As was already stated somewhere, you should not use the opengl render in windows if you can avoid it.
I realized that and remedied that situation, but that wasn't the problem that I initially started this thread about.
As was already stated somewhere, you should not use the opengl render in windows if you can avoid it.
Okay, I need to do two things:
1.) I need to make those GL failures not repeat, and 2.) I need to make an option so you can turn on debug logging in order to see if there's any issue with audio.
If it's showing the audio active it should theoretically be working, but I'm guessing it's a timestamp issue or something. Never heard of this issue though, is there more information? Specific circumstances? How are things plugged in?