western Digital Blue WD10EZEX 1TB
►PSU: 350 Watts ATX

i hope i forgot nothing important and sry for my bad english D:
edit: im not recording or streaming but its lagging and it doesnt change anything when i record or stream
 
Last edited:

Narcogen

Active Member
There's no recording or streaming session in the log, which means there's no performance data. The logfile with the necessary information in it needs to come from a recording or streaming session where the problem you're having occurs.

That said, I would change to 30fps capture as you're on an i5 machine with only integrated graphics.
 

mouzedrift

New Member
60 fps isnt a big problem tho it doesnt really change the performance at all
30 fps and 60 fps look almost the same and the main issue is that obs lags my games after opening it once doesnt matter what quality i use smh
 

Narcogen

Active Member
There is absolutely a significant difference in the GPU resources required by OBS to render 60fps vs 30fps. It may be that your computer is having almost as much trouble at 30fps as 60fps but that doesn't mean you should be trying to do 60fps with that machine. If anything else you should probably be lowering your canvas resolution even further.

Again, since there's no streaming or recording session in the log there is no performance information, and so no indication of just how much resources OBS is trying to use, even just for rendering which it does even when NOT streaming or recording, because this information is only written to the log during recording or streaming sessions.

You're also running the 32 bit version of the app on a 64 bit operating system, is there a reason?
 
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