Bug Report Obs Black Screen Bluestacks

dave85

New Member
hi, i want to use obs with game capture and when i enter into the game clash of clans, it goes to black screen.

this is my log file (i use the stable version, 32 and 64bit same problem)

21:57:20: Open Broadcaster Software v0.63b (test build 2) - 64bit ( ^ω^)
21:57:20: -------------------------------
21:57:20: CPU Name: Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
21:57:20: CPU Speed: 3518MHz
21:57:20: Physical Memory: 8136MB Total, 3797MB Free
21:57:20: stepping id: 9, model 58, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
21:57:20: monitor 1: pos={0, 0}, size={1920, 1080}
21:57:20: Windows Version: 6.1 Build 7601 S
21:57:20: Aero is Enabled
21:57:20: -------------------------------
21:57:20: OBS Modules:
21:57:20: Base Address Module
21:57:20: 000000003F0F0000 OBS.exe
21:57:20: 00000000EF310000 OBSApi.dll
21:57:20: 00000000F8AC0000 DShowPlugin.dll
21:57:20: 00000000F8A80000 GraphicsCapture.dll
21:57:20: 00000000FABB0000 NoiseGate.dll
21:57:20: 00000000F8A50000 PSVPlugin.dll
21:57:20: ------------------------------------------
21:57:20: Adapter 1
21:57:20: Video Adapter: NVIDIA GeForce GTX 780
21:57:20: Video Adapter Dedicated Video Memory: 3140157440
21:57:20: Video Adapter Shared System Memory: 3997423616
21:57:20: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
21:57:20: =====Stream Start: 2014-08-18, 21:57:20===============================================
21:57:20: Multithreaded optimizations: On
21:57:20: Base resolution: 1920x1080
21:57:20: Output resolution: 1280x720
21:57:20: ------------------------------------------
21:57:20: Loading up D3D10 on NVIDIA GeForce GTX 780 (Adapter 1)...
21:57:20: ------------------------------------------
21:57:20: Audio Format: 48000 Hz
21:57:20: ------------------------------------------
21:57:20: Audio Channels: 2 Ch
21:57:20: Playback device Default
21:57:20: ------------------------------------------
21:57:20: Using desktop audio input: SAMSUNG-4 (NVIDIA High Definition Audio)
21:57:20: Global Audio time adjust: 0
21:57:20: ------------------------------------------
21:57:20: Audio Encoding: AAC
21:57:20: bitrate: 128
21:57:20: Using graphics capture
21:57:20: Using anti-cheat hooking for game capture
21:57:20: Trying to hook process: HD-Frontend.exe
21:57:20: Scene buffering time set to 700
21:57:20: ------------------------------------------
21:57:20: Video Encoding: x264
21:57:20: fps: 30
21:57:20: width: 1280, height: 720
21:57:20: preset: faster
21:57:20: profile: high
21:57:20: keyint: 60
21:57:20: CBR: yes
21:57:20: CFR: yes
21:57:20: max bitrate: 1000
21:57:20: buffer size: 1000
21:57:20: ------------------------------------------
21:57:20: SharedTexCapture hooked
22:01:08: Total frames encoded: 6820, total frames duplicated: 2 (0.03%)
22:01:08: Total frames rendered: 6845, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
22:01:08:
22:01:08: Profiler time results:
22:01:08:
22:01:08: ==============================================================
22:01:08: video thread frame - [100%] [avg time: 0.476 ms] [children: 17.4%] [unaccounted: 82.6%]
22:01:08: | scene->Preprocess - [0.21%] [avg time: 0.001 ms]
22:01:08: | GPU download and conversion - [17.2%] [avg time: 0.082 ms] [children: 15.5%] [unaccounted: 1.68%]
22:01:08: | | flush - [13.9%] [avg time: 0.066 ms]
22:01:08: | | CopyResource - [1.47%] [avg time: 0.007 ms]
22:01:08: | | conversion to 4:2:0 - [0.21%] [avg time: 0.001 ms]
22:01:08: Convert444Threads - [100%] [avg time: 0.386 ms] [children: 99.5%] [unaccounted: 0.518%]
22:01:08: | Convert444toNV12 - [99.5%] [avg time: 0.384 ms]
22:01:08: encoder thread frame - [100%] [avg time: 0.638 ms] [children: 0.157%] [unaccounted: 99.8%]
22:01:08: | sending stuff out - [0.157%] [avg time: 0.001 ms]
22:01:08: ==============================================================
22:01:08:
22:01:08:
22:01:08: Profiler CPU results:
22:01:08:
22:01:08: ==============================================================
22:01:08: video thread frame - [cpu time: avg 0.013 ms, total 93.6 ms] [avg calls per frame: 1]
22:01:08: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
22:01:08: | GPU download and conversion - [cpu time: avg 0.002 ms, total 15.6 ms] [avg calls per frame: 1]
22:01:08: | | flush - [cpu time: avg 0.002 ms, total 15.6 ms] [avg calls per frame: 1]
22:01:08: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
22:01:08: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
22:01:08: Convert444Threads - [cpu time: avg 0.089 ms, total 1216.81 ms] [avg calls per frame: 2]
22:01:08: | Convert444toNV12 - [cpu time: avg 0.084 ms, total 1154.41 ms] [avg calls per frame: 2]
22:01:08: encoder thread frame - [cpu time: avg 0.009 ms, total 62.4 ms] [avg calls per frame: 1]
22:01:08: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
22:01:08: ==============================================================
22:01:08:
22:01:08: =====Stream End: 2014-08-18, 22:01:08=================================================


Last game capture log:
2014-08-18, 17:25:25: we're booting up:
17:25:25: CaptureThread: attached to process injectHelper.exe
17:25:25: GL Present
17:25:25: DirectDraw Present
17:25:25: (half life scientist) everything.. seems to be in order
17:25:25: SwapBuffers(100733464) Called
17:25:25: NV Capture available
17:25:25: FBO available
17:25:25: setting up gl data
17:25:25: share device: 253234756
17:25:25: share texture: 254062840
17:25:25: share device handle: 3545744166
17:25:25: share texture handle: 3707688842
17:25:25: DoGLGPUHook: success
17:25:25: wglSwapBuffers(100733464) Called
17:26:03: stop requested, terminating gl capture
17:26:03: ---------------------- Cleared OpenGL Capture ----------------------
17:26:03: wglSwapBuffers(100733464) Called
17:26:03: setting up gl data
17:26:03: SwapBuffers(100733464) Called
17:26:12: share device: 253234756
17:26:12: share texture: 256600696
17:26:12: share device handle: 3545744166
17:26:12: share texture handle: 3703742042
17:26:12: DoGLGPUHook: success
17:26:59: stop requested, terminating gl capture
17:26:59: ---------------------- Cleared OpenGL Capture ----------------------
17:26:59: wglSwapBuffers(100733464) Called
17:26:59: setting up gl data
17:26:59: SwapBuffers(100733464) Called
17:27:05: share device: 252147548
17:27:05: share texture: 9045816
17:27:05: share device handle: 3545744646
17:27:05: share texture handle: 3703759746
17:27:05: DoGLGPUHook: success
17:27:12: stop requested, terminating gl capture
17:27:12: ---------------------- Cleared OpenGL Capture ----------------------
17:27:12: wglSwapBuffers(100733464) Called
17:27:12: setting up gl data
17:27:12: SwapBuffers(100733464) Called
21:57:20: share device: 256820756
21:57:20: share texture: 257454136
21:57:20: share device handle: 3704024350
21:57:20: share texture handle: 3699605682
21:57:20: DoGLGPUHook: success
22:01:08: stop requested, terminating gl capture
22:01:08: ---------------------- Cleared OpenGL Capture ----------------------
22:01:08: wglSwapBuffers(100733464) Called
22:01:08: setting up gl data
22:01:08: SwapBuffers(100733464) Called
 

Lain

Forum Admin
Lain
Forum Moderator
Developer
Is the game? Because if not, it might be the wrong log file, because everything appears fine in this log file.
 

dave85

New Member
i upload an image, if you see, it only show the game when i try to type inside the game, if not all goes black

4ecm88


http://prntscr.com/4ecm88
 
Top