Hi there,
I tried to stream APB Reloaded yesterday,and I saw that some people wrote in the chat that they don't hear any sound.
So today I tried to do a local record to check it out,and there was no sound of the game at all,only the microphone.
Help ?
P.s. Log from local recording.
I tried to stream APB Reloaded yesterday,and I saw that some people wrote in the chat that they don't hear any sound.
So today I tried to do a local record to check it out,and there was no sound of the game at all,only the microphone.
Help ?
P.s. Log from local recording.
Code:
10:44:59: Open Broadcaster Software v0.552b - 64bit ( ^ω^)
10:44:59: -------------------------------
10:44:59: CPU Name: Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
10:44:59: CPU Speed: 3500MHz
10:44:59: Physical Memory: 16326MB Total, 12190MB Free
10:44:59: stepping id: 9, model 10, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
10:44:59: monitor 1: pos={0, 0}, size={1920, 1080}
10:44:59: Windows Version: 6.1 Build 7601 S
10:44:59: Aero is Enabled
10:44:59: -------------------------------
10:44:59: OBS Modules:
10:44:59: Base Address Module
10:44:59: 000000003F260000 OBS.exe
10:44:59: 00000000F5890000 OBSApi.dll
10:44:59: 00000000F5E30000 DShowPlugin.dll
10:44:59: 00000000F5E00000 GraphicsCapture.dll
10:44:59: 00000000F6840000 NoiseGate.dll
10:44:59: 00000000F5D20000 PSVPlugin.dll
10:44:59: ------------------------------------------
10:44:59: Adapter 1
10:44:59: Video Adapter: NVIDIA GeForce GTX TITAN
10:44:59: Video Adapter Dedicated Video Memory: 2055929856
10:44:59: Video Adapter Shared System Memory: 3996633088
10:44:59: =====Stream Start: 2013-08-29, 10:44:59===============================================
10:44:59: Multithreaded optimizations: On
10:44:59: Base resolution: 1920x1080
10:44:59: Output resolution: 1280x720
10:44:59: ------------------------------------------
10:44:59: Loading up D3D10 on NVIDIA GeForce GTX TITAN...
10:44:59: Playback device {0.0.0.00000000}.{0f92acbe-2545-4af3-ae4f-e64ccb0d8276}
10:44:59: ------------------------------------------
10:44:59: Using desktop audio input: Speakers (ASUS Xonar DGX Audio Device)
10:44:59: Using 7.1 surround speaker setup
10:44:59: ------------------------------------------
10:44:59: Using auxilary audio input: Microphone (ASUS Xonar DGX Audio Device)
10:44:59: ------------------------------------------
10:44:59: Audio Encoding: AAC
10:44:59: bitrate: 128
10:44:59: Using graphics capture
10:44:59: Using custom x264 settings: "opencl=true keyint=96"
10:44:59: ------------------------------------------
10:44:59: Video Encoding: x264
10:44:59: fps: 48
10:44:59: width: 1280, height: 720
10:44:59: preset: veryfast
10:44:59: CBR: no
10:44:59: CFR: yes
10:44:59: max bitrate: 2000
10:44:59: buffer size: 2000
10:44:59: quality: 10
10:44:59: ------------------------------------------
10:44:59: MMDeviceAudioSource: Frequency for device 'Speakers (ASUS Xonar DGX Audio Device)' is 3072000, samples per sec is 96000
10:44:59: MMDeviceAudioSource: Frequency for device 'Microphone (ASUS Xonar DGX Audio Device)' is 768000, samples per sec is 96000
10:44:59: SharedTexCapture hooked
10:45:19: Total frames rendered: 924, number of late frames: 1 (0.11%) (it's okay for some frames to be late)
10:45:19: Total duplicated frames to ensure constant framerate: 1 (0.11%)
10:45:19:
10:45:19: Profiler results:
10:45:19:
10:45:19: ==============================================================
10:45:19: frame - [100%] [avg time: 1.39 ms (cpu time: avg 0.996 ms, total 920.404 ms)] [avg calls per frame: 1] [children: 99.9%] [unaccounted: 0.144%]
10:45:19: | frame preprocessing and rendering - [23.8%] [avg time: 0.331 ms (cpu time: avg 0.219 ms, total 202.802 ms)] [avg calls per frame: 1] [children: 0%] [unaccounted: 23.8%]
10:45:19: | | scene->Preprocess - [0%] [avg time: 0 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 1]
10:45:19: | video encoding and uploading - [76%] [avg time: 1.057 ms (cpu time: avg 0.776 ms, total 717.602 ms)] [avg calls per frame: 1] [children: 66.4%] [unaccounted: 9.64%]
10:45:19: | | flush - [4.53%] [avg time: 0.063 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 1]
10:45:19: | | CopyResource - [0.576%] [avg time: 0.008 ms (cpu time: avg 0.016 ms, total 15.6 ms)] [avg calls per frame: 0]
10:45:19: | | conversion to 4:2:0 - [0.647%] [avg time: 0.009 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
10:45:19: | | call to encoder - [60.4%] [avg time: 0.839 ms (cpu time: avg 0.759 ms, total 702.002 ms)] [avg calls per frame: 0]
10:45:19: | | sending stuff out - [0.288%] [avg time: 0.004 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
10:45:19: | Convert444Threads - [2.92e+003%] [avg time: 40.546 ms (cpu time: avg 0.81 ms, total 748.804 ms)] [avg calls per frame: 1]
10:45:19: ==============================================================
10:45:19:
10:45:19: =====Stream End: 2013-08-29, 10:45:19=================================================
Last game capture log:
2013-08-29, 10:44:59: we're booting up:
10:44:59: D3D9 Present
10:44:59: (half life scientist) everything.. seems to be in order
10:44:59: D3D9EndScene called
10:44:59: D3DPRESENT_PARAMETERS {
10:44:59: BackBufferWidth: 1920
10:44:59: BackBufferHeight: 1080
10:44:59: BackBufferFormat: D3DFMT_A8R8G8B8
10:44:59: BackBufferCount: 1
10:44:59: MultiSampleType: D3DMULTISAMPLE_NONE
10:44:59: MultiSampleQuality: 0
10:44:59: SwapEffect: D3DSWAPEFFECT_DISCARD
10:44:59: hDeviceWindow: 1377848
10:44:59: Windowed: false
10:44:59: EnableAutoDepthStencil: false
10:44:59: AutoDepthStencilFormat: D3DFMT_UNKNOWN
10:44:59: Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
10:44:59: FullScreen_RefreshRateInHz: 60
10:44:59: PresentationInterval: 2147483648
10:44:59: };
10:44:59: successfully set up d3d9 hooks
10:44:59: D3D9Present called
10:44:59: DoD3D9GPUHook: success
10:44:59: D3DSURFACE_DESC {
10:44:59: Format: D3DFMT_A8R8G8B8
10:44:59: Type: D3DRTYPE_SURFACE
10:44:59: Usage: D3DUSAGE_RENDERTARGET
10:44:59: Pool: D3DPOOL_DEFAULT
10:44:59: MultiSampleType: D3DMULTISAMPLE_NONE
10:44:59: MultiSampleQuality: 0
10:44:59: Width: 1920
10:44:59: Height: 1080
10:44:59: };
10:44:59: successfully capturing d3d9 frames via GPU
10:45:19: ---------------------- Cleared D3D9 Capture ----------------------
10:45:19: D3D9EndScene called
10:45:19: D3D9Present called