Yes i know there are a bunch of Threads about this and i read them all...
First of all i streamed 3 weeks and now it doesnt work anymore. I tried turning of firewall and antivirus, i made a new profile, i reinstalled obs, pc restarted, router restart, other streaming programm works (shadowplay), i have lan connection, i tried different servers, created new scenes,....
If i go for the preview i got like 3400-3800 kb/s but streaming wont work.
I am using windows 10 64-bit version if this means anything.
IU got great internet and yes i am at home... my pc also is not the problem.
I hope someone can help me.
First of all i streamed 3 weeks and now it doesnt work anymore. I tried turning of firewall and antivirus, i made a new profile, i reinstalled obs, pc restarted, router restart, other streaming programm works (shadowplay), i have lan connection, i tried different servers, created new scenes,....
If i go for the preview i got like 3400-3800 kb/s but streaming wont work.
I am using windows 10 64-bit version if this means anything.
Code:
Last game capture log:
2015-11-08, 15:16:16: we're booting up:
15:16:16: CaptureThread: attached to process csgo.exe
15:16:17: D3D9 Present
15:16:17: WARNING: Another hook is already present while trying to hook gdi32.dll, hook target is \Device\HarddiskVolume4\Program Files (x86)\Razer\InGameEngine\32bit\RzDspSrv.dll. If you experience crashes, try disabling the other hooking application
15:16:17: WARNING: Another hook is already present while trying to hook opengl32.dll, hook target is \Device\HarddiskVolume4\Program Files (x86)\Razer\InGameEngine\32bit\RzDspSrv.dll. If you experience crashes, try disabling the other hooking application
15:16:17: WARNING: Another hook is already present while trying to hook opengl32.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
15:16:17: WARNING: Another hook is already present while trying to hook opengl32.dll, hook target is \Device\HarddiskVolume4\Program Files (x86)\Razer\InGameEngine\32bit\RzDspSrv.dll. If you experience crashes, try disabling the other hooking application
15:16:17: GL Present
15:16:17: DirectDraw capture: Windows 8 not supported yet
15:16:17: (half life scientist) everything.. seems to be in order
15:16:17: D3D9EndScene called
15:16:17: D3DPRESENT_PARAMETERS {
15:16:17: BackBufferWidth: 1920
15:16:17: BackBufferHeight: 1080
15:16:17: BackBufferFormat: D3DFMT_A8R8G8B8
15:16:17: BackBufferCount: 1
15:16:17: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
15:16:17: MultiSampleQuality: 0
15:16:17: SwapEffect: D3DSWAPEFFECT_DISCARD
15:16:17: hDeviceWindow: 527826
15:16:17: Windowed: true
15:16:17: EnableAutoDepthStencil: true
15:16:17: AutoDepthStencilFormat: D3DFMT_D24S8
15:16:17: Flags: None
15:16:17: FullScreen_RefreshRateInHz: 0
15:16:17: PresentationInterval: 2147483648
15:16:17: };
15:16:17: WARNING: Another hook is already present while trying to hook RzDspSrv.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
15:16:17: WARNING: Another hook is already present while trying to hook RzDspSrv.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
15:16:17: WARNING: Another hook is already present while trying to hook RzDspSrv.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
15:16:17: successfully set up d3d9 hooks
15:16:17: D3D9Present called
15:16:17: DoD3D9GPUHook: success
15:16:17: D3DSURFACE_DESC {
15:16:17: Format: D3DFMT_A8R8G8B8
15:16:17: Type: D3DRTYPE_SURFACE
15:16:17: Usage: D3DUSAGE_RENDERTARGET
15:16:17: Pool: D3DPOOL_DEFAULT
15:16:17: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
15:16:17: MultiSampleQuality: 0
15:16:17: Width: 1920
15:16:17: Height: 1080
15:16:17: };
15:16:17: successfully capturing d3d9 frames via GPU
15:43:55: ---------------------- Cleared D3D9 Capture ----------------------
15:43:55: D3D9EndScene called
15:43:55: D3D9Present called
15:43:58: DirectDraw capture: Windows 8 not supported yet
15:44:06: received restart event, capturing
15:44:07: DoD3D9GPUHook: success
15:44:07: D3DSURFACE_DESC {
15:44:07: Format: D3DFMT_A8R8G8B8
15:44:07: Type: D3DRTYPE_SURFACE
15:44:07: Usage: D3DUSAGE_RENDERTARGET
15:44:07: Pool: D3DPOOL_DEFAULT
15:44:07: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
15:44:07: MultiSampleQuality: 0
15:44:07: Width: 1920
15:44:07: Height: 1080
15:44:07: };
15:44:07: successfully capturing d3d9 frames via GPU
15:44:08: ---------------------- Cleared D3D9 Capture ----------------------
15:44:08: D3D9EndScene called
15:44:08: D3D9Present called
15:44:11: DirectDraw capture: Windows 8 not supported yet
IU got great internet and yes i am at home... my pc also is not the problem.
I hope someone can help me.
Last edited: