Bug Report OBS and MadVR

yuuram

New Member
Greetings,

My english is not fluent so please bear with me.

I have an issue and I think this is more of a MadVR issue than OBS but I have not been able to get any replies from the users at MadVR forum. When trying to do OBS Gamecapture on MPC-BE with MadVR, it works correctly but anytime I try to forward to the next video on the playlist MadVR crashes.

When I turned off OBS it works fine. Could the two program be fighting over certain dll files? For a moment I saw an error log from MadVR "access violation graphicscapture.dll" What could be the cause? I cannot get any error logs from OBS since OBS didnt crash but MadVR. This is the log from OBS and everything seems fine.

10:48:27: CPU Name: Intel(R) Core(TM) i7-3970X CPU @ 3.50GHz
10:48:27: CPU Speed: 3502MHz
10:48:27: Physical Memory: 16322MB Total, 9485MB Free
10:48:27: stepping id: 7, model 45, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 12, total cores 6
10:48:27: monitor 1: pos={0, 0}, size={1920, 1080}
10:48:27: monitor 2: pos={1920, 0}, size={1920, 1080}
10:48:27: Windows Version: 6.1 Build 7601 S
10:48:27: Aero is Enabled
10:48:27: -------------------------------
10:48:27: OBS Modules:
10:48:27: Base Address Module
10:48:27: 000000003F1C0000 OBS.exe
10:48:27: 00000000F0A80000 OBSApi.dll
10:48:27: 00000000F7C70000 CLRHostPlugin.dll
10:48:27: 00000000F7C30000 DShowPlugin.dll
10:48:27: 00000000F25D0000 GraphicsCapture.dll
10:48:27: 00000000F25A0000 NoiseGate.dll
10:48:27: 00000000F1D20000 PSVPlugin.dll
10:48:27: ------------------------------------------
10:48:27: Adapter 1
10:48:27: Video Adapter: NVIDIA GeForce GTX 690
10:48:27: Video Adapter Dedicated Video Memory: 2051735552
10:48:27: Video Adapter Shared System Memory: 2147807232
10:48:27: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
10:48:27: Video Adapter Output 2: pos={1920, 0}, size={1920, 1080}, attached=true
10:48:27: =====Stream Start: 2014-06-02, 10:48:27===============================================
10:48:27: Multithreaded optimizations: On
10:48:27: Base resolution: 1920x1080
10:48:27: Output resolution: 1280x720
10:48:27: ------------------------------------------
10:48:27: Loading up D3D10 on NVIDIA GeForce GTX 690 (Adapter 1)...
10:48:27: ------------------------------------------
10:48:27: Audio Format: 48000 Hz
10:48:27: ------------------------------------------
10:48:27: Audio Channels: 2 Ch
10:48:27: Playback device Default
10:48:27: ------------------------------------------
10:48:27: Using desktop audio input: Speakers (ASUS Xonar DSX Audio Device)
10:48:27: Global Audio time adjust: 0
10:48:27: Using graphics capture
10:48:27: Using bitmap image
10:48:27: Using anti-cheat hooking for game capture
10:48:27: Trying to hook process: mpc-be.exe
10:48:27: Scene buffering time set to 500
10:48:29: SharedTexCapture hooked
10:50:00: Capture window 0x000C086C invalid or changing, terminating capture
10:50:38: SharedTexCapture hooked
10:50:54: Total frames encoded: 0, total frames duplicated: 0 (0.00%)
10:50:54: Total frames rendered: 4418, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
10:50:54:
10:50:54: Profiler time results:
10:50:54:
10:50:54: ==============================================================
10:50:54: video thread frame - [100%] [avg time: 0.41 ms] [children: 20.5%] [unaccounted: 79.5%]
10:50:54: | scene->Preprocess - [0.488%] [avg time: 0.002 ms]
10:50:54: | GPU download and conversion - [20%] [avg time: 0.082 ms] [children: 19.8%] [unaccounted: 0.244%]
10:50:54: | | flush - [19.8%] [avg time: 0.081 ms]
10:50:54: ==============================================================
10:50:54:
10:50:54:
10:50:54: Profiler CPU results:
10:50:54:
10:50:54: ==============================================================
10:50:54: video thread frame - [cpu time: avg 0.155 ms, total 686.404 ms] [avg calls per frame: 1]
10:50:54: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
10:50:54: | GPU download and conversion - [cpu time: avg 0.014 ms, total 62.4 ms] [avg calls per frame: 1]
10:50:54: | | flush - [cpu time: avg 0.014 ms, total 62.4 ms] [avg calls per frame: 1]
10:50:54: ==============================================================
10:50:54:
10:50:54: =====Stream End: 2014-06-02, 10:50:54=================================================
 

R1CH

Forum Admin
Developer
Game capture is only meant to be used on games. Non-game programs don't use D3D / OpenGL in the same way that games do, so you can encounter problems.
 
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