cloudcarry
New Member
I have this problem where recordings of my broadcasts aren't being captured properly. The sound for my game (league of legends) never cuts out, but randomly sometimes my highlights/past broadcasts will fail to have my microphone audio in them. This, at first made me think it was twitch's fault, but I figured I would double check here for any workaround.
My stream viewers can hear me when I'm live, so I know it's picking up my microphone. I have it identified as (microphone 6 logitech usb headset) in audio settings. The problem again, is not that my microphone isn't working, the problem is that at random times my highlights/past broadcasts my microphone audio will not be present in the video.
Here's the twitch link: http://www.twitch.tv/cloudcarry/c/3006650?t=7m30s
Somewhere around 8 minutes the audio from my microphone is completely gone, but my viewers could hear me as I was live. This effects me a great deal because all of my lessons are being wasted if my students don't get to see it live. Any support on this issue would be greatly appreciated (and yes I know it may not be your guy's fault, maybe a problem specifically with my setup).
Log:
Also, any recommendations to make my stream even more optimized? I have tried messing with some settings and gotten good success. Still wondering what my bitrate should be set at and whatnot. I stream it at 720 and have very high settings for everything in game except I have shadows turned off and hud animations. I am open to suggestions.
My stream viewers can hear me when I'm live, so I know it's picking up my microphone. I have it identified as (microphone 6 logitech usb headset) in audio settings. The problem again, is not that my microphone isn't working, the problem is that at random times my highlights/past broadcasts my microphone audio will not be present in the video.
Here's the twitch link: http://www.twitch.tv/cloudcarry/c/3006650?t=7m30s
Somewhere around 8 minutes the audio from my microphone is completely gone, but my viewers could hear me as I was live. This effects me a great deal because all of my lessons are being wasted if my students don't get to see it live. Any support on this issue would be greatly appreciated (and yes I know it may not be your guy's fault, maybe a problem specifically with my setup).
Log:
Code:
01:56:36: Open Broadcaster Software v0.57b - 64bit ( ^ω^)
01:56:36: -------------------------------
01:56:36: CPU Name: AMD Athlon(tm) II X2 260 Processor
01:56:36: CPU Speed: 3214MHz
01:56:36: Physical Memory: 4095MB Total, 2132MB Free
01:56:36: stepping id: 3, model 6, family 15, type 0, extmodel 8, extfamily 0,
HTT 1, logical cores 2, total cores 2
01:56:36: monitor 1: pos={0, 0}, size={1440, 900}
01:56:36: Windows Version: 6.1 Build 7601 S
01:56:36: Aero is Enabled
01:56:36: -------------------------------
01:56:36: OBS Modules:
01:56:36: Base Address Module
01:56:36: 000000003F750000 OBS.exe
01:56:36: 00000000EF180000 OBSApi.dll
01:56:36: 00000000F4770000 DShowPlugin.dll
01:56:36: 00000000F03C0000 GraphicsCapture.dll
01:56:36: 00000000EFE10000 NoiseGate.dll
01:56:36: 00000000EFDF0000 PSVPlugin.dll
01:56:36: 00000000EFDD0000 scenesw.dll
01:56:36: ------------------------------------------
01:56:36: Adapter 1
01:56:36: Video Adapter: ATI Radeon HD 5500 Series
01:56:36: Video Adapter Dedicated Video Memory: 1067286528
01:56:36: Video Adapter Shared System Memory: 1878616064
01:56:36: =====Stream Start: 2013-09-29,
01:56:36===============================================
01:56:36: Multithreaded optimizations: On
01:56:36: Base resolution: 1440x900
01:56:36: Output resolution: 960x600
01:56:36: ------------------------------------------
01:56:36: Loading up D3D10 on ATI Radeon HD 5500 Series...
01:56:37: ------------------------------------------
01:56:37: Audio Format: 44100hz
01:56:37: Playback device {0.0.0.00000000}.{bcbbb51e-6c6a-424b-aa1b-
0c739174ab1a}
01:56:37: ------------------------------------------
01:56:37: Using desktop audio input: Speakers (High Definition Audio Device)
01:56:37: ------------------------------------------
01:56:37: Using auxilary audio input: Microphone (6- Logitech USB Headset)
01:56:37: ------------------------------------------
01:56:37: Audio Encoding: AAC
01:56:37: bitrate: 96
01:56:38: Using bitmap image
01:56:38: Using bitmap image
01:56:38: Using text output
01:56:38: Using text output
01:56:38: Using bitmap image
01:56:38: Using bitmap image
01:56:38: Using bitmap image
01:56:38: Using bitmap image
01:56:38: Using bitmap image
01:56:38: Using graphics capture
01:56:38: ------------------------------------------
01:56:38: Video Encoding: x264
01:56:38: fps: 30
01:56:38: width: 960, height: 600
01:56:38: preset: veryfast
01:56:38: profile: high
01:56:38: keyint: 60
01:56:38: CBR: yes
01:56:38: CFR: no
01:56:38: max bitrate: 1200
01:56:38: buffer size: 1200
01:56:38: ------------------------------------------
01:56:38: MMDeviceAudioSource: Frequency for device 'Speakers (High Definition
Audio Device)' is 352800, samples per sec is 44100
01:56:38: MMDeviceAudioSource: Frequency for device 'Microphone (6- Logitech USB
Headset)' is 192000, samples per sec is 48000
01:56:38: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
01:56:38: New Scene
01:56:38: Using Window Capture
01:56:38: Using bitmap image
01:56:39: Using RTMP service: Twitch / Justin.tv
01:56:39: Server selection: rtmp://live-ord.justin.tv/app
01:56:39: Interface: Realtek PCIe GBE Family Controller (ethernet, 100 mbps)
01:56:40: Completed handshake with rtmp://live-ord.justin.tv/app in 165 ms.
01:56:40: SO_SNDBUF was at 8192
01:56:40: SO_SNDBUF is now 65536
02:04:05: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
02:04:05: New Scene
02:04:05: Using bitmap image
02:04:05: Using text output
02:04:05: Using text output
02:04:13: SharedTexCapture hooked
02:45:25: Exit signal received, terminating capture
02:45:25: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
02:45:25: New Scene
02:45:25: Using Window Capture
02:45:25: Using bitmap image
02:53:06: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
02:53:06: New Scene
02:53:06: Using bitmap image
02:53:06: Using text output
02:53:06: Using text output
02:53:13: SharedTexCapture hooked
03:15:59: Exit signal received, terminating capture
03:15:59: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
03:15:59: New Scene
03:15:59: Using Window Capture
03:15:59: Using bitmap image
03:19:45: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
03:19:45: New Scene
03:19:45: Using bitmap image
03:19:45: Using text output
03:19:45: Using text output
03:19:52: SharedTexCapture hooked
03:53:00: Exit signal received, terminating capture
03:53:01: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
03:53:01: New Scene
03:53:01: Using Window Capture
03:53:01: Using bitmap image
04:06:24: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
04:06:24: New Scene
04:06:24: Using bitmap image
04:06:24: Using text output
04:06:24: Using text output
04:06:31: SharedTexCapture hooked
04:44:34: Capture window 0x003A02F6 invalid or changing, terminating capture
04:44:35: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
04:44:35: New Scene
04:44:35: Using Window Capture
04:44:35: Using bitmap image
04:54:39: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
04:54:39: New Scene
04:54:39: Using bitmap image
04:54:39: Using text output
04:54:39: Using text output
04:54:47: SharedTexCapture hooked
05:23:06: RTMPPublisher::SendLoop: Stalled for 1513 ms to write 82364 bytes
(buffer: 0 / 165888), unstable connection?
05:23:08: Exit signal received, terminating capture
05:23:08: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
05:23:08: New Scene
05:23:08: Using Window Capture
05:23:08: Using bitmap image
05:26:44: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
05:26:44: New Scene
05:26:44: Using bitmap image
05:26:44: Using text output
05:26:44: Using text output
05:26:52: SharedTexCapture hooked
06:12:21: Exit signal received, terminating capture
06:12:22: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
06:12:22: New Scene
06:12:22: Using Window Capture
06:12:22: Using bitmap image
06:13:07: Total frames encoded: 461645, total frames duplicated: 61188 (13.25%)
06:13:07: Number of frames skipped due to encoder lag: 11076 (2.40%)
06:13:07: Total frames rendered: 436230, number of late frames: 15605 (3.58%)
(it's okay for some frames to be late)
06:13:07: RTMPPublisher::SocketLoop: Graceful loop exit
06:13:07: Average send payload: 5106 bytes, average send interval: 31 ms
06:13:07: Number of times waited to send: 2, Waited for a total of 8194 bytes
06:13:07: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0
(0%), Total 0 (0%)
06:13:07: Number of bytes sent: 2507364185
06:13:07:
06:13:07: Profiler time results:
06:13:07:
06:13:07: ==============================================================
06:13:07: video thread frame - [100%] [avg time: 2.715 ms] [children: 8.99%]
[unaccounted: 91%]
06:13:07: | scene->Preprocess - [8.99%] [avg time: 0.244 ms]
06:13:07: GPU download and conversion - [100%] [avg time: 4.496 ms] [children:
82.2%] [unaccounted: 17.8%]
06:13:07: | flush - [77.3%] [avg time: 3.474 ms]
06:13:07: | CopyResource - [4.8%] [avg time: 0.216 ms]
06:13:07: | conversion to 4:2:0 - [0.156%] [avg time: 0.007 ms]
06:13:07: Convert444Thread - [100%] [avg time: 1.74 ms] [children: 98.7%]
[unaccounted: 1.26%]
06:13:07: | Convert444toNV12 - [98.7%] [avg time: 1.718 ms]
06:13:07: encoder thread frame - [100%] [avg time: 4.629 ms]
06:13:07: ==============================================================
06:13:07:
06:13:07:
06:13:07: Profiler CPU results:
06:13:07:
06:13:07: ==============================================================
06:13:07: video thread frame - [cpu time: avg 0.302 ms, total 131946 ms] [avg
calls per frame: 1]
06:13:07: | scene->Preprocess - [cpu time: avg 0.02 ms, total 8860.85 ms] [avg
calls per frame: 1]
06:13:07: GPU download and conversion - [cpu time: avg 0.143 ms, total 62478.4
ms] [avg calls per frame: 1]
06:13:07: | flush - [cpu time: avg 0.098 ms, total 43165.5 ms] [avg calls per
frame: 1]
06:13:07: | CopyResource - [cpu time: avg 0.015 ms, total 6973.25 ms] [avg calls
per frame: 1]
06:13:07: | conversion to 4:2:0 - [cpu time: avg 0.004 ms, total 1934.41 ms]
[avg calls per frame: 1]
06:13:07: Convert444Thread - [cpu time: avg 1.01 ms, total 440874 ms] [avg calls
per frame: 1]
06:13:07: | Convert444toNV12 - [cpu time: avg 1.001 ms, total 436912 ms] [avg
calls per frame: 1]
06:13:07: encoder thread frame - [cpu time: avg 1.194 ms, total 551510 ms] [avg
calls per frame: 1]
06:13:07: ==============================================================
06:13:07:
06:13:07: =====Stream End: 2013-09-29,
06:13:07=================================================
Last game capture log:
2013-09-29, 05:26:47: we're booting up:
05:26:47: D3D9 Present
05:26:48: DXGI Present
05:26:48: NV Capture available
05:26:48: FBO available
05:26:48: GL Present
05:26:48: (half life scientist) everything.. seems to be in order
05:26:51: D3D9EndScene called
05:26:51: D3DPRESENT_PARAMETERS {
05:26:51: BackBufferWidth: 1440
05:26:51: BackBufferHeight: 900
05:26:51: BackBufferFormat: D3DFMT_X8R8G8B8
05:26:51: BackBufferCount: 1
05:26:51: MultiSampleType: D3DMULTISAMPLE_NONE
05:26:51: MultiSampleQuality: 0
05:26:51: SwapEffect: D3DSWAPEFFECT_DISCARD
05:26:51: hDeviceWindow: 263130
05:26:51: Windowed: true
05:26:51: EnableAutoDepthStencil: true
05:26:51: AutoDepthStencilFormat: D3DFMT_D24S8
05:26:51: Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
05:26:51: FullScreen_RefreshRateInHz: 0
05:26:51: PresentationInterval: 0
05:26:51: };
05:26:51: successfully set up d3d9 hooks
05:26:51: D3D9Present called
05:26:52: DoD3D9GPUHook: success
05:26:52: D3DSURFACE_DESC {
05:26:52: Format: D3DFMT_X8R8G8B8
05:26:52: Type: D3DRTYPE_SURFACE
05:26:52: Usage: D3DUSAGE_RENDERTARGET
05:26:52: Pool: D3DPOOL_DEFAULT
05:26:52: MultiSampleType: D3DMULTISAMPLE_NONE
05:26:52: MultiSampleQuality: 0
05:26:52: Width: 1440
05:26:52: Height: 900
05:26:52: };
05:26:52: successfully capturing d3d9 frames via GPU
Also, any recommendations to make my stream even more optimized? I have tried messing with some settings and gotten good success. Still wondering what my bitrate should be set at and whatnot. I stream it at 720 and have very high settings for everything in game except I have shadows turned off and hud animations. I am open to suggestions.